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Made in ru
!!Goffik Rocker!!






Daemonettes don't have opentopped transports, nades and can't charge after running.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 koooaei wrote:
Daemonettes don't have opentopped transports, nades and can't charge after running.

None of that matters when the unit dies so easily, especially when that shiny open-topped transport blows up and kills half the unit it is supposed to be protecting.
20 'Nettes foot slogging will reach combat just as easily as a decked out Harlie Troupe in a Starweaver. Both units will cost the same (including the Transport cost) but the 'Nettes will have much more attacks and won't by supported by similarly weak units, allowing them to be ok if they don't pull their weigh. Each casualty will not hurt as much

Whether you agree or not, my point is that there is value in comparing units from completely different armies to assess their overall worth.

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This message was edited 1 time. Last update was at 2016/09/30 14:52:18


   
Made in us
Nurgle Chosen Marine on a Palanquin






I think tetrad v tetrad would be a very carefully played game, and highly rely on the psychic phase. Thus making a very luck based game. Most likely all the daemons would be flying constantly as well lol, so it might be pretty boring. Flying around shrieking other daemons.

My ordnance tyrant list is it's own worst nightmare. Whoever got first turn, assuming some decent hits with earthshakers, would mutilate the other player, hands down. S8+ ap3 barrage is the bane of my list. It would annihilate the artillery no problem. Luckily, blast weaponry isn't the meta right now, hell, it isn't even the casual play it seems, so my 8 earthshakers, 9 rapier lasers, 4 thudd guns, 4 quad cannons, and 2 wyverns are all safe from turn 1 annihilation.

Using the tetrad, I've played against a few similar lists, but never an identical one. I played against a KoS and 3 Daemon prince + CSM list with a bunch of psychic tricks. As well as I think 2 instances of playing other tetrads, both with something different than a tallyband and furies. The games never seemed to run their full length, The nature of the armies is that they rely so heavily on the daemon princes, that once one or two die, its as good as over. Against the KoS list, I had some heavy summoning going on as well, my herald turned into a D thirster and that is when the game was called.

I don't think I have ever faced Space wolves as Space wolves. I can't imagine it being all too exciting though. I have faced a drop pod assault army with my own drop pod assault army. Turn one really helps decide those games.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Gwarsh41, you and I have pretty similar Tetrad + Tallyband lists and I like to think we have the same level of rules knowledge. A Game between our Tetrads would be as close as it gets to playing ourselves respectively.
Although I do think there are some tactics that each of us would go for that the other might not.

This message was edited 1 time. Last update was at 2016/09/30 15:45:55


   
Made in us
Longtime Dakkanaut






I'd double out my broadsides and pop my fire warriors with ease and ignore the riptides.

Once my list losses it's one to two squads of fire warriors with fireblades and my broadsides most it's teeth are gone and I'm left with fire support.
   
 
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