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![[Post New]](/s/i/i.gif) 2015/05/15 13:08:36
Subject: Ork Mek list viable?
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Regular Dakkanaut
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Solar Shock wrote:
Which formation is this? I suppose you have to be playing apoc games for it? don't see many apoc games in my local meta
It is from the apocalypse book. I could be wrong but I don't think you have to play apoc to use this formation
In particular, you can see it can be a small formation of 2 dread 6kans, not really an apoc sized game.
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![[Post New]](/s/i/i.gif) 2015/05/15 13:10:41
Subject: Ork Mek list viable?
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Bonkers Buggy Driver with Rockets
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XC18 wrote:Solar Shock wrote:
Which formation is this? I suppose you have to be playing apoc games for it? don't see many apoc games in my local meta
It is from the apocalypse book. I could be wrong but I don't think you have to play apoc to use this formation
In particular, you can see it can be a small formation of 2 dread 6kans, not really an apoc sized game.
I believe you have to play apoc to use the formation, because it is an apoc class formation. It is noted as a apoc formation. It would be cool to use it in regular 40k games.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/05/15 13:20:52
Subject: Ork Mek list viable?
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Regular Dakkanaut
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Ah too bad. It really was a cool formation ;(
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![[Post New]](/s/i/i.gif) 2015/05/15 13:29:31
Subject: Ork Mek list viable?
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Bonkers Buggy Driver with Rockets
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XC18 wrote:Ah too bad. It really was a cool formation ;(
Yeah, its better than the Codex version of the dread mob formation.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/05/15 17:09:29
Subject: Re:Ork Mek list viable?
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Lead-Footed Trukkboy Driver
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The big lobba ( Str 6 Ap 4, 48" barrage large blast) on gun trukks (ridiculously cheap but utterly vulnerable) or trakks has consistently performed well for me as well. It is an important weapon when fighting xenos. It will utterly murder fire warriors (whose str 5 guns are a real threat to Kans and Grot Tanks). Skitarii are also very vulnerable to them, especially their T3 W2 Rustwalkers or whatever they are called. I wiped a unit of 6 on turn one with the combination of grot tanks' grotzookas and a single big lobba. I am a huge proponent of blasts in an Ork army in general, and, above all else, volume of fire. If you play a Mek army, you have to utilize the often unpredictable but potentially devastating arsenal at your disposal. 5 kans armed with Grotzookas puts out 10 str 6 blasts, and backs it up with Str 7 ap 2 melee attacks. (side note: I always mix my units up with Grotzookas and Big shootas, since I find a whole unit of the former is usually overkill and the range of the latter is immensely helpful)
The Dreads, Kans, Morkies and Gorkies work best when they are supported by cover fire. The Gunwagon trick is a great way to do this, as was mentioned by the other poster above. The important part is to keep your long range support at a distance from the enemy (flamers are a  ) and separate from the main force. Give your opponent too many choices that are all inefficient for his powerful units by forcing him to have to waste time moving after killing his primary target. With all the vehicles in the mek list, it is surprising maneuverable and fast because 9/10 your opponent is going to try to avoid your block of walkers. Use that to your advantage by pushing to objects or forcing your opponent into the fire arc of your backfield support or the edges of the board where your outflankers can pop rear armor. Embrace the mayhem like a propa' Ork and watch your opponent squirm as you continuously act counter to what they expect in conventional lists.
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Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love |
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![[Post New]](/s/i/i.gif) 2015/05/15 17:42:13
Subject: Re:Ork Mek list viable?
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Bonkers Buggy Driver with Rockets
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I'm currently using the Dread list in an escalation league. 750 points
Big mek mega armor killsaw, KFF, da lucky stick, attack squig, cybork body and boss pole.
Troops
Deff dread 1 big shoota and rokket launcher
Deff dread 2 scorcha
Deff dread 3 rokket launcher and power klaw
(All 3 have grot riggers and extra armor)
Spanna boyz in a scrap trukk
Fast attack
Kill kan x3 with big shootas
I have deff dread 1 escort the kans. Big mek will be near by to get the KFF bubble to cover as many of the dreads as possible. The warlord trait table for the dread mob is very important. Depending on which warlord trait I get will depend on which deff dread will get the buff. Dread 2 is kitted out the best for all of them.
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This message was edited 1 time. Last update was at 2015/05/15 17:57:53
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/05/15 20:23:58
Subject: Ork Mek list viable?
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Dakka Veteran
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I enjoy my dredd army a lot. I take a huge gamble and take as many kustom mega blastas as I can. All my dredds and kanz have them and then the morkanaught.
People don't expect all the S8 AP2.
For dredd armies to work you need target saturation. Have to balance enough walkers with enough boyz imo.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/05/16 15:17:17
Subject: Re:Ork Mek list viable?
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Bonkers Buggy Driver with Rockets
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yuo can even make a dredd army without really useing walkers. it depends in how well you can kitbash. i hvaq eoften thought of makeing warbikers from tau crysis suits and have those be the latest and fastest "walkers" my mek has come up with. ive even thought about putting defiler legs on trucks and wagons as a sort of walker that just designed for shooting and also holds boyz.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/05/16 19:07:37
Subject: Re:Ork Mek list viable?
