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2015/11/12 21:03:52
Subject: Re:[Kickstarter] Banner Saga: Warbands by Megacon Games - Launced today - funded in 1st hour
Seems to be moving slow than Mercs expected for this one and they have reduced the distance between stretch goals.
They have also revealed the next few and unfortunately it is more tokens and a small set of cards -
I think they have missteped here and the project would have generated a lot more attention if they had alternated between a new enemy / character and token sets rather then just starting with all tokens.
This message was edited 1 time. Last update was at 2015/11/13 22:05:20
2015/11/13 22:07:29
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - Launched today - funded in 1st hour
Not one campaign have I followed where people were really excited about tokens, with the exception of B-Sieged, where everyone wanted the time keeping piece (the reaper carrying an hourglass).
Surprised there isn't a single figure stretch there yet.
Supposedly multiple Myth crossovers. Please please PLEASE don't make them exclusives this time around!
Poorly lit photos of my ever- growing collection of completely unrelated models!
Alex C wrote: So I'm to understand that basically 4 players are pretty much a requirement and the only SG so far are cards and tokens?
No wonder it's going slower than expected...
It's honestly quite strange, in that it's "semi co-op" - you play on the same team and will all succeed or fail together, but the game ranks players individually by how many decisions they 'win' and possibly by the individual strength of their positions. Which is an odd dynamic, and means that you can't easily play with 2 people controlling 2 characters each. It also means that it doesn't fully satisfy people looking for either a competitive or co-operative experience.
A moderately obscure miniatures game called "Skull Tales" that Kickstarted a while back had a similar idea, but it had the positions as being more openly hostile and at least it felt thematic. It made perfect sense why you'd shove your team mate into a fight with a demon monkey so that you could snag the treasure chest behind it, or why you'd constantly be trying to wrest control of the captaincy for a better share of the loot. In the Banner Saga, you're a single, beleaguered caravan travelling from place to place - it doesn't seem like the right environment for selfishness.
This message was edited 1 time. Last update was at 2015/11/14 00:09:18
2015/11/14 12:27:46
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - Launched today - funded in 1st hour
What, exactly, are these "fake stretch goals" for BS, anyway? What miniatures are you expecting, based on the video game and ruleset? Does the base game need more than 30 miniatures?
I'm not seeing how you can put more than 30 miniatures on the Skirmish board, unless you want a different enemy race, which could fall under an expansion.
If you don't like what they're offering, wait until retail.
Spoiler:
Plenty of room on this board for more mini's.
This message was edited 2 times. Last update was at 2015/11/14 17:24:05
Alpharius, I disagree. I played the video game. This is 100% matching Stoic's game.
Famine and providing for your people in the game is a /MAJOR/ point.
For me those crates and tents just remind me of how enfuriating it could be when you ran out of food.
This really seems to be only for fans of the video game. Not for a ton of miniatures to proxy in other systems. I mean really. Your party in the game is tiny as heck Alph. The board in the game can crowd with mobs and the combat gets brutal quick. I have a feeling only those who have played the Banner Saga will get this. I played the game for how artistic it was. Gorgeous even. The miniatures match in all regards.
This message was edited 2 times. Last update was at 2015/11/15 00:16:11
I would have expected them to put at least alternate sculpts into the stretch goals. With enough of those, it might have been worth it for me. Alas, tokens are not my thing.
2015/11/15 00:37:30
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - Launched today - funded in 1st hour
His Master's Voice wrote: I would have expected them to put at least alternate sculpts into the stretch goals. With enough of those, it might have been worth it for me. Alas, tokens are not my thing.
Yes, that'd be nice.
Though alt. poses are another type of Fake Stretch Goal too!
2015/11/15 00:45:51
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - Launched today - funded in 1st hour
His Master's Voice wrote: I would have expected them to put at least alternate sculpts into the stretch goals. With enough of those, it might have been worth it for me. Alas, tokens are not my thing.
Yes, that'd be nice.
Though alt. poses are another type of Fake Stretch Goal too!
I'm normally super critical of fake SGs.. but after buying the D&D board games which have loads of 3x monsters in the same pose.. I dunno.. it's not as much of a fake SG to me as starting a board game with like.. 5 enemies total then expanding it strangely enough to like 40 or whatever. Or adding things like dice.. or faction decks.. or I dunno.. like.. anything CMoN has ever added as a SG. I'm still steering clear of this though, regardless of how tempting it is. MCG has simply lost me as a customer. If I get my copy of Recon and it's freaking amazing, I might re-evaluate that stance but right now they're smoke and mirrors.
Alpharius wrote: So in other words it is exactly like Fake Stretch Goals?
All kidding aside, it just might be we're looking at it from more of a wargaming side here vs a boardgaming side.
Yeah, that's kinda where I was coming from. The last couple of KS I've backed have been front-ended by boardgame community peeps who for the most part don't seem to care if there's alt poses, what material is used, if it's 3d counters or cardboard tokens, etc. I've actually been called out for asking for that kind of stuff in some of them or for asking for miniature only type add-ons and stuff. I'm trying to understand the way boardgamers think because there's more and more bleedover and it would be nice if there were workable halfway point where both side got cake as well as forks.
Alpharius wrote: All kidding aside, it just might be we're looking at it from more of a wargaming side here vs a boardgaming side.
Take a look at BGG, and they keep asking for features such as coop, solo, two-player variants, more encounter cards, etc. BGG'ers seem strangely incapable of using 28mm figures (and dice) from one game in another game.
I appreciate Stormwall's post, and it would have been nice if MCG told us what Stormwall did. (Pretty much all FFG games don't require you to know the source material that well, btw.) I mean, look at the home page of the project. Aside from the video, the first thing you see on the box cover of heroes fighting monsters. Then, below the box cover you see cards and mini's of monsters you fight. Sorta gives you the impression that the game is pretty much about... fighting monsters. (If the video explained everything, I still think the home page should have because I don't want to sit through a video unless I *know* it answers my questions.) Myself, it wasn't until I read through the rulebook that I got the *impression* that the game is also or more about making group decisions among factions that may have different objectives (sorta like your typical disfunctional politically-charged interdepartmental project in corporate) than fighting. (Asking on BGG for a confirmation.)
fwiw, For BS, one of the features of the game is that you have to make a decision, as a group, based on partial information. That is, you draw a card, it asks the group to make a choice, and you make it, without knowing the exact consequences. This means the game (sorta) lacks replayability once all the players become familiar with all the rules. So, for BS, reasonable SG's would be more of these cards so the game continues to play fresh even if you've played it several times.
Maybe this game should have been marketed differently on KS, although by just having it on KS, it certainly publicizes the Banner Saga videogame more than if Stoic games used traditional retail??
This message was edited 1 time. Last update was at 2015/11/15 04:49:06
To add to this. It isn't fair that this is only in the rulebook so I will try to explain it moreso.
The game's more punishing in politics and party management. From choices with your fighters Dragon Age style (though through a lot less dialogue choices than you would find in DA,) to random events concerning your warband/x amount of followers (ranging from army remains, peasants, annoying as hell refugees, thieves, drunkards, etc...) things go often wrong. Add this to the RNG style oregon trail caravan travel and battles, it gets bad. Bleak. Watch out Jon Snow, Winter is Coming...
I would often times win the battle, engage in a second harder battle to get more supplies (the second battle basically being representative of your army destroying theirs or routing them in a retreat, without mercy,) only to have my 400ish followers split due to a choice I made earlier that bit me in the rear, and have half of them abandon me.
I forgot about that. It's very important and RNG is a scary beast.
Anyways. I gotta agree with you guys as well though. This is very boardgamey. Infact I would say this is a "board game with miniatures," the opposite of the Calth box set "which is miniatures who also have a board game."
YMMV, be careful gents. I'm not saying this is scammy, as Stoic always does good by its customers (flawless company really,) but this KS is marketed to a certain niche in an already niche market. Good boardgame... not so sure for miniatures though. :(
Also forgive the pacing and grammar or any harsh tone. My pc died yesterday. Using a phone.
Btw the video game is sooo good. The soundtrack is very norse and unique. Wintory composed it if I recall correctly. The story is moving and the end actually made me sad.
Also everything is drawn or painted. It is a nice change of pace in a game, I loved it. I won't replay it though, I don't want to be punished.
If I wanted that, I'd play Dark Souls.
This message was edited 7 times. Last update was at 2015/11/15 05:12:36
$80 for the game and all physical add-ons? Yep I'm going to have to back this. Worth it for the sweet minis alone. The board game certainly shows promise.
2015/11/17 18:48:18
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - @ $118K - funded and into Stretch Goals
Warptide wrote: $80 for the game and all physical add-ons? Yep I'm going to have to back this. Worth it for the sweet minis alone. The board game certainly shows promise.
I do not believe the $80 pledge includes the physical addons, only the $190/200 one does. The $80 one only includes the game, stretch goals and the exclusive cart mini.
2015/11/17 18:55:00
Subject: Re:[Kickstarter] Banner Saga: Warbands by Megacon Games - @ $118K - funded and into Stretch Goals
The real clincher will be just how much of those add ons show up before this is over, as to whether or not I want to go all in or just get the game itself.
A few more adds ons went up.
Hopefully that world serpent is nice and chunky.
Also for Myth fans, all the Myth stuff will NOT be exclusive to this campaign, but it'll only be available for as long as Megacon has the Banner Saga license (which make sense).
There's also this that showed up:
Poorly lit photos of my ever- growing collection of completely unrelated models!
Yes, I was very happy to see that nothing that would link to MYTH would be KS exclusive. So I would hope that non-BS:W backers would at some point be able to buy things direct from MCG,.......
Avatar of Stone is a great way to crossover
2015/11/17 19:25:48
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - @ $118K - funded and into Stretch Goals
yamato wrote: Yes, I was very happy to see that nothing that would link to MYTH would be KS exclusive. So I would hope that non-BS:W backers would at some point be able to buy things direct from MCG,.......
Avatar of Stone is a great way to crossover
I like those models, will be fun for myth... Just make a 'myth pledge this' thing and take my money.
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA."
2015/11/17 22:27:36
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - @ $118K - funded and into Stretch Goals
Yeah, I'd like that,...... I'm guessing that they agreed not to do that in order to drive more "sales" of the video game for Stoic.
This is after all,.. Partner marketing. As the value of the bannerman pledge increases over time (more SG unlocks), people not interested in the digital side will migrate to the higher pledge anyway since it will be a good deal.
People asked for a "physical components all in" on day one, and the answer was swift that they would not have that as an option. It's clear to me that it's about distributing more copies of the old and new PC game for Stoic
2015/11/17 23:26:31
Subject: [Kickstarter] Banner Saga: Warbands by Megacon Games - @ $118K - funded and into Stretch Goals
The duplicate minis sculpts is the only turnoff to me here. I quite like the model renders, but with the model count would really like to see less duplicates (of the interesting / worthwhile models, at least - obviously grunts are another matter if posed "neutrally" enough).
Love this company and hoping the best for this campaign . Have a placeholder pledge in for now, hopefully there is a pledge manager!
2015/11/17 23:41:09
Subject: Re:[Kickstarter] Banner Saga: Warbands by Megacon Games - @ $118K - funded and into Stretch Goals
I really like that stone man. The tokens are also very nice and larger than I thought. I could use those in RPGs I think.
Might be worth pledging for myth components as well as cool tokens.
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA."