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![[Post New]](/s/i/i.gif) 2015/11/22 16:36:58
Subject: How do Space Marine weapons reload?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Bolter magazines hold 30 rounds in the "banana clip" magazine.
As for where they are stored, they get magnetically held onto their belt and armor. GW however does not give us the bits to show all the stowage a marine would be carrying. Only a few grenades and pouches. There is also issues of proportion as the models are not properly scaled to their weapons. Bolters are smaller in relation to the actual marine.
An accurate Marine model would have 10 or so magazines on his belt, strapped to his thighs, etc...
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/11/22 16:41:49
Subject: How do Space Marine weapons reload?
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Fixture of Dakka
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Grey Templar wrote:Bolter magazines hold 30 rounds in the "banana clip" magazine. As for where they are stored, they get magnetically held onto their belt and armor. GW however does not give us the bits to show all the stowage a marine would be carrying. Only a few grenades and pouches. There is also issues of proportion as the models are not properly scaled to their weapons. Bolters are smaller in relation to the actual marine. An accurate Marine model would have 10 or so magazines on his belt, strapped to his thighs, etc... No excuse for GW not making them.  People find ways to make things WYSIWYG. I am only joking and not serious about this at all.
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This message was edited 1 time. Last update was at 2015/11/22 16:42:10
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2015/11/22 16:58:09
Subject: How do Space Marine weapons reload?
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Guarded Grey Knight Terminator
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Grey Templar wrote: Alex C wrote:Seeing as Bolt weapons fire what amounts to rocket-propelled ammunition, recoil forces really aren't much of a factor.
Rocket weapons tend to have a lot of recoil. There have even been many such weapons that cannot be fired in an enclosed space or they'll actually kill/severely injure the user.
And Bolt weapons are really just normal firearms in terms of what happens at the moment the trigger is pulled. Explosive is detonated in a shell projecting the round down the barrel. Only upon exiting the barrel does the rocket ignite and further accelerate the round.
There's a slight difference between recoil and backblast.
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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
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![[Post New]](/s/i/i.gif) 2015/11/22 17:01:19
Subject: How do Space Marine weapons reload?
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Longtime Dakkanaut
Cheyenne WY
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KaptinBadrukk wrote:Like the title says. Do they automatically reload, does the Marine pull a gun hammer, or what?
By the will of the emperor!
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/11/22 17:01:29
Subject: Re:How do Space Marine weapons reload?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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True, I realize now that was a little incorrect of me. But Bolters do have recoil because they fire just like a normal bullet.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/11/22 17:30:56
Subject: How do Space Marine weapons reload?
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Ancient Venerable Dark Angels Dreadnought
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Alex C wrote:Seeing as Bolt weapons fire what amounts to rocket-propelled ammunition, recoil forces really aren't much of a factor.
Bolters still have an initial kicker charge to push the bolt out of the barrel and away at sufficient distance before the gyrojet activates.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2015/11/23 01:04:32
Subject: How do Space Marine weapons reload?
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Fixture of Dakka
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Assuming you build them as a Legion Veteran Tactical Squad/Codex Astartes Tactical Squad, the sprues in Betrayal At Calth give you seven bolt pistols*, eight additional boltgun magazines, 12 each of frag and krak grenades, a melta bomb and ten melee weapons** per ten-man squad, as well as twelve smaller pouches.
* or whatever the sergeant swaps his for.
** plus the sergeant's chainsword, power weapon, etc.
The Tactical Squad box is a little stingier - only seven extra magazines and two bolt pistols, ten frag and ten krak grenades and a melta bomb. The squad does have ten missiles for the launcher, though, compared to only four for the Legion squad.
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![[Post New]](/s/i/i.gif) 2015/11/23 01:21:34
Subject: How do Space Marine weapons reload?
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[MOD]
Making Stuff
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Davor wrote:Here is a question. Where are all these "clips" "magazines" being carried?
Magazines. Clips are something entirely different.
And I would assume they're carried in the various ammo pouches that nobody bothers to glue on their models...
