Kommissar Kel wrote:The rules for language on this is found in middle-school english(nee language arts) textbooks.
Interesting. It's been 30 years since I've had to peruse one, but I don't remember an "introduction to legalese" section or "gaming terms 101" in either of them (moved during that year). The most exposure to legalese that kids at that age had that did not include custodial, guardianship, or crime hearings were the Emancipation Proclamation and the Preamble to the Constitution of the United States of America.
Of course, it has been 30 years, so many changes have come to pass. And most English classes I've experienced since then were more concerned with literary courses and propagandizing through the guise of writing reports with restricted focuses.
Kommissar Kel wrote:The point you raised about the rules not written in a manner that holds up to legal scrutiny is not even just a valid point; it is gospel-truth. All the rules are written in a similar format to journalism, that is in a way that someone in 6th grade should be able to read and understand them.
When did I say that? I just said that most people are not trained in legalese, partly in response to which you ascribed to having a lawyer to understand the intricacies. If every 11-12 year old is supposed to understand it, why would we need lawyers?
Kommissar Kel wrote:It is the attempts to disect the rules that causes so many to claim that
gw are bad rules writers. But the rules are written in layman's terms and for the lowest common denominator. Could they have used other terms? Yes, in many cases they could have.
Well excuse me for using the terms they defined as opposed to recognizing when they change language from "in-game" to "legalese" without bothering to make a note about it.
And that is part of the problem. They do not recognize when they shift patterns and use synonyms when they should be precise. For example, how many different ways do they describe a unit being put in to a Transport?
Kommissar Kel wrote:For the oddity of "jump/jetpack units" vs the other unit types; it is more about sounding/looking right. Simply "bikes", "cavalry", "monstrous creatures", "beasts", et al look and sound fine. But just saying: "jump have the following special rules" would feel so incredibly wrong to a native english speaker that many(those who actually care about proper language) would want to gouge their eyes out upon reading it or puncture their eardrums when hearing it(seriously, though try saying that sentence aloud and you will find yourself thinking the author is terrible).
Too which I stated that if they had used "models" instead of "units" that they used in every other unit type definition at least once, it would have prevented any misunderstanding. I never said that they should just drop the word "unit" at all.
For example, instead of, "Jet Pack
units have the Bulky, Deep Strike and Relentless special rules", it could have been written "Jet Pack
models have the Bulky, Deep Strike and Relentless special rules."