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![[Post New]](/s/i/i.gif) 2015/12/03 00:52:44
Subject: razorback loadout
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Blood Angel Neophyte Undergoing Surgeries
Australia
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Not if you are securing midfield objectives.
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![[Post New]](/s/i/i.gif) 2015/12/03 01:29:39
Subject: razorback loadout
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Stitch Counter
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Personally I run Razorbacks with a Twin-Linked Las cannon.
It's a dedicated transport for a 10-man Dev. squad. The squad combat-squads as either:
x5 marines (boltguns) to capture objectives
x4 heavy weapons with Sergeant acting as normal Devs.
Or
Split evenly into two semi-dev squads.
It's a very flexible unit that can use the pretend-predator as transport, a defensive moving wall OR an extra dev.
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/12/03 04:15:38
Subject: razorback loadout
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Grim Dark Angels Interrogator-Chaplain
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Wulfmar wrote:Personally I run Razorbacks with a Twin-Linked Las cannon.
It's a dedicated transport for a 10-man Dev. squad. The squad combat-squads as either:
x5 marines (boltguns) to capture objectives
x4 heavy weapons with Sergeant acting as normal Devs.
Or
Split evenly into two semi- dev squads.
It's a very flexible unit that can use the pretend-predator as transport, a defensive moving wall OR an extra dev.
For the two semi- dev squads option, I think a Rhino would be better, as the two heavy weapon guys can fire out of it. Its how I run my Devs these days. However, the TL Lascannon is still a solid option for Razorbacks, as it gives you some AT firepower without taking up a Force Org slot. And its cheaper than a Las Predator.
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![[Post New]](/s/i/i.gif) 2015/12/03 11:57:44
Subject: razorback loadout
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Been Around the Block
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for a gladius formation I'm not sure how to take 2 transports for one squad if i split it up by going to 10 then going for the demi squads. I like the idea of my devs sitting back shooting out of a rhino, my dev squads are going to be taking lascannons anyways, and the sarge probably nothing to expensive because I'll have 6 tac squads to take objectives as well as 3 scout squads. I'm thinking going for a mix in my 6 tac squad razorbacks, say 4 AC's and 2 las plas.
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![[Post New]](/s/i/i.gif) 2015/12/03 15:20:58
Subject: razorback loadout
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Locked in the Tower of Amareo
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I guess when they are free, they are pretty good. I would never pay for the assault cannon.
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![[Post New]](/s/i/i.gif) 2015/12/03 18:43:34
Subject: razorback loadout
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Decrepit Dakkanaut
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I don't see why not. Better the Assault Cannon than the Heavy Bolter.
Definitely tasty when free, but that requires Tactical Marines.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/03 21:39:16
Subject: razorback loadout
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Locked in the Tower of Amareo
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Because Imperial heavy weapons in general are bad. Adding 20 pts to an AV 11 cracker box is not my idea of a good time. Plus, I find single assault cannons very, very anemic.
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