Gunzhard wrote:Martel732 wrote:
Gunzhard wrote:Seriously? ...Blood Angels first turn assault, then Sweaping Advance through your entire army "Rhino-Rush" during 3rd edition was better.
People figured out to block the rhinos with their own vehicles.
It remained pretty solidly dominant... so much so that
GW had to revise the assault rules halfway through the edition haha. Even though I wasn't a huge rhino-rusher I remember feeling specifically targeted by the rules update.
Sirenbombing was far, far dirtier, as outside of Templars (only if they chose the right vow), Witch Hunters & Grey Knights, it was 100% impossible to target the Siren Lord.
Turn 2, boom, Daemonettes as far as they eye could see, who could then consolidate from combat to combat, and each one had Rending back in the days when it was godly. (6 to-hit = auto wound, no save & even S3 models could flip Land Raiders!!)
Seer Congress was simply unkillable, unless you had allied Grey Knights w/Psycannons. (since they ignored invulns back then)
Otherwise, enjoy watching your army bounce off that 60+ re-rolled 4++ unit, which in the meantime would Mind War the juicy stuff off the table, while the Wraitlords/War Walkers Starcannon'ed everything else.
BA's were "over powered" for maybe the first year and half/two years or so of 3rd. Once the likes of Trolldar (and later Kraftworlds), and eventually 3.5ed Chaos,
SW's & Tau showed up,
BA's were just 'decent'.