Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/04/27 04:24:22
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Araqiel
|
they can however wound t7, and if have misfortune on the wraithknight can wound with rending even if he's t8
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 04:30:31
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Auspicious Daemonic Herald
|
hiveof_chimera wrote:
they can however wound t7, and if have misfortune on the wraithknight can wound with rending even if he's t8
So i have to roll a psychic power to make the pscilencer do anything.
That's not good. What if you don't roll the pertinent power?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 04:30:47
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Yes, but it involves casting both Misfortune/that biomancy power AND getting Force off.
Not terribly hard, but its two points of failure for you hoping you get some 6s, and only if you used Misfortune will you at least ignore armor saves.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 04:31:17
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
Regular Dakkanaut
Grand Forks, ND, USA
|
If I figure right for Space Marines, a 21 Grav salute. (20.25 shots).
A full squad of Vanguard Veterans with jump packs, all Grav-slingers (very expensive) gives you 20 shots, add a character for 22 shots.
Just a thought.
|
"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers
Jesus Christ is the Resurrection and the Life |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 04:35:35
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Araqiel
|
CrownAxe wrote: hiveof_chimera wrote:
they can however wound t7, and if have misfortune on the wraithknight can wound with rending even if he's t8
So i have to roll a psychic power to make the pscilencer do anything.
That's not good. What if you don't roll the pertinent power?
I'm not saying they're the go-to choice against WK, I'm just saying maybe to grab one as a second weapon on the DK, or if you're low on points to grab one instead because a single 6 to wound with misfortune means d3 wounds. Automatically Appended Next Post: Eadartri wrote:If I figure right for Space Marines, a 21 Grav salute. (20.25 shots).
A full squad of Vanguard Veterans with jump packs, all Grav-slingers (very expensive) gives you 20 shots, add a character for 22 shots.
Just a thought.
looks pretty cool actually, model all as boba-fett.
how many points are they?
|
This message was edited 1 time. Last update was at 2015/04/27 04:36:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 04:45:59
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Blood-Drenched Death Company Marine
|
Boba Fett? Why so that can all die embarrassing deaths?
For BA that would be 505 pts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 05:00:24
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
Stubborn Dark Angels Veteran Sergeant
|
It will be fairly easy to list most counters, as the number of them dropped dramatically,
(I am considering the WK to come with ranged D weapons, as that is the best loadout.
First of all, psychic counters:
Rending psychic power
Psychic shriek (especially with LD modifiers)
Invisibility + a unit that wants to get close to the WK
SM: Grav weapons.
Eldar: D weapons, other WK, pseudo rending or rending psychic power + scatbikes
D. Eldar: Next to nothing. Some stuff with fleshbane or taloi perhaps, good luck getting them into cc. LD modifiers + psychic allies perhaps.
IG: Nothing. Punisher Pask might do a few wounds. Rending psychic power + IG blob.
Tau: lots of fusion or missilesides + buffmander with MC hunter. Lots of firewarriors + ethereal can hurt it.
SW: TWC will take casualties, but should still go straight over a WK if given the chance.
IK: Nothing. If you can catch the WK in cc then great. But the WK costs less, is more maneuverable, and its ranged D weapons are more dangerous to you than your battlecannon is to it. Even in cc it i no sure thing.
Sisters: Nothing.
tyrannids: Nothing.
Daemons: Be'lakor or Nurgle Iron arm DP with balesword, + a lot of buffs. Grimoire, invis etc will all help even the odds. Daemonettes also remain a great option.
Harlequins: Caresses and kisses all have potential. The fleshbane pistol would work good, but nobody takes it as it's over priced.
Orks: Power Klaws. Getting them there is the problem. Scatbikes will shred a greentide in a few turns. MANZ can still get the job done, particularly bully boyz, but it is very luck dependent.
Khorne daemons: Practically nothing. Lots of fleshhounds with an axe of khorne of PF character maybe?
Skitarii: Radiation guns. The elite choices have a few things that can hurt the WK in cc, but i wouldn't hold my breath over them making it there.
Necrons: Not a lot. Lychguard with shields are one of the few units that will tarpit in a reasonable manner. Might also do a few wounds with an overlord in there. Deathmarks can do a few wounds on the turn they come in.
Ok, I thing that covers most of them.
I've probably missed a few things and some of the more obscure FW choices.
|
This message was edited 1 time. Last update was at 2015/04/27 05:03:27
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 05:35:02
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
!!Goffik Rocker!!
|
It's best to tarpit it. If you can get past the rest of the codex. Cause investing points in actually killing a WK is a waste of time considering how low it's cost is.
I'd rather focus on the rest of the undercosted overpowered gak first.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 05:39:37
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
Member of the Malleus
|
Grey Templar wrote:Yes, but it involves casting both Misfortune/that biomancy power AND getting Force off.
Not terribly hard, but its two points of failure for you hoping you get some 6s, and only if you used Misfortune will you at least ignore armor saves.
Also GK don't have access to biomancy, so they will need to ally it in.
|
I make bad decisions and think they are good.
