Switch Theme:

Space Marine Chain of Command  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Deadshot wrote:
Spetulhu wrote:
locarno24 wrote:
Experience counts too. If you have a veteran who has alot of say ice world combat experience, a Sgt who has less, the Sgt would be wise to use the skills the veteran has.


Agreed. But the sergeant would still command. One of the most important skills a junior officer can learn is how to take advantage of the fact he has a more experienced subordinate without basically surrendering his authority; it's a classic trope for navy midshipmen, army 2nd lieutenants and so on in books, films - and real life...


As they say, there's nothing more dangerous than a fresh 2nd Lt with a map and compass. :-)

As for the marines they're IMO more like SpecOps than regular army. People have ranks because ranks are required, but it's much looser than in a normal regiment. Before battle they probably try to get input from everyone with applicable experience. Can the TechMarine get range for their artillery, can the Librarian handle enemy sorcerers, does some Veteran Brother have experience fighting these opponents? In battle they'll normally follow the orders of their commander, but being flexible a veteran or sarge might see something worth exploiting and call it in to the commander who then has to approve the action and change his plan if it looks like a good idea.



Or the Captain might have a plan of action but a sudden new development means the lower rank doesn't have time to ask permission and must act and suffer the consequences. Or the Captain might be making a fatal mistake and prompt disobediance


If entire plan goes to gak and back. Then individual squads can act on own best situation to achive objective.
Unlike guard they will not fall apart if lose contact with HQ

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
Forum Index » 40K Background
Go to: