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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

'Urty syringes will be the problem as i don't have anything appropriate in my bitz box. I might try and make some from plastic tubing, which will mean transparent urty syringes.

Getting pumped by that idea, as they would therefore have a good chance to look better than the solid plastic ones.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Mutilatin' Mad Dok





Georgia

Oh, that would look amazing. If that's what you go with I'd definitely like to see some shots of it.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Nasty Nob





United States

I might like to add, if you are talking about adding IC's to nobz;

-A Painboy helps cement in the mind of your opponent "I absolutely need to destroy their transport and then drop a Str 8 pie plate on those guys"

-A Warboss with SnP takes away a noteable perk, among few, for running Nobz over Meganobz in the first place.

If you are going to add IC's to this unit to give it durability I feel the MFF or KFF cover their largest weakness and will also give any transport they are in a save.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Battlewagon Driver with Charged Engine





Hmmm... not sure larding up a unit of nobs with your precious HQs is your best choice, at least most of the time. If it becomes the bullet magnet, you've put a lot of points into a very fragile unit. A stripped down unit often forces a harder target priority choice on your opponent.

IMHO, The painboy is usually better spent on a big squad of boyz, so more models can benefit from the giant syringe of happiness.
   
Made in nl
Dakka Veteran





Netherlands

Another option might be to give them Snazzguns. 6 Flash Gitz with Mad dok is damned killy on both shooting and CC and quite durable. Of course it packs less of a punch in CC but the pro is that the opponent doesn't expect your Flash gitz to hit hard as he sees them as a pure shooting unit. Kunnin 'ey?

   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Brainstormin' dis.

First I find out I cant equip a painboy, except to give him a bike or a grot. So no 'eavy armour dok.
Second on reading he will di zoggin nuffin against a battlecannon blast or lascannon. The more I look at the painboy the more he screams 'biker'.

KFF mek on the other hand provides decent cover. However I have two meks, one with the Shokk attack gun, the other is planned build of a MANz mek with KFF. The latter is designed to support lootas giving them all 5++ and Slow and Purposeful.

A basic painboy can go anywhere though, like a vast mob of shootas, there is no reason he cant stick around and join the nobz on the turn they get stuck in.

I will still scratchbuild my dok though, the plastic tube urty syringes sound like interesting and I dont like how the painboy has a huge Freddy Kreuger Klaw yet has no option to take one. 'Urty syringes are rather weak.

Now so far I have seen no reason why I cant put a custom painboy on a pig, with or without another bike unit, just as with my current warboss, and have the best of both worlds.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Tough-as-Nails Ork Boy





London

Hi,
I've only used nobz 3 times and each time it was to good effect, but 3 times is not a huge amount of experience. I have run 5 of them, 2 with PK, 2 with big choppa and one with 2 slugga and choppa ina trukk with reinforced ram. All with 'ard armour. This is not so much the most efficient way to run them, but that is how I equipped the models.

I generally run 3 blobs of 29 slugga boyz (with nob + BP + PK) each with a painboy in my list as an ork horde detachment and take a separate CAD (810pts). These generally advance making use of what cover I can but they essentially act as ticking time bomb most armies can defuse to some extent but at the expense of ignoring the rest of my army.

The nobz I used as essentially support for which ever group look as if it might get stuck in one combat for too long. You know how useful that nob with PK is when you are getting stuck into combat. Well imagine another 2 x4 PK attacks, 2 x4 str 7 attacks and 5 str 5 attacks. The unequipped nob is usually positioned to take wounds if they ever come under fire. Which they never have as my opponent is trying to mop up 90 boyz with FnP. The small group of nobz don't seem as much of a threat so are often ignored. basically move them into a position to assault should one of your boyz squads get an assault off.

I've run them once with a squad of 'ard boyz in a truk (the boyz had a nob but only with big choppa. The ard boyz truk and nob truk race down one flank, the boyz providing blocked LoS or at least cover save to the nobz trruk. The boyz soak overwatch and nobz do the damage. This game they managed to take out a devastator squad followed by 70% of a full tac squad of tac squad.

As usual, they are inefficient and against tough lists they will likely die without achieving anything. But they can be useful, just hold them back until combat starts to turn the tide rather than use as a spear head. Equip as you see fit. If they are acting more independently try pairing up with a loan deffkopta, use the deffkopta to soak overwatch to preserve your nobz precious wounds.

This message was edited 3 times. Last update was at 2016/03/03 10:07:48


 
   
Made in us
Krazed Killa Kan






 Moolet wrote:
Hi,
I've only used nobz 3 times and each time it was to good effect, but 3 times is not a huge amount of experience. I have run 5 of them, 2 with PK, 2 with big choppa and one with 2 slugga and choppa ina trukk with reinforced ram. All with 'ard armour. This is not so much the most efficient way to run them, but that is how I equipped the models.

I generally run 3 blobs of 29 slugga boyz (with nob + BP + PK) each with a painboy in my list as an ork horde detachment and take a separate CAD (810pts). These generally advance making use of what cover I can but they essentially act as ticking time bomb most armies can defuse to some extent but at the expense of ignoring the rest of my army.

The nobz I used as essentially support for which ever group look as if it might get stuck in one combat for too long. You know how useful that nob with PK is when you are getting stuck into combat. Well imagine another 2 x4 PK attacks, 2 x4 str 7 attacks and 5 str 5 attacks. The unequipped mob is usually positioned to take sounds if they ever come under fire. Which they never have as my opponent is trying to mop up 90 boyz with FnP. The small group of nobz don't seem as much of a threat so are often ignored. basically move them into a position to assault should one of your boyz squads get an assault off.

I've run them once with a squad of 'ard boyz in a truk (the boyz had a nob but only with big choppa. The ard boyz truk and nob truk race down one wing, the boyz providing blocked LoS or at elast cover save to the nobz trruk. The boyz soak overwatch and nobz do the damage. This game they managed to take out a devastator squad followed by 70% of a full tac squad of tac squad.

As usual, they are inefficient and against tough lists they will likely die without achieving anything. But they can be useful, just hold them back until combat starts to turn the tide rather than use as a spear head. Equip as you see fit. If they are acting more independently try pairing up with a loan deffkopta, use the deffkopta to soak overwatch to preserve your nobz precious wounds.


Very much my view point on units like Nobz and Meganobz, that they are a hammer unit that is used to crush a battle but work best when they have something to hold the enemy in place (an anvil unit) like a boyz squad or bikers. Nobz can't really act like a deathstar unit (some might think they can still pull off 5th edition Nob Biker shenanigans but those days are long gone) so trying to brute force vs a melee star unit will result in just a lot of dead Nobz. Its also why I don't suggest anything less than 2 PKs in the unit because that's what Nobz are build for. Bringing one PK means you might as well have taken a Boyz or Warbiker unit with a PK Nob in it. Too many PKs means you might as well take MANz as they field PKs much cheaper than Nobz for some unexplained reason. If you want to go around and just punch bare knuckle then might as well take Flash Gitz as they punch just the same as a choppa nob (one less attack if the Nob also takes a slugga) but are packing some potentially face melting dakka in the form of their Snazzguns (far better than some dinky shoota or slugga).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Ok, a good case for 2 klaws.

lets total this up

Boss nob -big choppa, 'eavy = +9pts
Nob #2-klaw, waarghbanner, bosspole, 'eavy = +54pts
Nob #3 -klaw, kombiskorcha, 'eavy = +39pts
Nob #4 -kombiskorcha, 'eavy = +14pts
Nob #5 -'eavy = +4pts
Nob #6 -'eavy = +4pts

232pts

extras?

