Switch Theme:

Age Of Sigmar basic tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Devastating Dark Reaper






locarno24 wrote:
Absolutely nothing! It's a very sound idea for an army.

The weakness of the force is this:

a) Dragons are awesome but not actually that hard to kill. Assuming you've taken Princes on Dragons (for the Dragon Shield), you've got 14 wounds with a 4+ rerollable armour save per model. That's good but a long way from invincible (probably about equivalent to a 20 man medium infantry unit, but even a basic unit can mob you and do a fair amount of damage. Also note that as you get wounded you get slower and worse in combat....

b) Whilst a dragon does serious punishment in combat, dragonfire shooting is merely okay. A combined dragonfire shot from all three only averages about 8 mortal wounds - lethal to a character but merely okay against a unit; yes, it'll probably wipe out a 10-man infantry unit but you've used an entire battalion to do it.

c) Assassinate or Blunt are obvious choices because, as noted, you've got massive power to a point. The problem is that you've only got a 12" range, and it's very easy for someone with a large infantry-heavy battalion (say a skaven clawpack or bretonnian peasant militia) to block you from getting at a unit, because you still can't finish a move within 3" of a model, so even a basic peasant has a 6" diameter exclusion zone that you can't easily bypass without fighting through it. Yes, you can try and nibble at the outer layers of the enemy formation but you'll generally come off worse if you do - you'll zip in and scorch a 10-man clanrat/peasant/swordsman unit, and return fire from ratling guns or archers will put a couple of wounds back on you.

d) Finally, remember that I choose your targets for assassinate or blunt, and there are plenty of warscrolls which will be a bugger to target. Using a skaven or dark elf assassin, for example - he's in one of my units, but you don't know which one, and you only have 3 units to go looking for him with.....

e) Don't, by any means, let this put you off the idea. Dragon Hosts are gorgeous and visually impressive and I'd love to see them get plenty of use. Remember, you could always take Endure instead; with three dragons in close proximity, you should be able to keep one alive for long enough to win.


Great response, thanks, exalted!

This message was edited 1 time. Last update was at 2015/07/13 21:59:32


3500 | 1000 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

 Solosam47 wrote:
Dragon army would be sick, maybe some cavalry to screen for the dragon would help alleviate problems


Well, you could do that to blunt any charges.

Or... you could take a second dragon host?

 
   
Made in gb
Tough Treekin




The slingshot charge.
Say you have a unit of Liberators who want a piece of a Mage Priest, but he's possibly a little too far away at 12 o'clock. If there is another unit in approximately the same direction (2 o'clock) which is closer - Skinks -, then you use your charge. If it's enough to get you within 3" of the Slann, then as long as 1 model is within 1/2" of the skinks after the charge and you don't break coherency, you can 'charge' your Liberators toward the mage priest, 'pop' the 3" bubble, and let pile-in handle the rest.

This message was edited 1 time. Last update was at 2015/07/29 12:53:19


 
   
Made in us
Stealthy Warhound Titan Princeps






Only if the mage priest is the closest enemy model to at least one of your liberators, which seems unlikely if not impossible.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in gb
Battleship Captain




Exactly. Pile-in can only be made towards the closest model.

At the same time, if you can 'pop' the Mage-priest's 3" zone of control, he may pile in towards you.... although he doesn't have to.

In fact, he probably won't, as it would still achieve the overall goal of ensuring that the tyrannosaurus-rex-conjuring aztec toad gets a hammer to the face as fast as possible.

At the same time, if you can charge as a line with only one end contacting the skins, it's quite possible that the other end may have the mage-priest as the closest target - unlike WH40k there is no mandate to try and get as many units into base to base as possible - only the requirement that the first guy end his charge within 1/2" of the enemy and that the unit stay in 1" coherency.


Termagants expended for the Hive Mind: ~2835
 
   
Made in au
Dakka Veteran





While it is true that a pile-in must be towards the closest model, when you execute the charge the 1st model must finish 1/2" away, but provided you maintain coherency, the rest can move where they want. This may be enough to get the mage close enough to some models for a legal pile-in (you need to maintain coherency in the pile-in too, of course).

This message was edited 1 time. Last update was at 2015/07/29 10:38:02


 
   
Made in gb
Dakka Veteran





I (tomb kings) like encircleing my foe with fast horsemen and leaving them nowhere to run to then hitting with them with a chariot unit or a necrosphinx in the front. The best part is the speed there horse can get and it forces my opponant to either deal with them or try to slow down the 'hammer' units either way it can pull units out of a supporting roll or split a battle line really well and as a biggy can seriously threaten a hero who in my experiance when not on a monster like to hide behind units.
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: