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![[Post New]](/s/i/i.gif) 2015/05/28 18:55:42
Subject: New tyranid codex? What do you expect???
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Ancient Ultramarine Venerable Dreadnought
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If there's a new tyranids codex coming in, hopefully the Tyranid Prime is not a complete failure.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/05/28 19:53:29
Subject: New tyranid codex? What do you expect???
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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I want a big, awesome Carnifex model similar to the one portrayed in the DOW2 series. All Carnifexes will have 5 wounds and an option for a 2+ Sv. And in the kit there will be an option to build Old One Eye, who will have Str D attacks at I2 with good regen (IWND 3+?). Not to expensive, but Tyranids are really lacking in the ''Big Monster'' category considering that is practically their entire niche.
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![[Post New]](/s/i/i.gif) 2015/05/28 20:25:26
Subject: New tyranid codex? What do you expect???
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Dakka Veteran
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The Tyrannocyte completely fixed Pyrovores. I could see maybe dropping them another 5 points per model... but much cheaper than that and they'd be so good you'd just spam as many of them as you could.
You can drop a unit of 3 Pyrovores in a drop pod that won't mishap point-blank, almost ensuring that you get at least one good template attack with the Pyrovores unless you roll very unlucky on your scatter dice. If your opponent doesn't shoot them completely to death (they have 3 wounds so they take some killing) they have S5 AP 2 close combat attacks after they flame AGAIN. If you're fighting something with a 4+ armor like Necrons or Tau or Eldar, they could be completely brutal.
If you want Pyrovores to have Torrent or something to make using them even EASIER than that, need I remind you a Pyrovore costs a mere 40 points. They're a pretty good bargain. It's just that nobody wants to use them because for 195 pts (3 Pyrovore + Tyrannocyte) you can get another Monstrous Creature.
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![[Post New]](/s/i/i.gif) 2015/05/28 21:05:08
Subject: New tyranid codex? What do you expect???
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Fixture of Dakka
Temple Prime
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Lictors and the Deathleaper need to become actually good at killing characters and important assets because they've been pretty laughable at killing characters for several editions now despite that being their fluff role.
Murrdox wrote:
The Tyrannocyte completely fixed Pyrovores. I could see maybe dropping them another 5 points per model... but much cheaper than that and they'd be so good you'd just spam as many of them as you could.
You can drop a unit of 3 Pyrovores in a drop pod that won't mishap point-blank, almost ensuring that you get at least one good template attack with the Pyrovores unless you roll very unlucky on your scatter dice. If your opponent doesn't shoot them completely to death (they have 3 wounds so they take some killing) they have S5 AP 2 close combat attacks after they flame AGAIN. If you're fighting something with a 4+ armor like Necrons or Tau or Eldar, they could be completely brutal.
If you want Pyrovores to have Torrent or something to make using them even EASIER than that, need I remind you a Pyrovore costs a mere 40 points. They're a pretty good bargain. It's just that nobody wants to use them because for 195 pts (3 Pyrovore + Tyrannocyte) you can get another Monstrous Creature.
That many points on a heavy flamer (because what every tyranid army needs, is more medium strength anti-infantry am I right?) with a garbage assault statline?
They were crap in the 5e codex with Meiotic spores, and they're still a complete waste of a slot that you should only ever use for the thropes (Venom, Zoan, or Malan) which actually bring something the Tyranids need.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/05/28 22:48:37
Subject: New tyranid codex? What do you expect???
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Longtime Dakkanaut
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next nid codex:
LoW GC: Dominatrix
Drop in cost for: Warriors, Raveners, Shrikes, Tervigons, Prime, OOE, Deathleaper, Lictors, Hiveguard, Haruspex, Malanthrope, Harpy, Crone, biomorph costs for 1 wound models.
Increase in cost: Wings on HT
psychic power change: catalyst will allow you to run and shoot or run and assault.
Genestealers will not be in next Tyranid codex.
It will have a 'decurion' style list with core and auxillaries. Some of the choices will mimic current formations.
There will be three main type options you have to take, they will require warriors or gants or gargoyles for each corresponding type of core you take but will also have other things in the slots you can/must take.
Shadows in the warp will change
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![[Post New]](/s/i/i.gif) 2015/05/29 00:17:15
Subject: Re:New tyranid codex? What do you expect???
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Sneaky Lictor
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What do I expect from the new Tyranid codex? Disappointment.
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![[Post New]](/s/i/i.gif) 2015/05/29 01:57:30
Subject: Re:New tyranid codex? What do you expect???