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![[Post New]](/s/i/i.gif) 2015/11/23 01:44:04
Subject: How do Space Marine weapons reload?
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Confessor Of Sins
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insaniak wrote:Davor wrote:Here is a question. Where are all these "clips" "magazines" being carried?
Magazines. Clips are something entirely different.
And I would assume they're carried in the various ammo pouches that nobody bothers to glue on their models...
I keep hearing that magazines and clips are entirely different.
But no one's ever taken the time to explain to me what a clip is.
Would you care to be the first?
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![[Post New]](/s/i/i.gif) 2015/11/23 01:54:56
Subject: How do Space Marine weapons reload?
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[MOD]
Making Stuff
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Pouncey wrote:
I keep hearing that magazines and clips are entirely different.
But no one's ever taken the time to explain to me what a clip is.
Would you care to be the first?
A clip is a device that holds ammunition together ready for insertion into a magazine.
Thusly -
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This message was edited 1 time. Last update was at 2015/11/23 01:55:56
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![[Post New]](/s/i/i.gif) 2015/11/23 04:33:22
Subject: How do Space Marine weapons reload?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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The clip is what holds the ammo together to be placed into a magazine.
The magazine is what is inserted into the gun itself
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/11/23 11:12:07
Subject: How do Space Marine weapons reload?
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Lord of the Fleet
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Wyzilla wrote: Alex C wrote:Seeing as Bolt weapons fire what amounts to rocket-propelled ammunition, recoil forces really aren't much of a factor.
Bolters still have an initial kicker charge to push the bolt out of the barrel and away at sufficient distance before the gyrojet activates.
This is highly sensible for a weapon like a bolter. One of the biggest problems with the real gyrojet weapons is that because it took sixty feet for the round to accelerate to full velocity they were lacking in power at short range (a pathetic 100fps at 1ft range). The kicker charge gets around this but it makes the accuracy issues inherent to a gyrojet even worse.
War Kitten wrote:The clip is what holds the ammo together to be placed into a magazine.
The magazine is what is inserted into the gun itself
Unless it's an enbloc clip in which case the ammunition and clip are inserted into the magazine.
Pouncey wrote:
I keep hearing that magazines and clips are entirely different.
Really short version -
Clips hold a number of rounds of ammunition together in order to get that ammunition into a magazine effectively.
Magazines hold a number of rounds of ammunition together AND contain the mechanism (usually a spring, might be a cog and motor on a big machine gun like you'd find on a plane or helicopter) to push the ammunition into place for the gun's mechanism to feed it into the barrel.
Clips are generally not attached to the gun during firing but magazines are always attached to the gun (may or may not be removable) during firing.
Here's a magazine for an M16/AR15 being refilled using ammunition in a clip. The clip attaches to the magazine via a little metal adaptor and you slide the ammunition off the clip and into the magzine.
 .
Sometimes the magazine is built into the gun and you use the clip to fill it back up (common in WW2 bolt action rifles) by sliding the ammunition off the clip and into the magazine that's inside the gun.
Less often you have an "enbloc" clip - the ammuntion and the clip are actually inserted into the magazine together. (that whole unit slides into the gun. Although this is a lot like a magazine it doesn't count as a magazine because there is no spring - the spring is in the gun so the portion of the gun that houses the enbloc clip and has the feeding mechanism (spring) is the magazine)
Generally there is some kind of mechanism to automatically eject or drop an enbloc clip when it's empty.
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This message was edited 7 times. Last update was at 2015/11/23 13:26:20
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![[Post New]](/s/i/i.gif) 2015/11/23 16:43:02
Subject: Re:How do Space Marine weapons reload?
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Veteran Wolf Guard Squad Leader
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Nothing like a good ping to tell the other guys when you're out of ammo. All the models I've seen there is a visible charging handle, and as someone else said there is a mag release button on most of the modern models. I remember them talking about mag locked magazines in the space wolf books, and also micro grenade dispensers.
But yes, cartridges go in clip, clip is placed in top of mag, then cartridges are pressed down into the mag. Way easier than hand loading individually.
