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Would you like to see Orks buffed to Eldar/SM/Tau/Necron level?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do you want to see Orks as powerful as the top tier Codexs
Yes, Orks need some love
No, Orks are powerful enough

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Made in us
Esteemed Veteran Space Marine







 jreilly89 wrote:
 ClassicCarraway wrote:
I voted YES simply because I want to see ALL armies at the Eldar/SM/Tau/Necron power level. That would bring balance without nerfing units, it would make for quicker games because casualty rates would be much higher for everybody, and everybody would be happier because there would be no "have-nots" because all armies would have those gross power builds.

40K is ultimately a power trip fantasy, why not give EVERYBODY a taste of game changing POWAH? I say crank it up to 11!


Something something "D weapons" something something "Gladius". Really, you really want them to crank out the power and give everyone OP crap?


Here's the thing, D weapons, formations with free rules, Super Heavies.....they aren't going anywhere. As much as everybody complains about these things, they are being used regularly by the vast majority of the player base and are here to stay. Wishing for a total rewrite that will eliminate those things is a waste of time, because any rewrite will make sure to include even more.

So that being said, what would be the point of nerfing an upper-tier army into uselessness so it matches other useless armies? Has that EVER helped the game in any significant way? Are Chaos Marine players happier now than in the 3.5 days? Simple truth, nobody likes to have their army nerfed, because it inevitably leads to units being made bad, which leads to units never seeing the field. If I was an Ork player again, I'd much prefer to have an army that is powerful with loads of different options and builds than the mono-build mediocrity it currently is. Having every army equally mediocre leads to an overall boring game and a bored community.
   
Made in ca
Elite Tyranid Warrior





Just make everything to the level of tau/eldar/SM/necrons and let the dice gods decide who wins.

Playing mismatched games just feels terrible sometimes. However, playing my SM against necrons i never feel like my army was screwed from the start, same with my tau.

3500 Imperium army

1250 Nidzilla

1000 Chaos army

1000 Drukhari Raiding Force  
   
Made in gb
Fixture of Dakka




Neither option is good. Orks need buffing but this stupid MAKE EVERYTHING MOAR OP stuff needs to stop.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut




As has been stated a few times, bringing everyone down to the level of the ork codex doesn't change the fact that the Ork codex is hot garbage. We have rules that literally make no sense, pieces of wargear which are redundant and we have units that are so subpar compared to other units in our codex that they never see the light of day, except in fluffy for fun games.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Fixture of Dakka





One more army at the same tier of potency would only be a good thing.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Dark Angels Librarian with Book of Secrets






SemperMortis wrote:
As has been stated a few times, bringing everyone down to the level of the ork codex doesn't change the fact that the Ork codex is hot garbage. We have rules that literally make no sense, pieces of wargear which are redundant and we have units that are so subpar compared to other units in our codex that they never see the light of day, except in fluffy for fun games.


Something something CSM and IG. Trust me, there are a handful of codices that are hot garbage right now.

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Made in us
Longtime Dakkanaut




 jreilly89 wrote:
SemperMortis wrote:
As has been stated a few times, bringing everyone down to the level of the ork codex doesn't change the fact that the Ork codex is hot garbage. We have rules that literally make no sense, pieces of wargear which are redundant and we have units that are so subpar compared to other units in our codex that they never see the light of day, except in fluffy for fun games.


Something something CSM and IG. Trust me, there are a handful of codices that are hot garbage right now.


Yup, but since I don't own those armies I wont comment on them. But overall I would like to see every army balanced out with each other and each one has lots of internal balance.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Battlewagon Driver with Charged Engine





 jreilly89 wrote:
SemperMortis wrote:
As has been stated a few times, bringing everyone down to the level of the ork codex doesn't change the fact that the Ork codex is hot garbage. We have rules that literally make no sense, pieces of wargear which are redundant and we have units that are so subpar compared to other units in our codex that they never see the light of day, except in fluffy for fun games.


Something something CSM and IG. Trust me, there are a handful of codices that are hot garbage right now.
Yep. And Orks aren't at the bottom of the bottom, imho. IG is tough because of all the pie plates, and DE likewise can give us trouble, but any of the bottom 7 are a good game for us.
   
Made in us
Fresh-Faced New User





I voted No for a few reasons, several stated above.

1. You have to stop the power creep. Once Orks get bumped the next thread will be Bring DE, BA, Tyranid to top tier power. The game loses appeal when it just depends who gets first turn to unload their bag of tricks on the other player.

2. The complaints about top tier armies usually focus around particular formations or units. Are there tons of threads about how the Eldar guardian formations are ridiculous, or are the problems wraithknights/warp spiders/jetbikes? Adding a single unit or rule to a competitive formation is really all Orks would need. Example: a green tide-esque formation that didn't require 200 boys that had outflank and/or could charge from reserve. Or just lowering the points on the Ork walker units.

and 3. get ready to explode DakkaDakka. Orks are fairly competitive at low points. From 500-1000 points, most Ork armies and more specifically green tide lists can cause a lot of problems with the number of models on the table.

