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![[Post New]](/s/i/i.gif) 2015/07/14 16:57:27
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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I hadn't really put much thought into the equipment on the Hq choices for both lists, pretty limited at 500 points. Very hard to squeeze in units for synapse, anti-vehicle, 1 hq and 2 troop.
The winged hive tyrant is tempting but I wanna avoid being that guy... But I still want to win. Old one eye is very expensive for what he is by comparison
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![[Post New]](/s/i/i.gif) 2015/07/14 16:58:28
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Loyal Necron Lychguard
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Karnus wrote:I hadn't really put much thought into the equipment on the Hq choices for both lists, pretty limited at 500 points. Very hard to squeeze in units for synapse, anti-vehicle, 1 hq and 2 troop.
The winged hive tyrant is tempting but I wanna avoid being that guy... But I still want to win. Old one eye is very expensive for what he is by comparison
Old One Eye isn't worth. You're better off taking a regular carnifex. And for your HQ, if anything, use a Tyranid Prime.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/07/14 17:49:44
Subject: Tyranids vs Imperial guard and necrons - advice request
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Regular Dakkanaut
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Yes, Tyranid Prime would be a good option, since it has synapse and is Independent Character so it would get to roll Warlord Trait and may join Termagants broods to use as meatshield for LoS.
Tyranid prime with rending claw (+5) and deathspitter (+5) is just 135 pts, quite cheap
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![[Post New]](/s/i/i.gif) 2015/07/14 17:52:58
Subject: Tyranids vs Imperial guard and necrons - advice request
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Loyal Necron Lychguard
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Wallur wrote:Yes, Tyranid Prime would be a good option, since it has synapse and is Independent Character so it would get to roll Warlord Trait and may join Termagants broods to use as meatshield for LoS.
Tyranid prime with rending claw (+5) and deathspitter (+5) is just 135 pts, quite cheap
Yeah, also, being attached to a unit means that unit will never be out of synapse.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/07/15 03:59:20
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Boom! Leman Russ Commander
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Also on the mawloc, he is great against guard because if your opponent plays foot guard their strongest foot guard units are blobs of 30-50 guys that are buffed by independent characters. If the mawloc pops up and kills the characters (priest or commissar) that's keeping them from running them all you have to do is throw a couple wounds on the blob after they're dead and the blob will run. Granted they miss their look out sir saves as well.
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![[Post New]](/s/i/i.gif) 2015/07/15 07:10:09
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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OK I love the idea of a tyranid prime at 500pts, it frees up a lot of points for more blobs, or alternatively, I can have the prime with deathspitter and rending claws, two zoanthropes (Lance and blast) and 33 termas all with devourers.
Although I should have some without devourers as some will die in the footslog over, using them as a meatshield for the prime and Zoanthrope although I think guard can just bypass that can they not?
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![[Post New]](/s/i/i.gif) 2015/07/15 09:00:42
Subject: Tyranids vs Imperial guard and necrons - advice request
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Longtime Dakkanaut
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A Hive Tyrant, even a bog standard one that walks and has two Scything Talons, will almost always be better than a Prime.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/07/15 09:06:01
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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Way to muddy dem waters.
Is there a reason I don't see many lists that sport more than the minimum number of gaunts /gants?
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![[Post New]](/s/i/i.gif) 2015/07/15 10:09:18
Subject: Tyranids vs Imperial guard and necrons - advice request
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Longtime Dakkanaut
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Yeah, the Troops choices for Tyranids are pretty lack luster. Competitive Tyranids need to spend as little as possible on Troops in order to maximise spending elsewhere in the Codex.
It shouldn't be like that, but it is.
I still have fun running loads of Gaunts though.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/07/15 14:18:37
Subject: Tyranids vs Imperial guard and necrons - advice request
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Regular Dakkanaut
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Tyranid Prime deathspitter + rending claws 135 pts
Range: 18" S5 AP5 Assault3
Melee WS6 S5 AP5 A# 4 total
T5 W3
Hive tyrant no ups 165
Psycher 2
Range none (unless rolled Warp Blast)
Melee WS8 S6 AP2 A# 5 Final
T6 W4
yes, It's better... specially for the 2 Psychic powers and destructive melee power for just 30 more pts
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![[Post New]](/s/i/i.gif) 2015/07/15 14:31:31
Subject: Tyranids vs Imperial guard and necrons - advice request
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Loyal Necron Lychguard
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I guess I'm the odd ball that runs Warriors anyway, and likes to make them all BS4....
