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Made in gb
Stubborn Dark Angels Veteran Sergeant






I have a question for ork players.

I'm looking at running the bully boyz formation, with 15 fearless maganobz, and am looking at transport options.

Are any of the forgeworld options viable in your eyes?

   
Made in ru
!!Goffik Rocker!!






Gun wagons look great. 70 pt for an av13-12-10 OT transport with a ram and boarding plank that can be squadronned to boot.
   
Made in gb
Stealthy Grot Snipa





^^

I've been running gunwagons and big trakks recently. Both are pretty awesome.
Gunwagons are slightly more pricey, but give better armour. For bullyboyz id go with that, as your already at 5 MANz min.

Big trakks have built in ram and are only 50 pts bare, so cheaper, but only AV12 at front. Better for boyz mobs imo, plus they are transport 12, whereas gunwagon is 10.

IMO both are better than the BW. For the cost of the BW, you can run 2 gunwagons, stick your MANz in the back one and let the front one tank the hits. As with squadrons the nearest vehicle takes the hits.

So that would be 6 AV13 vehicles, with 3 empties, with 3 with fearless MANz, they can't pop your MANz gunwagons unless they really dedicate plenty of fire power. I generally put a unit of boyz in the front one too. As with overwatch rules, the whole squadron overwatches. So you have a MANz escort if you like, that fires overwatch, can disembark to tie up or prevent charges too.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






The gunwagon does take up a heavy support slot though.

Can you use the profile of the battlewagon in IA8 as the meganobz dedicated transport?
   
Made in gb
Stealthy Grot Snipa





Ahahaha probably not
They do take up a heavy slot. But I generally run 2x CAD so never an issue. But it could be a problem for sure.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I can't think of a RAW reason why not.

Does the ork codex list the page number when it states their dedicated transport?

If not then both battlewagon entries have the same name.
   
Made in gb
Stealthy Grot Snipa





I believe it does have a pg number. As the dedicated trukk (as far as I can remember from memory -moved house so dex is in a box atm), it reads like;

"May take a trukk as a dedicated transport (pg blah)."

So i'd assume the same for the BW on Nobz? But not 100%, what benefit is the IA8 BW? Cheaper I assume?

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Cheaper base price.

A 4 rokkit BW will cost the same, but 4 big shootas will cost 20 points less.

The only other important difference is that the boarding plank is only 5 points.

Not massive savings (particularly as I want to run rokkits), but in my bully boyz list with 3 BW taking 1with big shootas means they can all have boarding planks and rams and still fit in at 1000 points.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 Big Blind Bill wrote:
I have a question for ork players.

I'm looking at running the bully boyz formation, with 15 fearless maganobz, and am looking at transport options.

Are any of the forgeworld options viable in your eyes?



Kustom Battle Fortress comes to mind. But you could use the Battle wagon formation for them. I've seen that done and its pretty effective. I use my Kustom Battle Fortress in apoc games. The 10 mega nobz I put inside are called my Wreker Krew.


Automatically Appended Next Post:
FratHammer wrote:
Glitcha, I am still in the mind set that super heavies in a normal game are bs. So I have become adept at killing them, but would not know anything about tactics using them.


Ah I see. I know someone just like you. They hate it when I bring in a super heavy into the game, but that is a different conversation. Even in a game with no Super heavies, MANZ can still draw fire from high priority units. Personally I have 2-3 units of 3 that I might feel with I have something like a Stompa or Kill Krusha on the table. I use mine to blunt my opponent's movement and make my opponent choose between dealing with the MANz or the Super Heavy.

This message was edited 1 time. Last update was at 2015/04/21 15:34:57


Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in ru
!!Goffik Rocker!!






Solar Shock has much more experience with FW vehicles, so, i'd take his word on gun wagonz and big tracks.

You could also try the kopterz but you do need place to hide them out of los or in reseres for the first turn as they're av10 2 hp. And they seem to be harder to hide than trucks.
   
