Lendys wrote:I can understand where people are coming from with their reading of the destroyer rule and how you are reading it.
Normal:
Hit
Roll to Wound
Allocate Wounds
Save Wounds
Remove Casualties
And the argument being
Hit
[Destroyer Weapon Chart]
[Save vs Result]
Remove Casualties
I still don't agree with it because of where I see Destroyer-rules coming into affect and how 'take saves as normal' is worded. But that's a discussion to be had with an opponent before we break out the destroyer weapons.
TL/DR version. The most models a standard Wraith Knight will ever kill in the shooting phase is 2, 1 with each gun.
Yeah, they are still awesome against vehicles like they were before. But a Ranged-D WK is anti-vehicle and is relying on stomps and just its fists to kill things in
CC.
Indeed, just to clarify what has already been said, you must have read this section:
Non-vehicle - Seriously Wounded: The model suffers a hit that wounds automatically and causes it to lose D3 Wounds instead of 1.
The coloured text is a special effect that happens outside of the "Allocate Wound" of the Shooting sequence, which the underlined follows.
Also, in the "normal sequence" we have this:
Take Saves & Remove Casualties
The model gets to make a saving throw, if it has one. If it fails, reduce that model’s Wounds by 1. If the model is reduced to 0 Wounds, remove it as a casualty.
Can you see the underlined above? This is the
RaW that D-Weapons modify.
As such, i would modify your summary:
Normal: Hit
Roll to Wound
Allocate Wounds
Save Wounds
Reduce Wounds by 1
Remove Casualties (Optional)
D-Weapons:
Hit
"model suffers a hit" Roll to Wound
"that wounds automatically" Allocate Wounds
Allocate "Seriously Wounded" or "Deathblow" Wounds Save Wounds
Take your save against the "Seriously Wounded" Wound Reduce Wounds by 1
"causes it to lose D3 Wounds instead of 1" Remove Casualties (Optional)