In short, there are terrible mismatches that can table an Ork player in 2 turns, however, the question is would you like to see Orks become one of the armies doing the tabling?
   
Made in us
Longtime Dakkanaut




Just a quick comparison of Like to Like. Eldar (top tier #1 army) Orks (Bottom Tier, possibly dead last)

Anti-Tank Elites:

Eldar Fire Dragons. 22ppm
Ork TankBustas. 13ppm

They have the exact save WS, S, W,
Eldar have better BS, I, LD, and SV
Orks have better T, A.

Orks are equipped with a 24in Rokkit, S8 AP3.
Eldar are equipped with a 12in Melta, S8 AP1.

Orks have a 6+ armor to the Eldars 3+ armor
Orks have BS2 to Eldars 4
Orks have Initiative 2 to Eldars 5
Orks have LD 7 to Eldars 9
Orks have T4 to Eldars 3
Orks have 2A to Eldars 1A.

If you were given the opportunity to add a unit to your codex which would you prefer?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in nl
Longtime Dakkanaut






This vocalises my opinion on it.



Inactive, user. New profile might pop up in a while 
   
Made in us
Terminator with Assault Cannon





That's basically what I've been arguing for, OldZoggy:

Incomparables.
   
Made in us
Oozing Plague Marine Terminator





The issue in the game right now is that armies with GOOD stats, get special rules (run-shoot-run, ATSKNF, etc) with good shooting get twin linked and access to rerolls for everything. They hit 2/3 the time, and reroll those misses. Wow.

Orks have ****. We hit 1/3 the time. And in cc hit half the time. That's it.

Don't make that roll? That's all you get. Have fun beating yourself up.

This message was edited 1 time. Last update was at 2016/06/18 08:17:03


 
   
Made in il
Warplord Titan Princeps of Tzeentch






SemperMortis wrote:
Just a quick comparison of Like to Like. Eldar (top tier #1 army) Orks (Bottom Tier, possibly dead last)

Anti-Tank Elites:

Eldar Fire Dragons. 22ppm
Ork TankBustas. 13ppm

They have the exact save WS, S, W,
Eldar have better BS, I, LD, and SV
Orks have better T, A.

Orks are equipped with a 24in Rokkit, S8 AP3.
Eldar are equipped with a 12in Melta, S8 AP1.

Orks have a 6+ armor to the Eldars 3+ armor
Orks have BS2 to Eldars 4
Orks have Initiative 2 to Eldars 5
Orks have LD 7 to Eldars 9
Orks have T4 to Eldars 3
Orks have 2A to Eldars 1A.

If you were given the opportunity to add a unit to your codex which would you prefer?


Not a very good comparison, given that FD are outright bonkers at AT job and nothing SHOULD be that good, that cheap, even though you are right about TB not being great.

But yes, many ork units need to be buffed in order to be viable. the general ork special rules needs to be patched up as well. the codex as a whole needs a facelift.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Krazed Killa Kan






I want Orks to be stronger and for them to function properly with multiple build options. I don't want them to be so overwhelmingly powerful that they can mindlessly auto win against weaker codexes and require massive cheese to take down. Orks have usually been the fun army to play as and against so while I want it to be more fun to play Orks (and not feel like the NPC faction) I also want it to be fun for my opponent to play against Orks.

Fix Ork points cost, fix their durability, make it so melee Orks (Nobz) can actually win fights against other melee focused units, and fix mob rule so it doesn't feel like a punishment and becomes more like a benefit.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
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4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I think they are powerful enough. You need to play their strength. Mass infantry, firepower, speed. Stick to the mission objectives. Nothing else.

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Made in gb
Smokin' Skorcha Driver




London UK

 wuestenfux wrote:
I think they are powerful enough. You need to play their strength. Mass infantry, firepower, speed. Stick to the mission objectives. Nothing else.


Agreed but Orks really do fail in eternal war against most armies

This message was edited 1 time. Last update was at 2016/06/18 10:52:41


 
   
Made in us
Nasty Nob




Crescent City Fl..

One thing that comes to minds is are players building 7th edition Ork armies? Or just Ork armies.

I for one am not fully employing the 7th edition army building mechanics. I don't use allies or fortifications at all, which includes the ADL. I hardly even use a Super heavy.
I do enjoy aircraft and have loads of that but I'm guilty of being stuck in my ways and my win loss record, if I had ever kept one, would reflect that. Most losses are close games till the end when I loose or I smash up an army played by a player who doesn't really know their army very well or simply wasn't sure what I would do with against them.
In a way I fell I know strictly play for fun, meaning I don't even consider winning before a game but try me best to during the game. I equate it more to pro wrestling than playing a game now. I go in I cut my promo we have our ups and downs till the rides over and boom it's done one, two, three. a nearly scripted match. All that said I'm a little tired of being the jobber because of my codex. I could have done that by choice with any of the earlier codex.

But it is what it is.
Orks are the embodiment of war not the embodiment of victory.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in au
Liche Priest Hierophant







We don't need even more armies to be brought up to the "table opponents by turn 3"/"flood the board with obsec units and grav", we need those higher up armies to be brought down and the lower down armies to be buffed up to an acceptable mid point where everyone has an internally and externally balanced codex so that every army is on a level playing field even with their respective strengths and weaknesses. Also so that tabling happens with skill (or extremely good/poor rolling of dice at worst) rather than just who brought the most guns and rolled first turn.

Also the assault phase and shooting phase need to be balanced out. And certain unit types (vehicles mainly) need to get an overhaul to not have rules that make them worse for little gain.
   
Made in gb
Mighty Vampire Count






UK

All armies should roughly be equivalent.

Unless people like winning just because they are flavour of the month or 7.5 edition.

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Made in us
Nasty Nob




Crescent City Fl..

We don't need even more armies to be brought up to the "table opponents by turn 3"/"flood the board with obsec units and grav", we need those higher up armies to be brought down and the lower down

Making the othere armies more restrictive would help with that but would it create other problems?
If marines tac and assault squads had a starting size of 10 and one Tac squad was compulsory on all of their chapter foc's.
Or a points increase but I don't even know what the current Smace marine points costs are, they had been 150 roughly for a full tac squad before other options.
I keep thinking about Space Marines and Orks from second edition. 300 point tactical squads and orks were roughly 18 points each starting.
I keep going back to buffing the ork mobs by doubling their big shootas. where in 3rd the mob could simply buy three big shootas even at just 10 boys in the mob and the Nob could buy one as well. I think this makes up in a small way for the lack of killing power boys mobs actually have in close combat. I don't know if 3 rokkits should be a thing or not for boys mobs. but 6 big shootas will make a difference.
With Orks I lover my three to one advantage in bodies when mobs get stuk in. this was key (previously) to winning most combats while not having to literally rely on the Nobs. It's disheartening that a boys mob is just a pile of wounds to protect a nob. I'd like the boys to be a lot more meaningful.
While I don't expect or really think the old choppa rule needs to come back I do think there are other ways. Remove the 30 boys cap or just move it up to 40 or 50 models. Improve LD for Nobs even the old Mob up mechanic could help a tone. We'd give up a kill point but keep the warm bodies. Even some slight advantages give to choosing to use a grot mob above 10+1 models. Why not let the boys charge across them. and have the grots squished under foot in some way. Maybe they remove the -2 for assaulting through cover/terrain or can be removed/moved out of the way of a boys mob for assaulting. What ever the buff Orks get should be...Orky?

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Rough Rider with Boomstick






Rather than buff Orks, I'd prefer to debuff the most powerful codex's.

Bring everything down to the same level rather than buffing and contributing to the power creep. That would also have the advantage of helping out CSM and IG alongside the Orks, and make standard infantry far more relevant again (assuming the debuffs were done right of course.)

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in nl
Longtime Dakkanaut






There is an other option.

Making armies like tyranids and orks etc truly the opponents out of the fluff and giving all NPC races the "without numbers" special rule for everything they have.

Inactive, user. New profile might pop up in a while 
   
Made in us
Decrepit Dakkanaut




Honest questions to ANYONE voting no:
1. Do you actually think the current Ork codex has good internal balance?
2. Would the 7th edition codex even have a chance against 6th edition codices, before the supposed power creep?
Chances are these answers are "no".

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

YES! YES! YES!

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Krazed Killa Kan






Slayer-Fan123 wrote:
Honest questions to ANYONE voting no:
1. Do you actually think the current Ork codex has good internal balance?
2. Would the 7th edition codex even have a chance against 6th edition codices, before the supposed power creep?
Chances are these answers are "no".


I think the issue is the pole has basically either "leave as is" or "buff to 7.5 broken as gak level" options. If there was an option for fixing the codex's core issues but not to 7.5 power levels then that would probably get most of the no's and probably some of the yes votes.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Fixture of Dakka




Slayer-Fan123 wrote:
Honest questions to ANYONE voting no:
1. Do you actually think the current Ork codex has good internal balance?
2. Would the 7th edition codex even have a chance against 6th edition codices, before the supposed power creep?
Chances are these answers are "no".

1. No.
2. Yes. Varies a bit depending on the codex though.

Question for you: Do you think codexes like Eldar being miles above everyone else with their cheese builds is a good thing?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
RogueSangre





The Cockatrice Malediction

I voted no. CSM and DE need opponents for their games of Shelfhammer 40,000.
   
Made in de
Painting Within the Lines






Germany

I just started playing the game in January, so I can t say anything about 6th ed. But I must say my Orks are fun - in building and painting. But playing them frustrates me more and more. Even when the guys I play against slow down to make me feel a bit more comfortable, Orks need some love. So I say yes, they need a push! I mean they are Orks! They should be fearless and feel no paint whatsoever. And maybe the ppm should be a bit more balaced.

I AM NUMBER ELEVEN!!! It's like being first, but two times, right?!  
   
Made in us
Trigger-Happy Baal Predator Pilot






Orks don't need buffed...they need to be Un-Nerfed.

Make the Mork/Gorkanaut superheavy and fix their moral issues...totally acceptable codex.
   
 
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