Made in gb
Stealthy Grot Snipa





The warkoptas cant transport MANz sadly. I had been thinking that, but checking the IA8 its got a preventing bulky rule thingy.

Never tried a battlefortress, but man would I love to build one! gunz gunz gunz! If rokkits is what you want then the standard BW is probably best? Rokkits in IA8 are like 15 pts each, which seems ludicrous compared to current 5pt dex ones.

Looted wagons? They can take rokkits cheaply and your not paying your BW tax. What size list you looking at?

This message was edited 1 time. Last update was at 2015/04/22 06:39:06


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Flashy Flashgitz





First off, I love the Salamander. Very cute.

I'm sorry though I do alright, I do have problems with tau and eldar while playing Orcs. Tactical mistakes should be very rare. 40k is much like a very unbalanced game of chess. You shouldn't be praying your opponent is going to leave his tail end ready for penetration. It should be a battle of tactics and maneuvers. With your ability to read your opponent and your skill being what wins a game.
Anyone can fail a 2+ save. It's actually one of the problems with a single d6 game. A 2+-3+ is a huge difference, where in a 2d6 game going from a 8-9 is hardly a marginal difference at all. But back to your comment. Your mega nob in your example is either fictional or was at one wound, and as I mentioned, anyone can fail a save.
You have either math problems, or you're accounting a ma warboss with the lucky stick in? Which is cool, but mega nobs in a min squad is 120+ a bw with a rocket is 115. By my math, that's 225. But 350 with the war boss, sure. Keep in mind you'd need to be on your table edge to run off after failing a 9 leadership save then the mob rule roll then to fail it every turn, since you have an independent character in the unit.
Well now that you know all space marine variants can drop pod turn one and melta you, you're not planning on making that mistake again right? It happening turn 2, means your manz were across the board... So... What's the complaint?
Also, I suggested Forgeworld tanks along with bws.
I didn't say boys trukks were bad. They are great. They are just not scary alone. That's why boys in trukks are dirt cheap. You buy them by the... Truck load.

So in the end OP it's all about play style. You can play risky, and roll the dice, or you can pay points to reduce the likelihood those dice fail you, then do that. Personally I hate dice. It's why I attempt through volume of dice to beat the law of averages into submission. I do the same when purchases are required. If a s9 gun always harms a 30pt trukk but only harms armor 14 on a 5+, 66% less often. Dice will favor you or hate you. I cannot rely on them. So I do not. Good luck OP. May you win many battles.

Warboss Troil
"Less chat, more splat!" 
   
Made in gb
Stealthy Grot Snipa





I agree, most games are won with manoeuvres and how you 'play' your opponent. Its a mind game as much as a table game

Indeed a maths mistake I added an extra 100 from somewhere!
Yeh it was ridiculous, I just got extremely unlucky with the MANz unit that game They got popped at about midfield, took quite a bit of shooting (as nothing else was in range) I rolled really poorly and had 2 MANz die (1 from the trukk popping ), the other, well he had done all his shooting bar a bolt pistol, and he was literally like "may as well!", rolled and I rolled a 1, I ended up with 1 MANz midtable who decided it was time to leave, he ran and ran and ran till he was all the way home

I was expecting the DSing GK's. i'd played this dude a couple times now and found accepting casualties was possibly the best strategy, I did crush him that game on maelstrom, but the MANz failure was rather hilarious, to make up for it his libbie termie with plasma squad didn't arrive till turn 4 and he decided to tank for his warlord with his libbie and had his libbie eat a whole load of 1's, so swings and roundabouts

I prefer BWs for boyz where you can make use of the 20 capacity, gunwagons for smaller units, half the cost for 1 less front armour is a steal imo.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in nl
Flashy Flashgitz






I use the bully boy formation next to 3 Groups of bikers with zhadsnark in one of em. Thats 4 real threats and 2 threats. Depending on who i play against its dakkajets/killwagons or trukks/wagons with either boyz or tankbustaz... Plenty of threats... Still not that greatly viable since we have a below decent codex.

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