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Discriminating Deathmark Assassin
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I absolutely LOVE my Ork Mek list. Still need another 60 Grots, and the conversions are slow going. I've gone back to working on my Crons, but I work on the Orks from time to time.
My List is Roughly Dual-CAD.
2 Big Meks with Shokk Attack Guns and Gitfindas. Warlord has Da Finkin Cap.
Morkanaut with all the Waaagh I can squeeze into it.
2 Deff Dreds, 2x Big Shootaz
6 Kanz with Big Shootaz
6 Kanz with 4 Grot Blastas, 2 Rokkits.
6 Kanz with 4 Grot Blastas, 2 Rokkits.
116 Grotz (4 units of 29), both Runtherdz have Stikks and one has Sqig Hound.
* I'm still working on the Grotz. Opponents will usually let me proxy Bases, or play Unbound with what I have when I inform them that Id rather run 2 Units of Grotz at full Strength than the 4 units that don't do anything.
Only thing I wish for was that the Dredds or the Kanz were Elites. Some Mek Guns are all that's missing going up to 2k. I would ABSOLUTELY take them to an Event if I had enough time to get the rest of it together and Painted, and I found an event that played 7th. (Thats a whole different discussion.)
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2015/05/16 20:39:35
Subject: Re:Ork Mek list viable?
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Longtime Dakkanaut
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geargutz wrote:yuo can even make a dredd army without really useing walkers. it depends in how well you can kitbash. i hvaq eoften thought of makeing warbikers from tau crysis suits and have those be the latest and fastest "walkers" my mek has come up with. ive even thought about putting defiler legs on trucks and wagons as a sort of walker that just designed for shooting and also holds boyz.
Good point - if it's the _look_ of walkers you like, then use walker models but have them count-as other units (or even as an army from a different codex). So long as it's clear to your opponent what everything counts-as, and everything is around the right size and armed correctly, then there should be no problems.
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This message was edited 1 time. Last update was at 2015/05/16 20:40:40
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![[Post New]](/s/i/i.gif) 2015/05/17 04:22:52
Subject: Re:Ork Mek list viable?
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Bonkers Buggy Driver with Rockets
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had 2 games today with the list i plan to take to a tournament, i wont realy talk about the first game since it was a land slide victory mainly due to the luck of my opponent (he was trying null deployment and it took forever to bring his full force on the table). the 2nd game was a challenge, but a close call. he played dark templar (i think) and had the 1 stormraven/ 2 talon formation, he ended up winning on objectives since he was more mobile than me, but i was close to tabling him.
my list if your curious
while my army lacked speed, it made up for firepower and board presence. i sent my killa kanz after his tactical squads (he only had a melta bomb in one squad, the others had krak grenades and my kanz proved the better)
it took two of my deffdredds to kill his 13armor dreadnaught (forgive my ignorance on sm unit names), but i would've never have gotten both deffdredds into combat if i hadn't tied his dreadnaught into combat with a grot squad.
when his flyers came on board i let loose with the traktors, stunned his stormraven (causing a crash and burn) and pestered his stormtalons the rest of the game.
my morkanauts were supported by the bigmek mff on bike and crunched anything on the field they came close to (destroying a tac squad and a sternguard squad with combi meltas) (but i did eventually lose a mork to one of his 2 multi melta landspeeders).
when his challenge addicted chapter master hit the battle field with his termies with 3up invul shields and thunder hammers it was the kmk mek guns, lobbas, and grotzookas that widdeled them down to just the chapter master (he was a tough git, had one bloody wound left when the game ended).
i think if i hadn't had focused so much on beating him on tactical objectives i could've tabled him with more aggression, at the end of the game he only had 2 drop pods, a storm talon and his chapter master while i still had a deff dred, morkanaut and all my mek guns (the problem was that my two walkers were all the way on the other side of the dawn of war map trying to get objectives).
each time i play my dredd mob i learn new weaknesses and strengths and i adjust accordingly.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/05/17 08:55:49
Subject: Ork Mek list viable?
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Stealthy Grot Snipa
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Gear Gutz sounds like an awesome game and loving the dred mob performance.
Thoughts;
Perhaps attempt to work in a couple outflanking deffcoptas? dropping a single KMK? then you can use the deffcoptas as your objective grabbing units. I see this being an advantage for 2 reasons; the first being they are jetbikes and have an incredible amount of movement, secondly they also work to allow the dredmob to remain aggressive. If the coptas are zipping about grabbing objectives then either the opponent has to focus on your walkers while allowing the coptas free reign on objectives. Or if they do feel the need to shoot them down then your getting fire off your walkers, allowing you to go for the tabling.
I like the use of grots to tie up the walkers in his list. Its a shame the dred mob is so large in points, it really doesn't leave much room for alternating the support. Mandatory 2 grots units and HQ (which would be silly not to grab a KFF or MFF), then you need some ranged support, so mek gunz and ta-da! we are at your list points cap!