Team No Bueno
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 05:45:40
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Longtime Dakkanaut
Moscow, Russia
|
GW just screwed up here at a monumental level. There is no counter. Automatically Appended Next Post: at least not yet.
|
This message was edited 1 time. Last update was at 2015/04/27 05:45:59
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 05:55:46
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
Araqiel
|
FinkleLord wrote: Grey Templar wrote:Yes, but it involves casting both Misfortune/that biomancy power AND getting Force off.
Not terribly hard, but its two points of failure for you hoping you get some 6s, and only if you used Misfortune will you at least ignore armor saves.
Also GK don't have access to biomancy, so they will need to ally it in.
They can get misfortune however, like I said its a situational counter
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 06:30:07
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
I played against Eldar yesterday with my Dark Harlies, and while i didn't win i did kill of the Wraith Knight in my alpha strike.I believe i was forcing Psy-Shriek on a -5 through various modifiers, took off 6 wounds and plinked the last few off with Blasters and Splinter Fire.
But then again, should a model that costs under 300pts need my ENTIRE alpha strike just to kill this model?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 10:28:26
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
Stubborn Dark Angels Veteran Sergeant
|
Before I would have agreed with you.
Now however it is difficult to tarpit. Stomp attacks mean that most viable tarpits get removed quickly, and won't hold for more than a few turns.
They also allow the WK to snipe out important models, like priests and powerfists.
Most armies are simply not capable of tarpitting them effectively anymore.
Some people in other threads have brought up gauss as a method for necrons. Let me just throw out some numbers for various units to show why I disagree, and give people a better understanding of what weapons do and do not work.
Number of shots on target to kill a WK with various weapons (presuming no cover save or other outside effects)
Lascannons: 12
Grav weapons (no re-roll wounds): 12
Krak missiles: 16
Shuriken weapons (or any rending hit needing a 6 to wound): 48
Radium carbine: 72
Guass, poison, pulse rifles (and other weapons needing a 6 to wound without ap3 or better): 144
Some things to note:
1) The listed damage for ap1-3 weapons will in practice be lower than listed, due to cover and invulnerable saves.
2) The listed values are for number of hits. Factoring in BS hit percentages will increase all numbers.
Of the listed weapons the grav and radium carbines strike me as being particularly effective.
3 centurions will still take down a WK a turn, 6 gravguns on bike will do the same thing.
Skitarii need 30 vanguard firing to bring a WK down in 1 turn. That's only 300 points, and does not rely on getting the WK out of cover.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 10:33:20
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Infiltrating Broodlord
|
With Nids just tarp it them with endless swarm..
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 14:31:54
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Longtime Dakkanaut
|
What is the chance that in an eldar army with a WK it won't be under the effect of invisibility?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 14:37:12
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Longtime Dakkanaut
|
Vector Strike wrote:Tau:
AP4 is enough to deal with Swooping Hawks, Banshees (be sure to run from them or kill them before they charge) and Dire Avengers.
3+ stuff will need either volume of fire or plasma. Warp Spiders will be quite a chore to kill, with their 2d6 jump everytime they get targetted and damaging on Init (!!). I think Missile Pods will deal with them, as even jumping 2d6 will keep them inside MPs' range.
Plasma on Striking Scorpions will need Ignore Cover unless they already fought something.
Guardians die to Fire Warriors (inside a devilfish is enough to ferry them close)
The flyers fall for VTs or Barracudas/Remoras, but they're dangerous.
The Wraithguards will fall for plasma/missile pod/ HYMP, but if they catch you...
Wraithknight... I don't have a good answer. Many Sky Rays and/or many Melta Crisis. A Y'vahra could help.
Ion Accelerator Riptide would do well against Warp Spiders. I doubt they can jump outside the range of it, and the models pretty big so could look over LoS terrain.
Buffmander with something that can dish out a lot of shots would do quite well against a WK.
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 14:40:07
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Omnipotent Necron Overlord
|
Just shoot the WK. Will you kill it before it blows up it's points in return? Probably not...ranged D son.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 14:56:48
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Fireknife Shas'el
Lisbon, Portugal
|
Frozocrone wrote: Vector Strike wrote:Tau:
AP4 is enough to deal with Swooping Hawks, Banshees (be sure to run from them or kill them before they charge) and Dire Avengers.
3+ stuff will need either volume of fire or plasma. Warp Spiders will be quite a chore to kill, with their 2d6 jump everytime they get targetted and damaging on Init (!!). I think Missile Pods will deal with them, as even jumping 2d6 will keep them inside MPs' range.
Plasma on Striking Scorpions will need Ignore Cover unless they already fought something.
Guardians die to Fire Warriors (inside a devilfish is enough to ferry them close)
The flyers fall for VTs or Barracudas/Remoras, but they're dangerous.
The Wraithguards will fall for plasma/missile pod/ HYMP, but if they catch you...
Wraithknight... I don't have a good answer. Many Sky Rays and/or many Melta Crisis. A Y'vahra could help.
Ion Accelerator Riptide would do well against Warp Spiders. I doubt they can jump outside the range of it, and the models pretty big so could look over LoS terrain.