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/07/15 15:11:34
Subject: Tyranids vs Imperial guard and necrons - advice request
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Regular Dakkanaut
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krodarklorr wrote:I guess I'm the odd ball that runs Warriors anyway, and likes to make them all BS4....
But since he is not using warriors that is not a pro here. But again, joining and using gants for LoS is something.
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![[Post New]](/s/i/i.gif) 2015/07/15 17:53:08
Subject: Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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What if I go the other way?
Hive tyrant - wings, 2x twin linked devourers, elecro grubs
Mucolid spore
Mucolid spore
Zoanthrope
Zoanthrope
Mawloc
Or swap the hive tyrant for something like a prime initially to make it less of a dick move? Maybe swap it for a lictor or deathleaper for the mawloc placement.
This is hard
Edit: I've been out of the hobby for so long - you can't order individual parts from forge world? When was that dropped? Mucolids are an expensive option
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This message was edited 2 times. Last update was at 2015/07/15 18:19:38
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![[Post New]](/s/i/i.gif) 2015/07/15 19:04:44
Subject: Tyranids vs Imperial guard and necrons - advice request
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Regular Dakkanaut
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you can use a Lictor as Deathleaper, as they are almost the same model, and same cost, you can use lictors later when you use more DS units.
I'm new to this, and since I'm from Argentina it's really hard to get new items (specially since the barriers and difficulties to import, not to mention devaluation), But if you are going to use it first for Friendly Games, I think there would be no problem to use homemade Mucolid spores, you should talk to your frinds, but I'm going to make some for myself, already got the measures and a friend sent me a youtube link to make 'em (can't find it now, I'm at work).
Later if you are going to expand and use tyrannocytes, you got the Mucolids there, (you may just get or build some tentacles since tyrannocyte and mucolids use the same) but you gonna have the bases and the heads
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![[Post New]](/s/i/i.gif) 2015/07/15 19:11:51
Subject: Tyranids vs Imperial guard and necrons - advice request
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Nurgle Predator Driver with an Infestation
Calixis sector / Screaming Vortex
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Karnus wrote:What if I go the other way?
Hive tyrant - wings, 2x twin linked devourers, elecro grubs
Mucolid spore
Mucolid spore
Zoanthrope
Zoanthrope
Mawloc
Or swap the hive tyrant for something like a prime initially to make it less of a dick move? Maybe swap it for a lictor or deathleaper for the mawloc placement.
This is hard
Edit: I've been out of the hobby for so long - you can't order individual parts from forge world? When was that dropped? Mucolids are an expensive option
No, I like that list. I'd just land the flyrant from time to time (seeing as in such a small game you'll probably want him to take some objectives anyway) to leave opponents a chance.
If you can't find any affordable mucolids on Internet, consider a list like this:
Hive tyrant w/ wings, 2* tl- devs and electroshock grubs
2+ 3 deep-striking ripper swarms
Exocrine
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CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition |
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![[Post New]](/s/i/i.gif) 2015/07/17 08:44:54
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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It's sad that most lists I see pack in as many winged tyrants with devourers as possible. Such a shame. I read somewhere I may as well go :
2x Mucolid spores
2x winged hive tyrants with tw devourers and e-shock grubs
Lol
I think I'll try and go for the list I posted before :
Hive tyrant - wings, 2x twin linked devourers, elecro grubs
Mucolid spore
Mucolid spore
Zoanthrope
Zoanthrope
Mawloc
I may try my hand at magnetization with the mawloc in case the rules change. Quick question about magnets - I assume You just paint up over the magnets?
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![[Post New]](/s/i/i.gif) 2015/07/17 12:41:51
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Regular Dakkanaut
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Karnus wrote:It's sad that most lists I see pack in as many winged tyrants with devourers as possible. Such a shame. I read somewhere I may as well go :
2x Mucolid spores
2x winged hive tyrants with tw devourers and e-shock grubs
Lol
I think I'll try and go for the list I posted before :
Hive tyrant - wings, 2x twin linked devourers, elecro grubs
Mucolid spore
Mucolid spore
Zoanthrope
Zoanthrope
Mawloc
I keep thinking it's abusive using both troop slot for 30pts for friendly games. (competitive is differente)
Karnus wrote:I may try my hand at magnetization with the mawloc in case the rules change. Quick question about magnets - I assume You just paint up over the magnets?
I haven't painted them but they are hidden inside the hive tyrant thorax... maybe if you want to magnetize Mawloc to swap to Trygon, maybe are not that hidden, then I would paint.
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![[Post New]](/s/i/i.gif) 2015/07/17 19:39:19
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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Do you guys think Using mucolids for troops in a friendly setting is abusive or necessary to retain an edge?