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Longtime Dakkanaut
Cheyenne WY
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Yeah, I'm still willing to think GW will Not mess things up too bad. the new formation based lists are cool and better in many ways. I can see Tyrants getting cheaper, and Wings getting more expensive (by the same amount) If they can drop the cost of Warrior Primes, and Genestealers (and maybe add Flesh hooks) it could make Tyranids have more viable builds.
I hope they cut the cost of Tervigons by 15 to 20 points as well.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/05/29 02:06:39
Subject: New tyranid codex? What do you expect???
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Tunneling Trygon
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Considering Tyranids were the pioneer army to use Formations to the fullest, Skyblight, LAN, Manufactorum Genestealers, Bioblast Node and honestly I really friggin like the Tyrant Node, I'm expecting the Decurion style to be fething awesome. Nids became an army worth using because of the Formations, so I'm hoping they keep that trend of having more Formations than actual unit choices (slight exaggeration).
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![[Post New]](/s/i/i.gif) 2015/05/29 03:47:05
Subject: Re:New tyranid codex? What do you expect???
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Regular Dakkanaut
Dallas, Texas
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I'm guessing one or two stronger units are going to be buffed. Then a bunch of formation detachments, including one that's all the more expensive units times 10 to make extra money.
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Drive closer! I want to hit them with my sword! |
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![[Post New]](/s/i/i.gif) 2015/05/29 06:26:54
Subject: New tyranid codex? What do you expect???
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Tough Tyrant Guard
UK
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Izural wrote:
- More Fluff and Crunch that instead of painting us as the un-ending, all devouring swarm that only Exterminatus is a viable way to combat, paints us as a mere inconvenience akin to ants in the summer time.
All the Tyranid fluff produced in the last year and a half has the Tyranids either winning or being beaten by a planet-killing weapon. Have you read the Leviathan Rising or Shield of Baal stuff? Nothing but gold as far as Tyranid fluff is concerned.
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![[Post New]](/s/i/i.gif) 2015/05/29 09:05:01
Subject: New tyranid codex? What do you expect???
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Norn Queen
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Kain wrote:Lictors and the Deathleaper need to become actually good at killing characters and important assets because they've been pretty laughable at killing characters for several editions now despite that being their fluff role. Murrdox wrote: The Tyrannocyte completely fixed Pyrovores. I could see maybe dropping them another 5 points per model... but much cheaper than that and they'd be so good you'd just spam as many of them as you could. You can drop a unit of 3 Pyrovores in a drop pod that won't mishap point-blank, almost ensuring that you get at least one good template attack with the Pyrovores unless you roll very unlucky on your scatter dice. If your opponent doesn't shoot them completely to death (they have 3 wounds so they take some killing) they have S5 AP 2 close combat attacks after they flame AGAIN. If you're fighting something with a 4+ armor like Necrons or Tau or Eldar, they could be completely brutal. If you want Pyrovores to have Torrent or something to make using them even EASIER than that, need I remind you a Pyrovore costs a mere 40 points. They're a pretty good bargain. It's just that nobody wants to use them because for 195 pts (3 Pyrovore + Tyrannocyte) you can get another Monstrous Creature.
That many points on a heavy flamer (because what every tyranid army needs, is more medium strength anti-infantry am I right?) with a garbage assault statline? They were crap in the 5e codex with Meiotic spores, and they're still a complete waste of a slot that you should only ever use for the thropes (Venom, Zoan, or Malan) which actually bring something the Tyranids need. This. They cannot survive the shooting to be worth a damn. They do what other units do better for more points. They exchange ALL attacks for acid maw. 1 AP2 hit per model is crap with their i2 ws3. If they are not chewed to death by bullets they will definitely be eaten alive in assault. 40 points + drop pod to fire off a flamer once a game is craptastic. ESPECIALLY when you could be bringing the thropes. Spend the points on 20 devilgants in a pod and get WAY more bang for your buck without eating up a valuable slot in the foc. Boost their stat line to make them feared in assault and able to survive. Raise their point cost to compensate. Fact is anything in elites has to be compared with the thropes. Is what they do worth the loss of warp lances/synapse/shrouded? If not then they are worthless.
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This message was edited 1 time. Last update was at 2015/05/29 09:10:06
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2015/05/29 10:53:16
Subject: New tyranid codex? What do you expect???
