Switch Theme:

Vehicle Saves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Missionary On A Mission



Eastern VA

Same thing I was thinking about pulse rifles, being essentially hand-held automatic cannon. It's not unreasonable for the amped-up small arms of the 41st millennium to be able to reduce a vehicle to smoking rubble, given the right positioning, but it's a little too easy as it stands.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in gb
Lieutenant Colonel




HI folks .
Here is the universal table we are using ATM in our Apha testing of some new rules .(9 results from a D6 , would you believe!)

v 1 2 3 4 5 6 7 8 9 10.
1 4 5 5 6 6 h h n n n
2 3 4 5 5 6 6 h h n n
3 3 3 4 5 5 6 6 h h n
4 2 3 3 4 5 5 6 6 h h
5 2 2 3 3 4 5 5 6 6 h
6 1 2 2 3 3 4 5 5 6 6
7 1 1 2 2 3 3 4 5 5 6
8 d 1 1 2 2 3 3 4 5 5
9 d d 1 1 2 2 3 3 4 5
10 d d d 1 1 2 2 3 3 4

To hit ..(Shooting skill vs Stealth skill, Assault Skill vs Assault skill.)
h = Hard to hit, halve number of successes(6s rolled.) rounding down.
n= No effect.(Automatic miss,)
d= Double hits.(Target is automatically hit twice).

To save (Armour value vs Armour Penetration value.)
h=Hard hit .The target has to roll 6 followed by a 6 to save.
n= No save possible.(Auto penetration .)
d= Deflected hit , automatically saves all hits. including Double hits.

To wound (Damage value of weapon vs resilience value of target.)
h= Hard to kill, Roll 6+ followed by 6+ rolled to cause damage.
n= No effect the target is to resilient to lose wounds structure points.
d=Destroyed, the model looses all wounds/structure points , and is removed from play.

Conversion to new AV values.
Armour save 6+ = AV 1,to Armour save 2+ = AV 5.
AV 6 = terminator(AS 2+5++) and current AV 10.
AV 7 =terminator (AS 2+4++)and current AV 11.
AV 8=current AV 12
AV 9= current AV 13
AV 10 =current AV 14.

We have found using the same table to work out the chance to hit to wound and to save , speeds the game up and adds in lots more diversity in the interaction.

Having Terminators on par with light amoured vehicles seems to fit the background IMO.
I may need to explain this better?
   
Made in gb
Xeno-Hating Inquisitorial Excruciator





Just a thought on this, but how about add in that to do damage to a vehicle on a glancing hit, you have to roll over the ap value of the gun. So trying to glance stuff to death with auto cannons just became twice as difficult. Don't know how you could do something similar with pens. Maybe rework it so that the chart is flipped i.e. 0 would be explodes and 6 is shaken then your ap value is what you do minus d3.
   
Made in us
Dakka Veteran




I like the idea someone suggested on another thread to give vehicles an armour save. This reduces the effectiveness of medium high RoF weapons on vehicles making true dedicated anti tank more necessary.

And why not just do away with the damage chart? That would leave us somewhere between 5th and 7th in terms of vehicle durability and closer to MCs.

Right now everything that isn't jinking is basically doing it wrong.
   
 
Forum Index » 40K Proposed Rules
Go to: