Moving into Grav range while playing against a Scouting Gladius. I was playing Eldar w/ Scatterbikes & 1 WK allied with a GK NFS with 2 DKs. Vangaurd deployment, Nightfight and I went first. I was over confident that I could pop at least half the Rhinos and kill the Marines inside, limiting the amount of Grav fire I'd get hit with. He had 6 units with Grav cannons and since he scouted to the center line of the board, he didn't need to move to fire. I only killed 1 Rhino and put a hull point each on 2 others. On his turn, 2 Drop Pods came down behind me (risky for him, but it worked). He killed both DKs, 2 units of bikes and took half the wounds off my WK. After a repeat of my turn 1 lack of success on turn 2, I conceded. I never should have moved within 24" of any of the Rhinos, especially with the DKs even if it meant not getting any shots with them. Should have just sat back for a turn popping Rhinos and making him move and dealing with the Pods as they came. -
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