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Made in us
Regular Dakkanaut





Arkansas

I use Kantor and he makes sternguard scoring. The squads can be built for many roles. I use mine for crowd control drop pod combiflamers and heavyflqmers and template a squad off the table. Also use them as mini dev squads. Every one ignores stormbolters but I have a squad with 5 and 2 heavy. Splitting them up and using the storm bolter mans to move and heavy to harass

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Made in us
Locked in the Tower of Amareo




Stormbolters don't get the special ammo.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Martel732 wrote:
Stormbolters don't get the special ammo.


This. While in general stormbolters are not worth the points, on sternguard they are an outright trap choice. You pay points to make the unit worse.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I really wish there was a way to give Special Ammo Salvo. Would be so awesome. Also, Sentinels of Terra needs to be updated to work with Sternguard Ammo.

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Made in us
Trigger-Happy Baal Predator Pilot






Why are Sternguard good? Have you ever checked out their sprues? Amazing models.

Apart from that important reason, I feel their one of those units that you don't feel like spending the points on, so it takes you forever to try them out. Then, you proxy them in one day and they perform better than you'd expect. After that, it's hard to take them out of your list(s).
   
Made in us
Regular Dakkanaut





Arkansas

2shot bolter at 24in range is a waste? Even with out special ammo the mobility is nice. I never keep my stern together and they all have a set goal when deployed. And the storm bolter have a place. IRC this was an opinion not how can I cheese the world.

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Made in us
Decrepit Dakkanaut




Yes it is a waste, because the single 2+ shot will do more damage.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The problem with the stormbolter option is that you are literally better off buying two Tactical Marines in place of a Sternguard at that point. Coming in at 27 points a pop, it's just 1 point shy of 2 naked Tactical Marines.

Since tactical marines have a bolter each, they can fire the same amount of shots at the same range (2 bolters can fire 2 shots at 24") while having: twice the amount of shots at half range, get 1 more attack on the charge and 1 more wound.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut




Why would you pay points to loss the main benefit of sternguard. No one gives a crap about s4 ap5 shots these days.
   
Made in us
Locked in the Tower of Amareo




 ThirstySpaceMan wrote:
2shot bolter at 24in range is a waste? Even with out special ammo the mobility is nice. I never keep my stern together and they all have a set goal when deployed. And the storm bolter have a place. IRC this was an opinion not how can I cheese the world.


Yes, a 2 shot bolter at 24" is a waste. Because bolters without special ammo are terrible. If I could, I'd have zero bolters in my army. Just like I did in 5th.

This message was edited 2 times. Last update was at 2016/01/28 23:49:12


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Stormbolters used to be a significant boost over the regular bolter. Back in 3rd, when rapid firing, if you moved, you got one shot our to 12”. If you stood still, it was 2 out to 12”, or one shot out to max (24”) Back then the ability to always crank out 2 shots at 24”, on the move or standing still, was worth the points. Being able to do so and still assault afterwords was the cherry on top.

Now, the basic bolter is always 2 at 12” and one at 24”, regardless of movement. So from a firepower POV, you only have a slight edge in the long range bracket. Sternguard, with their 2 attacks base, might get a little more milage out of the ability to assault afterwards. But with the only CC toys for the squad on the sarge, they are not going to excel in combat. And if you are planning on going down that road, points could be better spent on other units.

If you could use special ammo through the stormbolter, it might be worth the points.

I’m normally pretty accepting with sub-par choices. There are very few things I’ll actively tell people never to do.

Stormbolter Sternguard are one of those things.

   
Made in gb
Road-Raging Blood Angel Biker





I agree about the stormbolter. Sternguard are taken for special ammo and combi-weapons. I don't understand why they would need an assault gun with inferior ammo when you are not really going to be assaulting with them.

An example of where a stormbolter works is say when equipped by a model that has a specialist melee weapon and you want a gun that you can fire and then still assault with (that has more range and shots than a bolt pistol). This is not really what you want to be doing with Sternguard.



This message was edited 1 time. Last update was at 2016/01/29 12:04:59


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