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/05/18 21:55:01
Subject: Ork Mek list viable?
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Stalwart Ultramarine Tactical Marine
California
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Just created a list and I want ya'll to take a look at it.
Figured it would be criminal to not take advantage of the Stompa since it only cost 500 points fully stocked with a big Mek Warlord inside for free.
I figure the Junkas will give my dreads the invulnerable save they will need to survive.
+++ Orks Dread Mob +++
+ Elites +
Mekboy Junka X2 ['Eavy Plates, Grot Riggers, Junka Force Field Generator, Reinforced Ram, Turbo-charga, 3x Twin-linked Big Shoota]
····Rules: It Will Not Die
+ Troops +
Deff Dread Mob X2
····Deff Dread X2 [Grot Riggers, 2x Power Klaw, 2x Rokkit Launcha]
········Rules: It Will Not Die
Spanna Boyz Mob (troop tax)
+ Heavy Support +
Mega-Dread [Armour Plates, 3x Big Shoota, Grot Riggers, Killkannon, Rippa Klaw]
····Rules: It Will Not Die, Ramshackle Monster, Sunder
+ Lords of War +
Buzzgob's Big Mek Stompa [3x Big Shoota, D6x Power Fields, Deff Kannon, Gaze of Mork, Lifta-droppa, Mega-klaw]
····Rules: Effigy, Fear, Hammer of Wrath, Lifta-droppa, Move Through Cover, Relentless, Smash, Stomp, Strikedown
.···Mek Boss Buzzgob ['Eavy Armour, Big Choppa, Bosspole, Grot Oiler Lunk, Grot Oiler Nitnuckle, Mek Arms, Slugga, Warlord]
········Rules: Buzzgob's Kustom Stompa: 'da Big Lugga', Da Dredheadz, Furious Charge, Independent Character, Mob Rule, Waaagh!, Warlord, Warlord Trait: Mek Master
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This message was edited 1 time. Last update was at 2015/05/18 21:55:43
"Flame, hammer and blood – so is meteoric iron worked, so were the Heavenfall Blades tempered. So too shall I test the Unforgiven."
— Cypher
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![[Post New]](/s/i/i.gif) 2015/05/19 12:03:44
Subject: Ork Mek list viable?
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Bonkers Buggy Driver with Rockets
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CShaffer wrote:Just created a list and I want ya'll to take a look at it.
Figured it would be criminal to not take advantage of the Stompa since it only cost 500 points fully stocked with a big Mek Warlord inside for free.
I figure the Junkas will give my dreads the invulnerable save they will need to survive.
+++ Orks Dread Mob +++
+ Elites +
Mekboy Junka X2 ['Eavy Plates, Grot Riggers, Junka Force Field Generator, Reinforced Ram, Turbo-charga, 3x Twin-linked Big Shoota]
····Rules: It Will Not Die
+ Troops +
Deff Dread Mob X2
····Deff Dread X2 [Grot Riggers, 2x Power Klaw, 2x Rokkit Launcha]
········Rules: It Will Not Die
Spanna Boyz Mob (troop tax)
+ Heavy Support +
Mega-Dread [Armour Plates, 3x Big Shoota, Grot Riggers, Killkannon, Rippa Klaw]
····Rules: It Will Not Die, Ramshackle Monster, Sunder
+ Lords of War +
Buzzgob's Big Mek Stompa [3x Big Shoota, D6x Power Fields, Deff Kannon, Gaze of Mork, Lifta-droppa, Mega-klaw]
····Rules: Effigy, Fear, Hammer of Wrath, Lifta-droppa, Move Through Cover, Relentless, Smash, Stomp, Strikedown
.···Mek Boss Buzzgob ['Eavy Armour, Big Choppa, Bosspole, Grot Oiler Lunk, Grot Oiler Nitnuckle, Mek Arms, Slugga, Warlord]
········Rules: Buzzgob's Kustom Stompa: 'da Big Lugga', Da Dredheadz, Furious Charge, Independent Character, Mob Rule, Waaagh!, Warlord, Warlord Trait: Mek Master
Sorry, but I just found this out too. I guess FW printed the rules wrong for Buzzgob's stompa. Its actually 800pts. Before you buy the belly kannon. But the FAQ does 300pts. So if you go to an event with this list you need to check with the T.O. if its okay to use the Stompa 300 points or the 800. You can contact FW if you would like, but many of use in another ork thread have and we've got mixed answer. Personally, i'll argue for what the FAQ says because that is what is in the FAQ and is available to everyone. Just some food for thought.
Now to your list. Note that the Junka force fields are cover saves and not invuls. You May want to change out your Mega dread to a Mega Mek dread who can buy a KFF. Also this list looks like its small on points. You note that the Buzzgob Stompa is for APoc or large scale games. Your list looks to be about 1000 points to 1250. I'm assuming you are going to put the spanna boy squad in 1 of junkas to help protect them as they Support your dreads with gun fire.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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