thekyle1231 wrote:
Ooh I havent thought about that... I like the idea of "gets hot." That flows well in game.
My problem is, stim pack (in sc2) can never kill units, I dont like the idea of stiming and losing models, but it is a very good solution otherwise.
And I agree, the reason we came up with the at the resolution of assault, or "initiative 0" was to let the stimmed fellows get the negative consequences. So a whole squad of 10 at a net 100
HP less, with 1 sitmming, that is enough
HP for 1 or 2 guys if concentrated, and means incoming damage might be a bit more lethal if it did 36 out of 45 damage, because you only have 35 left, something you would have survived, you now die to.