Experiment 626 wrote:
Kellevil wrote:
CrownAxe wrote:The problem with the handicap system is its too general. It doesn't account for the power of the specific list a person is using because that has a huge determining factor on how how broken any given army is.
For example a space marine army that is using Gladius to get free transports is already gets a couple hundred free points, giving them a 10% handicap is just giving them almost 200 pts (or denying weaker armies almost 200 pts) on top of their free tranports. But a player using a soft
SM list that is fluffy (like a list that is just a bunch of Assault Marines) would need perhaps an even stronger handicap to keep up with competitive lists of even the weak armies like
IG.
That has always been part of the game. It's one of the reasons that list building is fun.
But please note. In this handicap list we specifically remove the use of formations. I know that some people like them but honestly,
formations break the point system.
And isn't it the removal of a point system that has the
AoS community pulling their hair out? A unit value system is necessary to the game.
And please consider this; Without some kind of player created system that the community can agree to, there is no list that an Orc player can bring to play against an Eldar player without being totally certain of defeat. That leads to frustrated players. Frustrated players dont play. That equates to fewer games for everyone.
Because we as a community have to accept that
GW will not balance the codex's any time in the near future. There are daily threads on Dakka about
OP codex's. Well... what makes a codex
OP? Simply, the points cost. There is no such thing as a good or bad unit, just cheap or expensive ones. Because you wouldn't take a Leman Russ if it was 250 points. It would suck at that point value. But you would take squadrons of them if they were 75 points.
So the system has to be simple. We can't rewrite the codex's. But we can do a little to balance them IF we could a published set of balancing rules that people could refer to.
Formations on their own aren't that bad really, outside of a couple standouts such as the Skyhammer.
What's really killing the balance between the 7.5 codices vs. the rest of the game, is the Decurion/GSF/Hunter Cadre/etc... special Detachments, that are nothing but "formations + formations = even more 'free' bonuses/perks."
On it's own for example, there's nothing really
OP or hugely unbalancing about a Demi-Battle Company. There's a fairly decent 'tax' to pay of overall purely average units (3x Tactical Squads), that balance out the bonus of gaining Obsec + an additional set of Tactical Doctrines.
It's when the Gladius is used that Codex Marines becomes hugely obnoxious, because the 'free' transports effectively means you're now only paying 3-5pts/model per Marine!
Likewise, the few formations that Chaos now has, (mostly through Daemons), overall are pretty 'meh'. However, again, it's a Daemonic Incursion detachment that gets completely bonkers!
On the other hand, the three different Hellbrute formations are literally the one and only way to make use of an otherwise completely unusable unit!
Necron formations are overall quite fun. It's the additional buffs of the Decurion that make them all but unkillable.
Etc, etc...
A blanket ban on formations is pretty heavy handed & entirely unneeded. A restriction to the Decruion style detachments is definitely a good idea, as well as a restriction to the small handful of really busted formations. (*cough*Skyhammer*cough*).