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Shas'ui with Bonding Knife
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Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
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![[Post New]](/s/i/i.gif) 2015/05/29 11:14:21
Subject: New tyranid codex? What do you expect???
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Norn Queen
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Its a fair point, if Nid kits have been flagging with the exception of Flyrants and maybe a few others, its possible we'll get a new power level codex.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/05/29 11:15:43
Subject: New tyranid codex? What do you expect???
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Tunneling Trygon
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OP isn't what I want personally. I want mutable, unique and a ridiculous amount of options. And that's not how GW has been lately. They've shown a pattern of 'build your army any way you like but those units follow THIS FORMAT ONLY'. Tyranids are meant to be fun, like Orks but less shouty about it. They've lost that fun for me and I am not hopeful that they will recapture that magic.
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![[Post New]](/s/i/i.gif) 2015/05/29 11:18:32
Subject: New tyranid codex? What do you expect???
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Fixture of Dakka
Temple Prime
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SGTPozy wrote:Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
We're deathly afraid of GW giving us Robin Cruddace for the third time straight after he's smacked us with two disappointing codexes in a row. Since Cruddace doesn't like the Tyranids and is infamous for boring fluff and boring rules.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/05/29 12:09:35
Subject: New tyranid codex? What do you expect???
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Regular Dakkanaut
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SGTPozy wrote:Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
cruddace exercises a lot of his biasses in writing the nid codex. The previous one was well known to be a bad one, and even then, he heavily nerfed it to the point where they had to shore it up with many dataslates.
being part of the GW design team, and being recognised as the bone fide expert, all he'll do this round is nerfed them further into the ground, making the worst codex in the game much worse. We'll probably lose options and get point increases all round.
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This message was edited 1 time. Last update was at 2015/05/29 12:09:56
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![[Post New]](/s/i/i.gif) 2015/05/29 12:46:08
Subject: New tyranid codex? What do you expect???
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Fixture of Dakka
Temple Prime
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kburn wrote:SGTPozy wrote:Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
cruddace exercises a lot of his biasses in writing the nid codex. The previous one was well known to be a bad one, and even then, he heavily nerfed it to the point where they had to shore it up with many dataslates.
being part of the GW design team, and being recognised as the bone fide expert, all he'll do this round is nerfed them further into the ground, making the worst codex in the game much worse. We'll probably lose options and get point increases all round.
I don't get why he gets the job of writing for Tyranids, Phil Kelly is an actual Tyranid fan and collects the army while Cruddace is primarily a WHFB and Imperial Guard player.
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This message was edited 1 time. Last update was at 2015/05/29 15:02:34
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/05/29 12:54:37
Subject: New tyranid codex? What do you expect???
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Ultramarine Land Raider Pilot on Cruise Control
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SGTPozy wrote:Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
The reason people are negative is because they've been around long enough to have seen this before. Multiple times. In fact, the last Tyranid codex was pretty much the straw that broke the camel's back for me as far as ever getting excited about a 40k release again.
As a refresher: the previous codex was much maligned for very poor internal balance and removal of fluffy options people liked. Marines had just gotten a fantastic codex, so people had high hopes for the new Nid codex, and lots of very reasonable wishlisting was going on. Then GW doubled down on all the terrible, boring, or unbalanced things about the previous codex, added models no one asked for with rules ranging from mediocre to useless, and removed options people really enjoyed.
So to summarize: it was Codex: Flyrants before, now it's Codex: Flyrants and Mucalid Spores, the next one will probably be Codex: Flyrants and Mucalid Spores and Also We Removed Genestealers.
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This message was edited 3 times. Last update was at 2015/05/29 12:56:20
Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2015/05/29 13:02:52
Subject: Re:New tyranid codex? What do you expect???
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Longtime Dakkanaut
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Here's what I expect: #1 - Some kind of nerf to Flyrants. Probably lose brainleech devourers, or knocking that weapon down to S5. That alone would pretty much fix them. #2 - A Decurian-like formation and lots of other formations. Hopefully not based around Tyranid Warriors unless they make Warriors, you know, good. But they need to sell Warrior kits, so, yeah. Hopefully the bonus will be choosing army-wide special rules as the game goes on that last the game length to represent the Tyranids evolving to better fight their opponents. #3 - Mawloc's attack will be reworded again. #4 - Somewhat revised psychic powers, and either easier to gain warp charge, warp-charge generating biomorph (Extra Brain? +1 Warp Charge), or more likely a penalty to enemy psykers besides just -3Ld. #5 - Tyrannocytes will be in the codex, as will a number of previously forge world only kits. #6 - Tervigon point drop, better Tervigon spawning (these guys sold lots of kits of Gaunts). #7 - Reduced points costs on lots of the mid-tier units (Hive Guard, Tyrant Guard, Lictors, Pyrovores, Hauruspex, etc.) #8 - Carnifex gain special AP2 d3 hammer of wrath. #9 - Hormagaunts gain their extra movement all the time (not just run and charge), and/or are changed back to beasts. #10 - New Gargantuan Creature bug. #11 - Swarmlord become Lord of War. Costs 5 points cheaper and gets a minor new ability.
