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Does a D-weapon hit cause damage to a UNIT or a MODEL? Do the wounds overflow?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Screaming Shining Spear





Western Australia

Lendys wrote:
I can understand where people are coming from with their reading of the destroyer rule and how you are reading it.

Normal:
Hit
Roll to Wound
Allocate Wounds
Save Wounds
Remove Casualties

And the argument being
Hit
[Destroyer Weapon Chart]
[Save vs Result]
Remove Casualties


The D weapon break down is..

Hit
(roll on destroyer chart) - 2+ is an auto wound generating 1 wound like any other wound roll but in 2 pools based on destroyer result
Allocate wounds & Save wounds if applicable per pool
Rather than applying 1 wound for failed saves, apply the relevant D weapon damage result to the models
remove casualties

Essentially, yes, the WKnight can only kill 2 models with its heavy cannons per turn but multi wound models will only ever make 2 saves (if targeted/hit/wounded by both HWC) and then suffer 2 lots of results based on the success of these saves

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Lendys wrote:
I can understand where people are coming from with their reading of the destroyer rule and how you are reading it.

Normal:
Hit
Roll to Wound
Allocate Wounds
Save Wounds
Remove Casualties

And the argument being
Hit
[Destroyer Weapon Chart]
[Save vs Result]
Remove Casualties

I still don't agree with it because of where I see Destroyer-rules coming into affect and how 'take saves as normal' is worded. But that's a discussion to be had with an opponent before we break out the destroyer weapons.

TL/DR version. The most models a standard Wraith Knight will ever kill in the shooting phase is 2, 1 with each gun.

Yeah, they are still awesome against vehicles like they were before. But a Ranged-D WK is anti-vehicle and is relying on stomps and just its fists to kill things in CC.


Indeed, just to clarify what has already been said, you must have read this section:
Non-vehicle - Seriously Wounded: The model suffers a hit that wounds automatically and causes it to lose D3 Wounds instead of 1.


The coloured text is a special effect that happens outside of the "Allocate Wound" of the Shooting sequence, which the underlined follows.

Also, in the "normal sequence" we have this:
Take Saves & Remove Casualties
The model gets to make a saving throw, if it has one. If it fails, reduce that model’s Wounds by 1. If the model is reduced to 0 Wounds, remove it as a casualty.

Can you see the underlined above? This is the RaW that D-Weapons modify.

As such, i would modify your summary:

Normal:
Hit
Roll to Wound
Allocate Wounds
Save Wounds
Reduce Wounds by 1
Remove Casualties (Optional)

D-Weapons:
Hit "model suffers a hit"
Roll to Wound "that wounds automatically"
Allocate Wounds Allocate "Seriously Wounded" or "Deathblow" Wounds
Save Wounds Take your save against the "Seriously Wounded" Wound
Reduce Wounds by 1 "causes it to lose D3 Wounds instead of 1"
Remove Casualties (Optional)

This message was edited 1 time. Last update was at 2015/04/27 10:34:50


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
 
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