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Would you prefer a AoS style to hit and to wound system?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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AoS combat system in 40k
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Made in us
Missionary On A Mission



Eastern VA

Fixed to-hit, maybe I could live with, though I'd prefer a WS/BS versus Evasion system. Fixed to-wound, no way. Even ignoring vehicles, it makes no sense that a lasgun should be equally likely to damage a Gretchin, an Eldar Guardian, a Space Marine and a Tyrannofex. The Rend and Damage stats, however, could stand to be brought into 40k. Having armor save penalties rather than all-or-nothing AP would make some units a lot more viable. Single hits causing multiple wounds or hull points could make single-shot weapons interesting again.

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jade_angel wrote:
Single hits causing multiple wounds or hull points could make single-shot weapons interesting again.


I can see this, actually. After all, we already have the example of the Vindicare (one of his special strikes can actually deal d3 wounds). But I would make it something incredibly rare, like only for Vindicare and the Tank that believes is a Vindicare, the Leman Russ Vanquisher.

This message was edited 2 times. Last update was at 2016/10/04 12:11:18


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jade_angel wrote:
Fixed to-hit, maybe I could live with, though I'd prefer a WS/BS versus Evasion system. Fixed to-wound, no way. Even ignoring vehicles, it makes no sense that a lasgun should be equally likely to damage a Gretchin, an Eldar Guardian, a Space Marine and a Tyrannofex. The Rend and Damage stats, however, could stand to be brought into 40k. Having armor save penalties rather than all-or-nothing AP would make some units a lot more viable. Single hits causing multiple wounds or hull points could make single-shot weapons interesting again.


Fixed to wound is only a thing if you ignore abilities to lessen the chance to be wounded that are a possibility in the system. Combine that with there being no "rolls of one to save automatically fail" and things with a rend characteristic of "-" suddenly cannot wound a unit due to 1+ saves being a legitimate thing.

   
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Eastern VA

Lythrandire Biehrellian wrote:
jade_angel wrote:
Fixed to-hit, maybe I could live with, though I'd prefer a WS/BS versus Evasion system. Fixed to-wound, no way. Even ignoring vehicles, it makes no sense that a lasgun should be equally likely to damage a Gretchin, an Eldar Guardian, a Space Marine and a Tyrannofex. The Rend and Damage stats, however, could stand to be brought into 40k. Having armor save penalties rather than all-or-nothing AP would make some units a lot more viable. Single hits causing multiple wounds or hull points could make single-shot weapons interesting again.


Fixed to wound is only a thing if you ignore abilities to lessen the chance to be wounded that are a possibility in the system. Combine that with there being no "rolls of one to save automatically fail" and things with a rend characteristic of "-" suddenly cannot wound a unit due to 1+ saves being a legitimate thing.


I suppose that is one way around it, though it ends up with the massive proliferation of one-shot special rules (that exist on one unit but few if any others) that exists in Age of Sigmar, which I'm not convinced I like. I won't reject the idea out of hand, though: it probably wouldn't be any more unbalanced than the current system.

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Bodt

No. The current 40k system, in theory, is what it needs to be. BS should just be replaced with a "hits on" since that is what it basically is anyway, and the WS skill chart needs a major rework, but other than that it's fine. I think things like the WS chart are necessary to have for characters like Deathleaper and Lelith who are frail and die to a solid hit, but their defense is that they're really hard to hit.

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Gathering the Informations.

tneva82 wrote:
 Kanluwen wrote:
tneva82 wrote:
 MechaEmperor7000 wrote:
3.) Invuls come before Armor Saves (technically Fantasy Ward saves came after but it seems kinda weird that the magic field is in your armor rather than outside it, so it would make more logical sense that the Invul comes first).


You mean you could have both at the same time? Not sure we need IC's etc being buffed even more...And if you roll both it doesn't really matter order so if you really would want doubt anybody would object you rolling them in different order anyway.

As for question...Nope. Not at all. Sorry but no matter how you look at it lasgun shouldn't be able to destroy land raider never mind emperor class titan like they could in AOS styled system. Doubt you are going to stop M1A2 abrams with '44 colt either!

Fun fact:
AoS actually has rules in place to better represent small arms v. tanks than 40k does with Armor Penetration.

Many monsters have rules that allow them to effectively ignore or reduce to the point of ignoring items with certain Rend characteristics.


With AOS rules you could kill emperor class titan(you know? The one land raider would be no match even on a lucky day...) be killed by hordes of lasguns and nothing else.

No it doesn't.

Not if the Emperor class Titan has a modifier allowing it to ignore weapons of Rend "-".


Automatically Appended Next Post:
jade_angel wrote:
Fixed to-hit, maybe I could live with, though I'd prefer a WS/BS versus Evasion system. Fixed to-wound, no way. Even ignoring vehicles, it makes no sense that a lasgun should be equally likely to damage a Gretchin, an Eldar Guardian, a Space Marine and a Tyrannofex.

The thing is you have to remember that some of those units would likely have special rules.
Gretchin would likely have something to do with the number of models in the unit modifying their save characteristics or more difficult to hit, Guardians would likely have something to do with being less easy to hit when they're in cover or benefits to being able to move quicker and keep themselves exposed for less time, Space Marines and Tyrannofex would likely have an ability to ignore/mitigate wounds of a certain Rend value.

The Rend and Damage stats, however, could stand to be brought into 40k. Having armor save penalties rather than all-or-nothing AP would make some units a lot more viable.

Big fan of Rend values for this reason.
Single hits causing multiple wounds or hull points could make single-shot weapons interesting again.

This is something I've been arguing that Armourbane and Fleshbane should have.

This message was edited 1 time. Last update was at 2016/10/04 15:39:08


 
   
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 KharnsRightHand wrote:
No. The current 40k system, in theory, is what it needs to be. BS should just be replaced with a "hits on" since that is what it basically is anyway, and the WS skill chart needs a major rework, but other than that it's fine. I think things like the WS chart are necessary to have for characters like Deathleaper and Lelith who are frail and die to a solid hit, but their defense is that they're really hard to hit.


BS reduces scatter. It works fine as it is.

Totally agree on WS.

This message was edited 1 time. Last update was at 2016/10/04 17:27:12


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