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Made in us
Dark Angels Librarian with Book of Secrets






I prefer large games, like 1500 - 2000 just because then I can bring all my toys, but honestly I'll play any level as long as you're a cool guy.

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Made in us
Flashy Flashgitz





St Louis

at those point level you need to be doing Kill team or Zone Mortalis. ZM i love and is loads of fun.

simply not enough of an army to have any balance. The main game simply isnt meant to be played at that point level.


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Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

I enjoy low points, 500-750 for a quick after work weekday game. But like any points level in this game, you can end up facing (pick your label) players.

Most of my games are 1250, 1500, or 1850 though. Just because those make for a decent afternoon of gaming.

I do also enjoy the odd kill team game, which is pretty much what you have to play when less than 500.

Also, if you want to shake things up, try looking into highlander style list building. It is nice for encouraging people to dust off lesser used stuff while still having less than 2k points.

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
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Made in gb
Killer Klaivex




The dark behind the eyes.

Which book are the Kill Team rules in?

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Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

I have no clue, my lock GW posted them to their fb page for an event so I just saved a copy

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Made in cn
Sister Vastly Superior





If anyone knows a good source for the kill team rules, I would love to see them.

Low point games can be fun if both players bring TAC lists, but it falls apart when one player decides to bring spam. Things like warlord traits become a bigger deal because the small bonuses they give are more important.

Bringing a formation into a 750 point game breaks it. The special rules they give means that you are facing an army that should be worth more points . Formations should be reserved for 750+ games.

Still waiting for Godot. 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Here is the December 2013 version:

http://www.blacklibrary.com/games-workshop-digital-editions/Kill-Team.html

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Made in ca
Fixture of Dakka






 the Signless wrote:
If anyone knows a good source for the kill team rules, I would love to see them.

Low point games can be fun if both players bring TAC lists, but it falls apart when one player decides to bring spam. Things like warlord traits become a bigger deal because the small bonuses they give are more important.

Bringing a formation into a 750 point game breaks it. The special rules they give means that you are facing an army that should be worth more points . Formations should be reserved for 750+ games.


The KT rules are really cheap. I would highly encourage anyone interested in small point games to buy them, as they are excellent.

The short of it is, you're allowed 0-2 troops, 0-1 elites, and 0-1 FA. No model with more than 3 wounds/hull points, combined armor must not exceed 33 on vehicles, no flyers, and there's a minimum number of infantry models (I can't recall how many). Total army size is 200 points. Of course, you can up this.

Although you take models as units (ie 1 troop = 5-10 tactical marines), you play each model as if it were an independent character. There is no unit coherency rules, and you shoot at whatever you want. There are changes to many special rules, a new warlord table, and missions that make sense for small games.

The game is a load of fun.

http://www.games-workshop.com/en-US/Warhammer-40-000-Kill-Team-Interactive-iBook-Edition
http://www.games-workshop.com/en-US/Warhammer-40-000-Kill-Team-ebook-Edition

This message was edited 1 time. Last update was at 2015/06/16 17:51:28


 
   
Made in us
Anointed Dark Priest of Chaos






 kronk wrote:
At 700 points, some armies will be stronger than others. Also, it's hard to build a balanced list so the games can be one sided if the other guy brought rocks to play your scissors.

1. I brought 6 meltaguns! The other guy has 100 orcs.
2. I brought 6 flamers! The other guy brought 12 killakans.
3. I brought no anti-air! The other guy brought 4 fliers.

1500 to 1850 is where I like to play.

As a side note, if he brought 2 terminator squads in a 700 point game and put them both in reserves, he's not a very good general. Unless he was playing Dark Angels with that rule where they come in turn 1.


1. If you brought 6 of anything in a 700pt. game you deserve to lose. Putting all your eggs in one basket is ALWYAS a gamble. That doesn't show a flaw in low point games, it shows faulty list design or someone who took a gamble trying to min/max assuming he would face a certain kind of opponent(s) and guessed wrong.

2. At ANY point level certain armies are stronger than others. The particular armies that are stronger at any given point level may change, but is 40K ever totally balanced?

Personally I prefer 1350 or 1500pt. games, but I rarely find people that want to play a game this size.

Most opponents want 2000-2500 these days...


This message was edited 3 times. Last update was at 2015/06/16 18:04:20


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Made in us
Nasty Nob






 Talys wrote:
 the Signless wrote:
If anyone knows a good source for the kill team rules, I would love to see them.

Low point games can be fun if both players bring TAC lists, but it falls apart when one player decides to bring spam. Things like warlord traits become a bigger deal because the small bonuses they give are more important.

Bringing a formation into a 750 point game breaks it. The special rules they give means that you are facing an army that should be worth more points . Formations should be reserved for 750+ games.


The KT rules are really cheap. I would highly encourage anyone interested in small point games to buy them, as they are excellent.

The short of it is, you're allowed 0-2 troops, 0-1 elites, and 0-1 FA. No model with more than 3 wounds/hull points, combined armor must not exceed 33 on vehicles, no flyers, and there's a minimum number of infantry models (I can't recall how many). Total army size is 200 points. Of course, you can up this.

Although you take models as units (ie 1 troop = 5-10 tactical marines), you play each model as if it were an independent character. There is no unit coherency rules, and you shoot at whatever you want. There are changes to many special rules, a new warlord table, and missions that make sense for small games.

The game is a load of fun.

http://www.games-workshop.com/en-US/Warhammer-40-000-Kill-Team-Interactive-iBook-Edition
http://www.games-workshop.com/en-US/Warhammer-40-000-Kill-Team-ebook-Edition


Thanks for the tip on KT! I've see other posters mention it here, but I had no idea where to get rules for it or if they were still in print. I might have to check that out. How long do KT games take? <2hrs?


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Made in us
Decrepit Dakkanaut






New Orleans, LA

I have competed in 2 Kill team tournaments at Adepticon and the rounds were only 1 hour, including set up. I usually got through 5 game turns. When stuff starts dying, it goes pretty quick.

Edit: I recall them having their own rules, though. Check out the AdeptiCon website and you might still find them.

This message was edited 1 time. Last update was at 2015/06/16 18:45:19


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Made in ca
Fixture of Dakka






 Cleatus wrote:

Thanks for the tip on KT! I've see other posters mention it here, but I had no idea where to get rules for it or if they were still in print. I might have to check that out. How long do KT games take? <2hrs?


From the time you unpack to the time you're done including leisurely yakking, less than 2 hours. If you're playing a bunch of games on essentially the same board (of if it's at a buddy's house where most of the setup remains), less than an hour a piece, I'd say. They go quick -- you're only moving 10-20 models, you don't have to deal with fifty bazillion dice, and models don't roll three saves and FNP for everything that hits them

This message was edited 1 time. Last update was at 2015/06/16 18:39:41


 
   
Made in us
Thane of Dol Guldur




I prefer games either 2500+, or 1250-.

Low-points games are a breath of fresh air to me, and I'm always a happy camper when someone wants to play one.


I do prefer playing lower points games on smaller boards...4x4 usually.

This message was edited 3 times. Last update was at 2015/06/17 18:54:38


 
   
Made in us
Stoic Grail Knight





Raleigh, NC

 kronk wrote:
I have competed in 2 Kill team tournaments at Adepticon and the rounds were only 1 hour, including set up. I usually got through 5 game turns. When stuff starts dying, it goes pretty quick.

Edit: I recall them having their own rules, though. Check out the AdeptiCon website and you might still find them.


Were those Kill-team of the Combat Patrol? I know Adepticon's Combat Patrol is pretty legendary, having arisen from the old "40k in 40minutes" style of combat patrol that GW used to encourage (it was included in the 4th edition of the rule set).
   
Made in us
Shrieking Traitor Sentinel Pilot







I like 1000-2000 point games. Games at that level are big enough to be more tactical, while still being small enough that they take a few hours instead of all day.

I find that games that are much lower than 1000 points are a lot less tactical, a lot more about what you bring and a lot less about how you use it. Spam is a lot more unbalanced in small point games. You can somewhat alleviate it by house-ruling no unbound and forcing people to build to the force org chart.

That said, buying two terminator squads and putting them both in reserve in such a small point game is just daft. That guy had nobody to blame but himself for making such a no-brainer tactical error. It's like paying for a Fortress of Redemption and not putting anyone inside.

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Sure Space Wolves Land Raider Pilot





NYC

There you go, small point games are awesome.
   
Made in us
Thane of Dol Guldur




 fallinq wrote:
That said, buying two terminator squads and putting them both in reserve in such a small point game is just daft. That guy had nobody to blame but himself for making such a no-brainer tactical error. It's like paying for a Fortress of Redemption and not putting anyone inside.


It's also a very common tactical mistake. I'd even say one of the top 2 tactical mistakes I see my opponents making: (a) starting the game with too much in reserve, (b) spending far too many points on HQ.

This message was edited 1 time. Last update was at 2015/06/17 19:37:14


 
   
Made in us
Norn Queen






It depends entirely on the army. Since Nids rely on Synapse 700 points leaves little room to build a decent synapse web along with points to spend on units to actually get anything done.

The end result is a very simple tactic for the nid opponent. Kill what little synapse they have and then watch the nid player fall apart.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
 
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