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Made in ru
!!Goffik Rocker!!






Don't forget that you have a smaller footprint. If you're near an impassable obstacle or diff terrain, knight will need a pretty high number on a charge move even if you don't jump very far away.

This message was edited 2 times. Last update was at 2015/11/23 07:56:02


 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I took on the Baronial court with my orks in a Apocalypse game. Destroyed every knight. I used, Stompa with range D weapons. Killkrusher tank. 20x5 boy squads nobs and meks in each squad with kill saws. And one pulse rokket. Pulse rokket killed 2 knights by its self. Just got to make sure you don't get to close to the rokket yourself.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Trustworthy Shas'vre



california

notredameguy10 wrote:
Pain4Pleasure wrote:
notredameguy10 wrote:
Pain4Pleasure wrote:
Honestly tau aren't very good. You should just scrap that army for more orks instead of wasting more time with it. For orks, everyone's already said the best answers. Just scrap those smelly fish


Oh hey troll!


Troll? I'm sorry, are you going to add anything, or just attempt to insult others? I gabe him my honest opinion. A knight player that knows what he is doing at all will have no problem with stormsurges, stealth cadre, and such. Easy pickings. Orks however have numbers. He asked for opinions and I gave one. If you have non to give, I suggest not posting again.


Yes, you are a troll. Ive seen your comments in many different topics and the only thing you do is trash tau and do not contribute at all to the topics.

My all comers tau list, that is not tailored at all for IK, will kill 2, most likely 3, knights in the first turn reliably, no matter what the opponent does. So whats up now?


I call bs. Tau die so easily. If ik gets first turn a good general will take away anything useful. What up now?
   
Made in us
Purposeful Hammerhead Pilot






Pain4Pleasure wrote:
notredameguy10 wrote:
Pain4Pleasure wrote:
notredameguy10 wrote:
Pain4Pleasure wrote:
Honestly tau aren't very good. You should just scrap that army for more orks instead of wasting more time with it. For orks, everyone's already said the best answers. Just scrap those smelly fish


Oh hey troll!


Troll? I'm sorry, are you going to add anything, or just attempt to insult others? I gabe him my honest opinion. A knight player that knows what he is doing at all will have no problem with stormsurges, stealth cadre, and such. Easy pickings. Orks however have numbers. He asked for opinions and I gave one. If you have non to give, I suggest not posting again.


Yes, you are a troll. Ive seen your comments in many different topics and the only thing you do is trash tau and do not contribute at all to the topics.

My all comers tau list, that is not tailored at all for IK, will kill 2, most likely 3, knights in the first turn reliably, no matter what the opponent does. So whats up now?


I call bs. Tau die so easily. If ik gets first turn a good general will take away anything useful. What up now?


Ive already played a knight list with new tau and done just what i said.

OSC killed 1 knight and damaged another. Stormsurge killed the damaged knight and almost killed a 3rd. 2 riptides and buffmander squads of missile crisis suits finished off the 3rd.

And oh by the way, this is played assuming none of the buffmanders abilities share (which all of us believe they do, but we wanted to try it without sharing). Now give my entire army Tank Hunter, Twin-link, and ignore cover lol

Id like to see you knights kill a squad of MC with 2+ cover saves in the open that will cause 3 of your knights to fully snap fire, a GC with T6, 8W, 3+, 4++, 5+++, and my marker lights are on drones so will fully out of sight and not able to be shot at.

This message was edited 2 times. Last update was at 2015/11/23 15:14:09


2500 2500 2200  
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

 doktor_g wrote:
So.....
Notredame

Youre w/i 18". You shoot. (Rear armor). Kaboom.
You move 7" away. (JSJ). So now you're 22" away on the high side. IK moves 12 charges. 1 GK is caught. 18"... thats a short range....

Youre right... I see me F'ing that movement up in a big way. Man i suck at this game.


Or how about you use the Ion Raker at 24" and more shots?

This message was edited 1 time. Last update was at 2015/11/23 16:27:47


7000
5000
1000
3000 
   
Made in us
Purposeful Hammerhead Pilot






 doktor_g wrote:
So.....
Notredame

Youre w/i 18". You shoot. (Rear armor). Kaboom.
You move 7" away. (JSJ). So now you're 22" away on the high side. IK moves 12 charges. 1 GK is caught. 18"... thats a short range....

Youre right... I see me F'ing that movement up in a big way. Man i suck at this game.


Well it would be 25" away not 22"

There is very good certainty that the IK the GK unit shot at was killed (almost every time), so the next nearest IK would be further away

This message was edited 1 time. Last update was at 2015/11/23 16:40:18


2500 2500 2200  
   
Made in us
Decrepit Dakkanaut




Pain4Pleasure wrote:
notredameguy10 wrote:
Pain4Pleasure wrote:
Honestly tau aren't very good. You should just scrap that army for more orks instead of wasting more time with it. For orks, everyone's already said the best answers. Just scrap those smelly fish


Oh hey troll!


Troll? I'm sorry, are you going to add anything, or just attempt to insult others? I gabe him my honest opinion. A knight player that knows what he is doing at all will have no problem with stormsurges, stealth cadre, and such. Easy pickings. Orks however have numbers. He asked for opinions and I gave one. If you have non to give, I suggest not posting again.

You're the troll, since you just said Orks have numbers when that literally won't matter against Knights.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Trustworthy Shas'vre



california

Slayer-Fan123 wrote:
Pain4Pleasure wrote:
notredameguy10 wrote:
Pain4Pleasure wrote:
Honestly tau aren't very good. You should just scrap that army for more orks instead of wasting more time with it. For orks, everyone's already said the best answers. Just scrap those smelly fish


Oh hey troll!