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![[Post New]](/s/i/i.gif) 2015/07/17 19:52:11
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Nurgle Predator Driver with an Infestation
Calixis sector / Screaming Vortex
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Karnus wrote:Do you guys think Using mucolids for troops in a friendly setting is abusive or necessary to retain an edge?
Neither: while I believe that spending only 30pts on troops in not very fluffy, I'm ready to tolerate it: some marine builds get bikers as troops, and scatbikes are accepted - so why should 'nids be penalised by their own troop choices?
However, taking more than 2 flyrants is kinda abusive: use those points to get some rarely used units like Shrikes or something!
And taking units of multiple mucolids is awesome. I'd love to try fighting something like that for once
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CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition |
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![[Post New]](/s/i/i.gif) 2015/07/17 19:55:22
Subject: Tyranids vs Imperial guard and necrons - advice request
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Regular Dakkanaut
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My Opinion, both slot for mucolids, it's kind of abusive.
Completing the requirement for troops with only 30pts at a game of 500 pts... I know tyranid troops are the least usefull, but... well...
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![[Post New]](/s/i/i.gif) 2015/07/18 07:08:22
Subject: Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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Even against op necrons?
Edit: our first game will be 300 points!
So I'm looking at - flyrant, 10 gaunts, 1 Mucolid spore
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This message was edited 1 time. Last update was at 2015/07/20 16:19:26
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![[Post New]](/s/i/i.gif) 2015/07/21 01:16:52
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Hellacious Havoc
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1 carnifex
X2 flyrants TD
30 some odd hormagaunts?
Yeah something like that.
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I am changed . . . an outcast now. |
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![[Post New]](/s/i/i.gif) 2015/07/21 12:33:54
Subject: Tyranids vs Imperial guard and necrons - advice request
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Regular Dakkanaut
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Karnus wrote:Even against op necrons?
Edit: our first game will be 300 points!
So I'm looking at - flyrant, 10 gaunts, 1 Mucolid spore
Last Friday I could finally use for the first time my Flyrant... against a friend that tried the Salamander...
He cryied... your friend is gonna cry too... those 2 TL D W/ BL... remember to re-roll the misses... against IG won't be a problem at all... but to get those necrons down, you will have to fire fire and fire, hoping that a bit of the shoots pass.
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![[Post New]](/s/i/i.gif) 2015/07/23 10:11:44
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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Excellent, my guard opponent will be fielding an ogryn hq named character, 2 armoured sentinels and 2 troops of guard,
My necron opponent is fielding 2x troops of warriors and a Lord.
I'll be fielding flyrant, 1x Mucolid spore, 10x hormogaunts
First battle is a little 300 points skirmish, I don't fancy my chances tbh haha.
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![[Post New]](/s/i/i.gif) 2015/07/23 12:57:40
Subject: Tyranids vs Imperial guard and necrons - advice request
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Longtime Dakkanaut
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Unfortunately, the codex is reeaaally bad, so to even be vaguely competitive, you need to run flyrants to compensate for how poor most of the other options are.
If you're running gants, consider making 1/3 of them just fleshborers, to act as ablative wounds for your devourers.
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![[Post New]](/s/i/i.gif) 2015/07/25 18:51:57
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Raging Ravener
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Welcome to the Hive Mind, OP!
Here's my 2 most competitive 500 point lists:
////////////////////////////////////
LIST 1 (495 POINTS)
-HQ-[240]
Hive Tyrant
Wings
X2 TL Devourer with Brainleech worms
Electroshock Grubs
-TROOP- [15]
MUCOLID
-TROOP- [15]
MUCOLID
-ELITE- [50]
ZOANTHROPE
-HEAVY- [175]
TYRANNOFEX
ACID SPRAY
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LIST 2 (500 POINTS)
-HQ-[240]
Hive Tyrant
Wings
X2 TL Devourer with Brainleech worms
Electroshock Grubs
-HQ-[230]
Hive Tyrant
Wings
X2 TL Devourer with Brainleech worms
-TROOP- [15]
MUCOLID
-TROOP- [15]
MUCOLID
Both work very well at that point level.
Good luck and have fun!
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This message was edited 1 time. Last update was at 2015/07/25 18:52:53
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![[Post New]](/s/i/i.gif) 2015/07/26 16:17:43
Subject: Re:Tyranids vs Imperial guard and necrons - advice request
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Fresh-Faced New User
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Thanks for the advice, we now have a fourth player playing dark eldar so we are set for some 2v2 action (ignoring the fluff).
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