Dok -bike(cyboar) = +85pts
maybe a couple of grots for important saves

As most of the points is already spent maybe a couple more basic nobz = +44pts

My way around the bosspole dilemma is to model every one with a token bosspole, this way bossnob gets one and doesn't feel like he missed out. But the only real bosspole for the unit is the Waargh banner because every other pole looks like a grotpole compared to it. Super Kunnin'.

I cant wait to model this up now, trouble is my orks are in my other home in another town, and I am here offsite for two more weeks.
This is turning into a blog, but best kept as tactics for now while the unit composition evolves.

This message was edited 1 time. Last update was at 2016/03/03 10:34:47


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Tough-as-Nails Ork Boy





London

I think decide how you want to use them and then buy the gear.

The way I use them, the kombi skorchas are wasted points. Yeah great if you can deliver them as a spear head. But ultimately they will increase your charge range if you get them off or never be used as you are supporting a mob of boyz.

I believe the waagh banner acts as boss pole (cant remember to be honest I may be wrong).

You need a transport for them. Even if the trukk explodes you will likely loose nothing (6 str 4 hits, 3 wounds, 1.5 saved, random allocation means you're very unlikely one will die.).

If you are footslogging or using as a spearhead force then keep the skorchas as they are fun to use =)

Honestly I wouldn't give them a pain boy, you are starting to invest a lot of points that can be wiped off the board with a single str 8 pieplate. They will never be the deathstar unit other armies can provide so its best to not draw too much attention to them, make it a tough shot with perhaps a 4+ cover save if someone wants to take the trukk early on. This will deter most people when you present other ripe targets.

i.e. turn 1, move into a position to access most potential assaults but keep in cover, out of LoS if at all possible, but get into position. turn 2, work out where your assaults will take place and which one could use a bit of your nob lovin, get the trukk in position to assault next turn, preferably with a bit of cover if you can. Turn 3, move trukk into position and disembark for a short range assault. Then enjoy CC, position nob with nob PK or choopas in base to base to take the first wounds, the rest as if possible. I often ask my opponent who inevitably strikes first, if I can roll all my nob attacks before the boyz hit. It often makes combat quicker as the nobz often wipe out what ever they hit.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

The unit has to be made in a vacuum sorry, in order to plan how many orks and what goes on them.

Then I can make lists and decide if i want to include the nobz or not.

Also kombi skorchas are a good general choice. They are one shot, and if that shot doesn't help 'da plan', fire the shoota instead, or run. 20pt for a toolbox double heavy flamer attack is not bad IMHO, sometimes it might be exactly what you need, and through unfavourable positioning might be more worthwhile than a limited charge. How often in a game does the average flamer unit get to be in burny range. Usually only once or twice if you dont get bogged down in melee, I am a fan of kombi skorchas and if it weren't for the high points cost the the raw unit, I would be happy to buy more at 10pts each.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Tough-as-Nails Ork Boy





London

Hi sorry,
wasn't wanting to put you off kombi-scorch too much I was just trying to save you some points for a trukk =). Kombi-skorchas can perform great, (I had fun using 3 kombi skorchas on 2 raiders full of cabilites... ah I still hear the screams now) its just it really depends on what you are using them for. Ah, also reminds me of when I hid 2 in a mob of boyz (on mek and nob) and skorcha'ed a troup of harlequins. I've also found kombi skorchas a waste of points often and just wanted to share that with you =)

   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

The trukk can come in anytime, when building da horde, but the time to decide on kombi skorchas is when building da ork!

Thank you for your input. Skorchas *CAN* be a waste of points, but this is a nobz unit, wasting points is what they do.
20pts for their potential is worthwhile. Of course wasting points can go to extremes, i want a casual ork army, not a crippled ork army. That will take some work.

Thanks for the input anyway, if I go trukk then six nobz becomes a hard limit, I can then fit my warboss and the proposed painboy both gain Very Bulky from their boars/bikes but they all fit in! Now I have to work out whether I actually want to ever do that.

This message was edited 1 time. Last update was at 2016/03/03 12:51:28


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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