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![[Post New]](/s/i/i.gif) 2015/10/23 07:23:51
Subject: Khorne Daemonkin: what's working for them?
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Longtime Dakkanaut
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locarno24 wrote:If you're playing 1850 games, the Hellforged Host is a nice list, too.
Battleforged, and built around a Greater Brass Scorpion with a pack of maulerfiends running escort - upgrade one or two to heldrakes or forgefiends to taste for flak and fire support.
6-8 Maulerfiends with permenant Rage and +1 cumulative attack every time someone drops one of their mates are a scary, scary thing to see barrelling down the table at you.
I'm really really looking forward to running it !
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![[Post New]](/s/i/i.gif) 2015/10/24 08:53:51
Subject: Khorne Daemonkin: what's working for them?
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Agile Revenant Titan
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I am well aware that this is going to be a very controversial post.....I just don't get the gore pack. It's not bad by any sense of the imagination. But in every copy and paste daemonkin list I see it is included. I think it's a useful formation, but I fear that in this modern age of 40K there's a lot of imagination being lost. So I'm trying very hard to avoid using it.
Plus, in a lot of armies that I've seen it in it's been exceptionally poor and underperformed. It seems that to actually use it effectively you need to build your list around it.
I actually quite fancy the cohort. I'd love to make the onslaught work, and I'm a fan of the bloodstrorm. If you're not using CAD's that is.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/10/25 01:21:57
Subject: Re:Khorne Daemonkin: what's working for them?
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Grim Dark Angels Interrogator-Chaplain
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I've never run a Gorepack because I don't have the models for it (I really need to get some chaos bikes  ). The Bloodstorm is probably the second-best thing, as Raptors are not too bad in the Daemonkin codex, and it lets you get a Heldrake in a Blood Host detachment. The Warp Talons can work if used correctly (I've murderised a few units with them in various games before), although they make the formation a little on the pricey side (because you must take them).
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![[Post New]](/s/i/i.gif) 2015/10/26 14:20:50
Subject: Khorne Daemonkin: what's working for them?
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Blood-Raging Khorne Berserker
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I actually like running possessed (I know I know) but they always overperform from what I expect of them.
Last game I ran them I rolled 3(on d3) for their random couple turns in a row which was giving them 6 attacks and init 5 on the charge with str 6 and they were brutal.
Fleet is a big help also.
Its also funny that my opponents have all read about how they suck and then they just destroy in CC, just makes it that much better.
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![[Post New]](/s/i/i.gif) 2015/10/28 18:07:08
Subject: Re:Khorne Daemonkin: what's working for them?
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Grim Dark Angels Interrogator-Chaplain
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Possessed are not as bad as everyone thinks, the key is just to be smart in how you play them (something I'm still trying to figure out, I know there has to be a solution...). Just don't expect them to do much to TEQ or Wraithknights or anything like that. I usually run a foot Chaos Lord with them in a Rhino. As chaosmarauder pointed out above, they are nasty if they get into combat. Use the FnP blood tithe reward to make them more durable, as this will help them get into combat (it has worked for me before).
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