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This message was edited 1 time. Last update was at 2015/05/29 13:03:17
Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2015/05/29 13:19:27
Subject: New tyranid codex? What do you expect???
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Dakka Veteran
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kburn wrote:SGTPozy wrote:Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
cruddace exercises a lot of his biasses in writing the nid codex. The previous one was well known to be a bad one, and even then, he heavily nerfed it to the point where they had to shore it up with many dataslates.
being part of the GW design team, and being recognised as the bone fide expert, all he'll do this round is nerfed them further into the ground, making the worst codex in the game much worse. We'll probably lose options and get point increases all round.
I wouldn't say its the worst by a long shot, I think that record is being held by either DA or SoB.
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![[Post New]](/s/i/i.gif) 2015/05/30 06:09:46
Subject: New tyranid codex? What do you expect???
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Regular Dakkanaut
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Kain wrote:kburn wrote:SGTPozy wrote:Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
cruddace exercises a lot of his biasses in writing the nid codex. The previous one was well known to be a bad one, and even then, he heavily nerfed it to the point where they had to shore it up with many dataslates.
being part of the GW design team, and being recognised as the bone fide expert, all he'll do this round is nerfed them further into the ground, making the worst codex in the game much worse. We'll probably lose options and get point increases all round.
I don't get why he gets the job of writing for Tyranids, Phil Kelly is an actual Tyranid fan and collects the army while Cruddace is primarily a WHFB and Imperial Guard player.
Unfortunately, phil kelly is a reverse cruddace. Won't be surprised if he had a heavy hand in the recent eldar codex. Either way, GW should select better writers. They can spend millions on distribution, lawyers, sculpting, stocking, real estate, and all sorts of stuff, but cannot afford to pay anyone better than robin "bona fide" cruddace or phil "elfdar" kelly. All you need is to find someone willing to work outside his or her dislike and be professional. Instead, they found 2 fanboys who inject as much of their personal preferences into codexes as possible.
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![[Post New]](/s/i/i.gif) 2015/06/04 20:37:01
Subject: New tyranid codex? What do you expect???
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Regular Dakkanaut
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kburn wrote: Kain wrote:kburn wrote:SGTPozy wrote:Why's everyone so negative? If Necrons, Eldar, Ad Mech and (soon to be) Space Marines are anything to go by we'll have a super cheesy army full of OP shenanigans.
cruddace exercises a lot of his biasses in writing the nid codex. The previous one was well known to be a bad one, and even then, he heavily nerfed it to the point where they had to shore it up with many dataslates.
being part of the GW design team, and being recognised as the bone fide expert, all he'll do this round is nerfed them further into the ground, making the worst codex in the game much worse. We'll probably lose options and get point increases all round.
I don't get why he gets the job of writing for Tyranids, Phil Kelly is an actual Tyranid fan and collects the army while Cruddace is primarily a WHFB and Imperial Guard player.
Unfortunately, phil kelly is a reverse cruddace. Won't be surprised if he had a heavy hand in the recent eldar codex. Either way, GW should select better writers. They can spend millions on distribution, lawyers, sculpting, stocking, real estate, and all sorts of stuff, but cannot afford to pay anyone better than robin "bona fide" cruddace or phil "elfdar" kelly. All you need is to find someone willing to work outside his or her dislike and be professional. Instead, they found 2 fanboys who inject as much of their personal preferences into codexes as possible.
well lets be patient, they might select a knew writer which doesnt give a **** about in any race and try to make something accurate? Last codex was ok.... Sure they could improve some stuff and decrease some.... Keep some hope! They will fix it correctly
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![[Post New]](/s/i/i.gif) 2015/06/04 21:24:31
Subject: New tyranid codex? What do you expect???
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Longtime Dakkanaut
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They might also select Cruddace for he is the saviour of the 40kverse. Drive them back, lest the foul creatures dominate the tabletop!
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YMDC = nightmare |
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