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Made in lu
Rampaging Khorne Dreadnought






Oh yea, that would make sense, its bs that you can charge targets after destroying your first.
   
Made in nz
Disguised Speculo





Another rule I saw from that "pancake 6th edition" thing was something like automatic first strike or hammer of wrath or something if you charge a unit that was engaged at the start of the assault phase

Personally I'd like to see sweeping advance change. Instead of kill everything it would be something like kill 1 model per survivor in the winning unit. Prevents that issue mentioned before of 30 Orks vs 10 Marines. Alternatively a numbers based combat res could work

Roknar wrote:
That's what I was trying to say. In my example it would have been 5, maybe 6 to 10 so they would have gotten +4 to +5 inches. And that with quite the regularity, against msu the would take maybe 1-2 wound, so the resolution would still end with about 4 inches bonus.

At least that's how it is here. It would work quite well. If that's uncommon elsewhere, then you could always add a flat bonus for wiping the other unit out the hard way, something like +2.


Yeah I'm genuinely surprised when Orks win a combat. I send them to fight knowing I'll win on points trade and possibly wipe out a unit, but never win on res. its what makes the change from fearless to mob rule so terrible.
   
 
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