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Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

Charistoph wrote:
Considering there are units that can actually charge farther than 2D6" without situational things like FlickerJump, I am not sure this is the case.


I'm not sure what you mean. My point was that, ordinarily Jet Pack units may move up to 2D6" when assaulting, though in the case of Warp Spiders this could be greater if Overwatch is fired and Flickerjump is used. That's not to say their charge distance has increased (still 2D6" as separate from Flickerjump), though the limitation on what a unit may charge does not concern itself exclusively with charge distance, but reach.

Thrust wasn't brought up specifically here, Mr. Shine. I think he was pointing out that Jet Packs don't gain any advantages but the standard 2D6 Charge, especially since Thrust isn't used for the Charge, but when you are not.


Hmmm, I'd concede that they have no further charge distance increase, though there's no defined limit stated as he claims (other than in Thrust). It's not particularly relevant though, given we're talking about whether a unit can simply reach the target, with charge distance being the usual but not the only factor.
   
Made in au
Araqiel





Sunshine coast

Quickly then, is it explicitly stated that the maximum charge range is 12", Because I always declare charges with my banshees even if 15" away?

Oh and for the player deciding on whether or not to overwatch could he not decide that 20" is still too big for opponent to make the charge and therefore take the free overwatch therefore allowing the flickerjump? BTW I'm not asking if the decision to overwatch is logical or not.

3000 4500

 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Mr. Shine wrote:
Charistoph wrote:
Considering there are units that can actually charge farther than 2D6" without situational things like FlickerJump, I am not sure this is the case.

I'm not sure what you mean. My point was that, ordinarily Jet Pack units may move up to 2D6" when assaulting, though in the case of Warp Spiders this could be greater if Overwatch is fired and Flickerjump is used. That's not to say their charge distance has increased (still 2D6" as separate from Flickerjump), though the limitation on what a unit may charge does not concern itself exclusively with charge distance, but reach.

I think one of the Skitarii units can charge 2D6 + 2" or something like that, I can't keep all these new units in my head anymore, and I'm caring much less to every day. That is what I think it is referring to, not "if you can change your position between Declaring your Charge and Charging, you can consider that unit within range."

 Mr. Shine wrote:
Thrust wasn't brought up specifically here, Mr. Shine. I think he was pointing out that Jet Packs don't gain any advantages but the standard 2D6 Charge, especially since Thrust isn't used for the Charge, but when you are not.

Hmmm, I'd concede that they have no further charge distance increase, though there's no defined limit stated as he claims (other than in Thrust). It's not particularly relevant though, given we're talking about whether a unit can simply reach the target, with charge distance being the usual but not the only factor.

No defined limit, but no further bonus for just being Jet Pack. But then, I don't think this is quite like the situation with Preferred Enemy allowing for Gets Hot! rerolls, either.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

 hiveof_chimera wrote:
Quickly then, is it explicitly stated that the maximum charge range is 12", Because I always declare charges with my banshees even if 15" away?


'Assault Phase Summary' states charge range is 2D6" unless otherwise stated. Banshees would be an exception to this, obviously.

Oh and for the player deciding on whether or not to overwatch could he not decide that 20" is still too big for opponent to make the charge and therefore take the free overwatch therefore allowing the flickerjump? BTW I'm not asking if the decision to overwatch is logical or not.


Assuming they're able to declare the charge (and obviously I believe they are) then yes. It's unlikely this would ever be an issue in a real game because I can't imagine a situation where the enemy player would elect to fire Overwatch, thus the charge would simply fail and nothing would happen.

Charistoph wrote:
I think one of the Skitarii units can charge 2D6 + 2" or something like that, I can't keep all these new units in my head anymore, and I'm caring much less to every day. That is what I think it is referring to, not "if you can change your position between Declaring your Charge and Charging, you can consider that unit within range."


Absolutely I don't think the wording of the limitations on declaring charges was written with something like Flickerjump in mind. Unfortunately the restriction is not phrased in terms of charge distance/charge range, but simply if the unit cannot "reach" the target of the charge.

No defined limit, but no further bonus for just being Jet Pack. But then, I don't think this is quite like the situation with Preferred Enemy allowing for Gets Hot! rerolls, either.


You mean in terms of any potential, regardless of its efficacy, to reach the charge target/provide re-rolls?

For me it's simply that they haven't worded it as, "...against a unit outside of its maximum charge range" or similar. Using "cannot reach" has left the door open for any ability to reach the enemy, and Flickerjump seemingly rather uniquely fits in.

Part of me wouldn't be surprised if it was intentionally written, given the "luck" Eldar have had in the writing of their current and previous book... another reason I am focusing on and quite enjoying my Ultramarines.

This message was edited 1 time. Last update was at 2015/10/09 08:20:11


 
   
Made in nz
Dark Eldar in Regeneration Tube






I say if there is a guy who wants to charge them from 15" away let him and don't overwatch. They've just wasted a potential movment and left themselves in a bad position. If you want to overwatch and let them come closer before charging why not. This rule kind of sorts it's self out with the fact that a 13"+ charge wouldn't work. My 2 cents.
   
 
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