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![[Post New]](/s/i/i.gif) 2015/11/23 17:09:47
Subject: Re:How do Space Marine weapons reload?
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Ancient Venerable Dark Angels Dreadnought
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Exalbaru wrote:Nothing like a good ping to tell the other guys when you're out of ammo. All the models I've seen there is a visible charging handle, and as someone else said there is a mag release button on most of the modern models. I remember them talking about mag locked magazines in the space wolf books, and also micro grenade dispensers.
But yes, cartridges go in clip, clip is placed in top of mag, then cartridges are pressed down into the mag. Way easier than hand loading individually.
M1 Garands didn't make a pinging noise when they fired their eight rounds, that sound only comes from when the clip goes flying and lands on a hard surface like concrete. If it lands on grass or a forest bed, it will be completely silent. Automatically Appended Next Post: Scott-S6 wrote: Wyzilla wrote: Alex C wrote:Seeing as Bolt weapons fire what amounts to rocket-propelled ammunition, recoil forces really aren't much of a factor.
Bolters still have an initial kicker charge to push the bolt out of the barrel and away at sufficient distance before the gyrojet activates.
This is highly sensible for a weapon like a bolter. One of the biggest problems with the real gyrojet weapons is that because it took sixty feet for the round to accelerate to full velocity they were lacking in power at short range (a pathetic 100fps at 1ft range). The kicker charge gets around this but it makes the accuracy issues inherent to a gyrojet even worse.
War Kitten wrote:The clip is what holds the ammo together to be placed into a magazine.
The magazine is what is inserted into the gun itself
Unless it's an enbloc clip in which case the ammunition and clip are inserted into the magazine.
Pouncey wrote:
I keep hearing that magazines and clips are entirely different.
Really short version -
Clips hold a number of rounds of ammunition together in order to get that ammunition into a magazine effectively.
Magazines hold a number of rounds of ammunition together AND contain the mechanism (usually a spring, might be a cog and motor on a big machine gun like you'd find on a plane or helicopter) to push the ammunition into place for the gun's mechanism to feed it into the barrel.
Clips are generally not attached to the gun during firing but magazines are always attached to the gun (may or may not be removable) during firing.
Here's a magazine for an M16/AR15 being refilled using ammunition in a clip. The clip attaches to the magazine via a little metal adaptor and you slide the ammunition off the clip and into the magzine.
 .
Sometimes the magazine is built into the gun and you use the clip to fill it back up (common in WW2 bolt action rifles) by sliding the ammunition off the clip and into the magazine that's inside the gun.
Less often you have an "enbloc" clip - the ammuntion and the clip are actually inserted into the magazine together. (that whole unit slides into the gun. Although this is a lot like a magazine it doesn't count as a magazine because there is no spring - the spring is in the gun so the portion of the gun that houses the enbloc clip and has the feeding mechanism (spring) is the magazine)
Generally there is some kind of mechanism to automatically eject or drop an enbloc clip when it's empty.

An initial kicker charge also makes sure the gyrojet doesn't devour the bolter's barrel other. The other main reason why gyrojets failed is that they absolutely ruin the gun they're fired from.
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This message was edited 1 time. Last update was at 2015/11/23 17:10:39
“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2015/11/24 09:07:43
Subject: How do Space Marine weapons reload?
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Fixture of Dakka
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One of Ian Watson's 40k novels - I can't remember if it's Inquisitor or Space Marine that describes the sound of a bolt being fired. Something like "pop-raaaaaaoooork-thud-bang!" as the bolt is fired, the rocket ignites, it hits the target and then explodes. The Inquisitor rules, I think, gave the bolter a benefit at medium ranges, because at point-blank range the rocket hasn't yet got the bolt up to full speed.
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![[Post New]](/s/i/i.gif) 2015/11/24 09:35:10
Subject: How do Space Marine weapons reload?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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![[Post New]](/s/i/i.gif) 2015/11/24 10:14:34
Subject: How do Space Marine weapons reload?
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Hallowed Canoness
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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