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[POLL] How many "custom rules" do you actually utilise when playing 40K?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
How "unofficial" 40K do you actually play?
All rules "to the letter". (RAW)
"To the letter" but use "spirit of the game" as a guideline when in doubt. (RAI)
ITC/ETC/CommunityComp or other widespread modification of official rules.
Some minor houserules (e.g. redraw unachievable Maelstrom missions; pick warlord traits etc..)
As above and/or minor point tweaks, FOC restrictions but with official units/stats only (e.g no LOW units under 2000pts, 1-per-3 scatterbikes etc)
Some custom statlines/major point tweaks, heavy FOC restrictions (e.g. no LOW or flyers, some larger point tweaks, pre FAQ attacks increase on Dreadnoughts, etc)
Some self-designed units and or rules but nothing to extreme.
Custom units/rules that are core to your army or whole Fan-dexes.
So many core rules/units changes that it is basically "Myhammer 40K".
Ruleset totally reinvented from scratch.
[bonus option] Still playing one of the old editions.

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Made in ca
Ground Crew




Vernon, BC

Commissars execute the nearest model instead of rolling on the chart.

It is assumed that you can see through all ruins (the ones we own have lots of holes and chunks that have been blown apart, however buildings and fortifications still block LoS normally)

Move Through Cover lets you move your normal movement instead of rolling 3D6. It's just silly when a carnifex can only go 2" because there is a fence in the way.

Certain units are limited to 1 unless you inform your opponent beforehand, in which case you tell them how many you are bringing.
   
Made in si
Foxy Wildborne







nou wrote:

As for myself: I play "Myhammer" almost exclusively and the list of customisations include custom mission format and objectives; custom warlord traits tables; custom psychic disciplines; many core rule changes including run distances, terrain influence and AP/rend mechanics; many custom rules or rules adapted from previous editions; statline changes, point cost adjustments, custom units and FOC/formations. It is a constatly evolving process of refinement/customization over about 100 games played to date. It is still strongly anchored in official rules/dexes/statlines and utilizes post 3.5ed core concepts, so it is not "reinvented from scratch" and strenghts/weaknesses/purposes of units (and main bulk of statlines) are preserved, but is far, far from RAW.


Similar for me. Link in sig. I also have suppression and reactions.
   
 
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