Makumba wrote:
Bottle wrote:Makumba wrote:Serious question. How do you not play a game to win, assuming your not playing to lose of course.
Read the thread. That's not what we are discussing.
The question was why could someone take a weaker army. That is why I was asking how something like that could happen in the first place. Because one would have to buy weaker models and build a weaker army in the first place and somehow expect that the opponent does the same, and that in a such a situation you still win. Otherwise one would have to play and buy models to lose, which is something I don't see happening ever.
That is exactly the point. When you're buying models (or more significantly, choosing what to bring to the table itself), buy them because you like the look or the fluff, or anything else that's nothing at all to do with power. To hell with buying models because they're 'good'!
AoS is not about that. If you're buying
AoS minis purely for the purpose of defeating the opponent then you're probably playing the wrong game.
Especially in a game with potentially infinite armies and no points structure, the idea of pursuing the 'strongest' army build is an exercise if futility; work out the most powerful model (simply the one with the best stats, as there are no point and thus no power-per-point ratio) and buy as many duplicates of that model as you possibly can, then hope your opponent hasn't got as many as you have.
Utterly pointless. Instead, build an army that will be fun for both you and your opponent. Take a mix of models you will enjoy playing with, and that your opponent will be able to match with an army built along similar lines. Heavens forbid, you might even need to
discuss it with your opponent before the game and adjust one or both forces accordingly! Once the minis hit the table, then all bets are off; do your level best to win the game. But if you're trying to 'win'
AoS in building a list, then you're missing the point completely.
You also act as if
not taking the most powerful models as possible, as many times as possible, is somehow an unreasonable thing to expect, when in fact I'd hazard a guess it's something almost all gamers (and definitely a significant portion of people playing
AoS) do. Walk into a
GW and watch a game of
AoS, you're more likely to see two balanced armies agreed upon by cooperating opponents than you are 10 Bloodthirsters facing off against 9 Bloodthirsters.