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I have also seen where, in an ancients game, after terrain is deployed, the commander may hold X units in reserve and place up to Y ambush markers on terrain in his zone. The reserved units are designated with a (concealed) position number corresponding to a marker. They may subsequently be revealed at that marker either during the controllers turn, or when revealed by enemy troops.
Of course, avoiding ambush spots can make the unit something of a squandered resource.
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