Commissar Benny wrote:Mimicking what many others have pointed out already,
IG have numerous weaknesses. Which is why you see so many
IG players like myself constantly complaining about our codex and why you'll rarely if ever see us going anywhere in tournaments. We have absolutely nothing to deal with close combat. Rough riders are a joke. Ogryn are mediocre in melee, 33% more expensive in points than they should be, only 1/3 of their loadouts is counter assault which just so happens to be the most expensive loadout, have a high armor save & no feel no pain despite being one of the few units in the entire setting that should definitely have it. Blob squads with a priest work better as a tarpit for the enemy than actually kill anything. Yarrick's melee is mediocre and he is severely overpriced.
IG has no mobility. They only have a few options. Take a taurox/chimera/valkyrie with vets inside and watch them die horribly they moment they disembark to secure objective. March infantry behind slab shield ogryn which is laughable at best. Deepstrike stormtroopers and watch them die horribly shortly after they arrive.
Take a skyhammer formation and win the game turn one.
IG in a nutshell:
Great range
Mediocre accuracy
Mediocre moral
Abysmal melee
Abysmal mobility
Army specific ability (Orders) mediocre and can be completely negated if officer/commander dies.
Have an exalt for summing everything up.
OP, if you are still reading then take note because Commissar Benny has just summed the entire Guard codex up for you (baring the obscenely bad overpricing).
Now, getting back on topic, as someone else mentioned Cacharadon Chapter Tactics are utterly brutal versus Guard, and as I can personally attest to, very hard for us to counter when run with a dedicated fat moving assault army. Throw in the aforementioned Invisible Linebreaker and you have an
IG players worst nightmare.