Troll? I'm sorry, are you going to add anything, or just attempt to insult others? I gabe him my honest opinion. A knight player that knows what he is doing at all will have no problem with stormsurges, stealth cadre, and such. Easy pickings. Orks however have numbers. He asked for opinions and I gave one. If you have non to give, I suggest not posting again.

You're the troll, since you just said Orks have numbers when that literally won't matter against Knights.


Number of poeerklaws matters not against Knights? Mass tank bustas? I'm sorry, you're under what rock? Heck even lootas man
   
Made in gb
Agile Revenant Titan






Personally, I think showing off how many Knights you can kill with tau ranged shooting and how quickly that's achieved is a pointless statement. All it does is confirm what we all know, and that is that the new Tau book as pushed them back in to the very top tier along with Eldar and the like.

I'm an Imperial knight player. And Tau lists concern me. Their abundance of JSJ, their buffs with the commanders and the marker lights and their weight of high strength fire power makes me really have to think and play clever. It is far to easy for me to expose a rear or side to them, and if my shields are up on the front then I'm in trouble. What I do agree with is how good the OSC is. Never have I cursed so much as when my knight is forced to snap fire. It encourages me to run at it with reaper chainswords. That opens up all my armour facings. It's like dangling a worm on a fishing rod. I want to bite, but I know it's dangerous.

As for orks, they're damn annoying if they're taken in numbers. And they can tie Knights up. Especially with bad stomp rolls. But it depends on what Knights are being fielded. How many and which variants.

I'm interested to see what you're struggling with. To be honest, I do have issues. More often than I thought I would with Knights. But to be fair I don't use baronial court. I use household.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

As with everything 7th, if you are not using enough tall line of sight blocking terrain, some match ups just suck for one of the two players. But, if you do play with 2-3 tall, solid "buildings" that block line of sight, you can atest to the game being more balanced and more dynamic. On these tables, Knights and Tau have equal chance at winning rather than Tau points and clicks Knights off the table.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Locked in the Tower of Amareo




There is now someone using a baronial court in my meta. Without tailoring, add ba to the list of hosed armies.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Martel732 wrote:
There is now someone using a baronial court in my meta. Without tailoring, add ba to the list of hosed armies.


Emperor help you..... that formation is nasty if your army can't deal with it, just ask my Guard army full of blast weapons.
   
Made in us
Locked in the Tower of Amareo




I'd rather have help from the eldar. The emperor's standard issue weapons suck. Its not a shock. Just another army that stomps the gak out of ba. Literally, in melee.

This message was edited 1 time. Last update was at 2015/12/02 15:43:31


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

BA have access to fast Melta and good Assault units, most of the time in the same squad. How is it you can't delete one Knight per turn?

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Locked in the Tower of Amareo




 jeffersonian000 wrote:
BA have access to fast Melta and good Assault units, most of the time in the same squad. How is it you can't delete one Knight per turn?

SJ


The BA get deleted faster. Much faster. The "fast" melta is targeted by multiple crusader knights an eliminated. BA have gak assault units in 7th. Because they also get shot. Without the durability of TWC or WK, or even a Nemesis Strike force BA just can't get to assault without being crippled by shooting first. The Crusader Knights are real game changers, imo.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Martel732 wrote:
 jeffersonian000 wrote:
BA have access to fast Melta and good Assault units, most of the time in the same squad. How is it you can't delete one Knight per turn?

SJ


The BA get deleted faster. Much faster. The "fast" melta is targeted by multiple crusader knights an eliminated. BA have gak assault units in 7th. Because they also get shot. Without the durability of TWC or WK, or even a Nemesis Strike force BA just can't get to assault without being crippled by shooting first. The Crusader Knights are real game changers, imo.

You sound like you play on Planet Bowling Ball. Try playing with taller, line of sight blocking terrain, the problems with your army will go away.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Locked in the Tower of Amareo




 jeffersonian000 wrote:
Martel732 wrote:
 jeffersonian000 wrote:
BA have access to fast Melta and good Assault units, most of the time in the same squad. How is it you can't delete one Knight per turn?

SJ


The BA get deleted faster. Much faster. The "fast" melta is targeted by multiple crusader knights an eliminated. BA have gak assault units in 7th. Because they also get shot. Without the durability of TWC or WK, or even a Nemesis Strike force BA just can't get to assault without being crippled by shooting first. The Crusader Knights are real game changers, imo.

You sound like you play on Planet Bowling Ball. Try playing with taller, line of sight blocking terrain, the problems with your army will go away.

SJ


The terrain in play mostly grants cover. It seems a good compromise between bowling bowl and pac-man world. No one is going to agree to tall line of sight blockers where I play. There is also the possibility that it just makes Eldar stronger and everyone else weaker, which is likely a big source of the resistance to such a proposal.

It's gonna take more than a couple buildings to get the stink off of BA, anyway. That statement you made makes me really doubt anything you have to say.

This message was edited 4 times. Last update was at 2015/12/02 18:53:40


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

What part? The part you agreed would make a difference? Playing with just cover granting terrain in a game were ignoring cover is so common has an effect of greatly nerfing close range armies while hugely buffing longer ranged armies. Actually correcting the problem does bring more balance to the game, as noted in the 2-3 pieces of tall LoS blocking terrain on each table at the major tournaments.

So, please, tell ne which of my statements makes you doubt anything I have to say?

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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