dominuschao wrote:Currently orks are one of the very few armies in the game not to get +1 leadership out of their serg equivalents. The others being daemons who don't care about morale and
IG who have commissars. And of course
DE have a few stinkers but those aren't an army wide thing at least and all buts grots are mitigated by serg type inclusions.
tldr
Ld 7 is
bs. Our primary ork player has finally accepted that its ok to house rule his army just a bit.. so were going with these for starters:
• Boss Nob, Boss Nob (Warkbiker) and Boss Meganob replace “
Ld 7” with “
Ld 8”.
Orks Wargear List
• Cybork body: replace “5 pts” with “10 pts.”
Appendix
• Mob Rule: Replace all instances of “
D6” with D3”.
Orky Know-Wots
• Cybork Body: replace with “a model with a Cybork Body has a 5+ invulnerable saving throw.”
And some things were still debating on:
• Big Mek: Under mega armour options add “Shock Attack Gun…50 pts.”
• Nobz: add “Any model may take items from the Orky
Know-wots list.”
• Battlewagon: add “Invincible Behemoth.”
• Gorkanaut: replace “245 points” with “175 points” add “Invincible Behemoth.”.
• Morkanaut: replace “230 points” with “160 points” add “Invincible Behemoth.”.
Gubbinz and Gunz
• Tellyport Blasta: replace “Range 12” with “Range 18”.
• Gitfinda: add “Models with Relentless or Slow and Purposeful benefit from a Gitfinda even if they moved in the previous movement phase.”
Ork Vehicle Equipment
• Wreckin’ Ball: add “This shooting attack is always resolved at the vehicles unmodified Ballistic Skill, measured from any point on the vehicle.”
Anyway its been discussed to add access to cybork (the 5++) to meganobz but then they completely outshine nobz which I don't think any greenskin feels completely right about.
This is a great idea, and you should probably go ahead and start your own thread. As an Ork player I've almost come to the point of suggesting these changes to my friends as well, and if my friends and I got games in more frequently than we did, I probably would.
In terms of your specific rules, I think they're all great, except I think 10 points for Cybork Bodies is very high. I'd honestly keep it at 5 points.
I don't see anything wrong with letting a Mega Armour Big Mek take a Shokk Attack Gun. Sounds like fun!
Giving "Invincible Behemoth" to the Battlewagon, Gorkanaut and Morkanaut is actually a very interesting idea that I haven't seen anyone else come up with before, and I actually really like it. It's not likely to come into effect with the Battlewagon very OFTEN... but it will protect it from getting 1-Shot killed because it's Open Topped. The fact that Invincible Behemoth effectively prevents the Battlewagon from EVER exploding and thus harming its occupants is pretty strong. But I've always said Battlewagons are extremely overpriced transports at 110 points without any weapons on them whatsoever, so maybe that's worth it. As far as Mork/Gorkanauts are concerned I think they should have been SuperHeavies to begin with, so it makes perfect sense.
I also think the point cost adjustment you made for the Gork/Morkanaut is appropriate. I've always thought that there is no way they should cost over 180 points. 160 might be a tad generous for the Morkanaut but you're going to pay extra points for the
KFF anyways.
The change to the Tellyporta Blasta makes it such that you might actually USE it, which is definitely a good thing.
The change to the Gitfinda and Wreckin Ball I also think are fine.
Are you shooting for enabling your Ork player to be able to have Nob Bikers with Gitfindas? That definitely turns Nob Bikers into a very SHOOTY unit, which I like.
In terms of Cybork Bodies, I would actually add a special rule to the Painboy:
Da Dok is in!: For each Painboy taken, he may choose a unit of Nobz, Flashgitz, or MegaNobz in his Detachment and upgrade all models in that unit with Cybork Bodies at an additional cost of 5 points per model.