HI folks .
Here is the universal table we are using ATM in our Apha testing of some new rules .(9 results from a D6 , would you believe!)
v 1 2 3 4 5 6 7 8 9 10.
1 4 5 5 6 6 h h n n n
2 3 4 5 5 6 6 h h n n
3 3 3 4 5 5 6 6 h h n
4 2 3 3 4 5 5 6 6 h h
5 2 2 3 3 4 5 5 6 6 h
6 1 2 2 3 3 4 5 5 6 6
7 1 1 2 2 3 3 4 5 5 6
8 d 1 1 2 2 3 3 4 5 5
9 d d 1 1 2 2 3 3 4 5
10 d d d 1 1 2 2 3 3 4
To hit ..(Shooting skill vs Stealth skill, Assault Skill vs Assault skill.)
h = Hard to hit, halve number of successes(6s rolled.) rounding down.
n= No effect.(Automatic miss,)
d= Double hits.(Target is automatically hit twice).
To save (Armour value vs Armour Penetration value.)
h=Hard hit .The target has to roll 6 followed by a 6 to save.
n= No save possible.(Auto penetration .)
d= Deflected hit , automatically saves all hits. including Double hits.
To wound (Damage value of weapon vs resilience value of target.)
h= Hard to kill, Roll 6+ followed by 6+ rolled to cause damage.
n= No effect the target is to resilient to lose wounds structure points.
d=Destroyed, the model looses all wounds/structure points , and is removed from play.
Conversion to new AV values.
Armour save 6+ = AV 1,to Armour save 2+ = AV 5.
AV 6 = terminator(AS 2+5++) and current AV 10.
AV 7 =terminator (AS 2+4++)and current AV 11.
AV 8=current AV 12
AV 9= current AV 13
AV 10 =current AV 14.
We have found using the same table to work out the chance to hit to wound and to save , speeds the game up and adds in lots more diversity in the interaction.
Having Terminators on par with light amoured vehicles seems to fit the background IMO.
I may need to explain this better?
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