Buffmander with something that can dish out a lot of shots would do quite well against a WK.
With so easy access to D weaponry, I'm reluctant to bring a Riptide against Eldar. I'm more prone to bring more models to reduce the D impact on me.
|
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 18:36:34
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Daemonic Dreadnought
|
Skitarii onagers with that neutron gun?
|
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 18:38:08
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
hiveof_chimera wrote: FinkleLord wrote: Grey Templar wrote:Yes, but it involves casting both Misfortune/that biomancy power AND getting Force off.
Not terribly hard, but its two points of failure for you hoping you get some 6s, and only if you used Misfortune will you at least ignore armor saves.
Also GK don't have access to biomancy, so they will need to ally it in.
They can get misfortune however, like I said its a situational counter
Which means its basically useless.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 18:48:30
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Beautiful and Deadly Keeper of Secrets
|
Any thoughts for pure CSM?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 19:05:13
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Bloodthirsty Bloodletter
|
Flip the table and walk away?
No, actually, if you can get there without getting annihilated (a big if), a DP with the Mace should be able to make short work of it. A Juggerlord with the Axe and an escort of Spawn might manage it as well. Again, though, that's assuming you don't just eat a bunch of D shots on the way there.
I do also like the idea of Be'lakor just flying around it shrieking.
|
In the grim darkness of the far future, there are only rules disputes.
Ellandornia Craftworld
Heirs to Oblivion
The Host of a Thousand Screams
The Fighting 54th Necromundan Hive Rats
=====Begin Dakka Geek Code=====
DS:80S++G++MB+I--Pw40k96/re+D+++A+++/fWD196R++T(T)DM+
======End Dakka Geek Code======
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 19:06:07
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Rampaging Khorne Dreadnought
|
Just opened a thread in tactica for that. So far Black mace prince seems to be your best bet :S
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 20:34:14
Subject: Re:How to Counter the new Eldar WK (BY RACE)
|
 |
Araqiel
|
Grey Templar wrote: hiveof_chimera wrote: FinkleLord wrote: Grey Templar wrote:Yes, but it involves casting both Misfortune/that biomancy power AND getting Force off.
Not terribly hard, but its two points of failure for you hoping you get some 6s, and only if you used Misfortune will you at least ignore armor saves.
Also GK don't have access to biomancy, so they will need to ally it in.
They can get misfortune however, like I said its a situational counter
Which means its basically useless.
Lol not quite, remember it has uses against other MC too.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 20:39:31
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Freaky Flayed One
|
No counter for Necron, wat?
Wraiths w/ beamers
Vault (<--- Hits harder, hits further, hits bigger, can be repaired, natural iWND on top)
Burning One Enclave
Pylon
Given, 2/4 are pretty much Apoc-level (But hey, Wraithknight.) but the other two work pretty well. BOC has a chance in melee due to Fleshbane but that initial shooting face has a good chance to be gruesome, and Wraiths with Beamers need two six's or one six and a bit of luck.
Or just mass Warriors and Ghost Arks.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 20:58:20
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Dakka Veteran
|
For Necrons the Canoptek harvest would be fine, just make sure the scarabs get into combat with the knight and then just tarpit it.
Opponent will most likely just focus on the wraiths.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 21:02:43
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Badass "Sister Sin"
|
AnomanderRake wrote:
Under the current Codex? Toss the Exorcists at it and pray they don't die before it's dead.
(That or get Dominions up in its face with meltaguns and pray they don't die before it's dead)
Mostly this.
3 Exos and 3 Doms. 10.5 Exo shots, 12 Dom shots. 15 Hits. 7.5 Wounds. 5 After FNP. I assume you can throw something else to get that last wound (are they six now?)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 21:22:44
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Freaky Flayed One
|
oz of the north wrote:For Necrons the Canoptek harvest would be fine, just make sure the scarabs get into combat with the knight and then just tarpit it.
Opponent will most likely just focus on the wraiths.
Stomp, plus isn't it Jump?
It'll just blast the Spyder on the way in.
I mean with their Invul saves they're resilient enough, by why bother with the Scarbas or Spyder if the D-weapon ignores reanimation anyway? Just put in more wraiths with more beamers - depending on how much of the rest of his army you expect to focus on your guys.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 22:58:06
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Hallowed Canoness
|
pretre wrote:Mostly this.
3 Exos and 3 Doms. 10.5 Exo shots, 12 Dom shots. 15 Hits. 7.5 Wounds. 5 After FNP. I assume you can throw something else to get that last wound (are they six now?)
So use everything in the army to kill one model. Seems about right. Especially given how the 3 dominions are least are not going to be shooting first turn, and likely will die after the turn they shoot.
|
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/27 23:06:15
Subject: How to Counter the new Eldar WK (BY RACE)
|
 |
Devastating Dark Reaper
|
Best counter to a wraithknight is a wraithknight. That's how Eldar do it, anyways.
|
Hige sceal þē heardra || heorte þē cēnre,
mōd sceal þē māre || þē ūre mægen lytlað. |
|
 |
 |
|