Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/01/26 13:43:56
Subject: Edit: (Why I gave up) Fighting Palp Defenders.
|
 |
Fixture of Dakka
Bathing in elitist French expats fumes
|
So I played three games against Palp Defenders last night. First I tried to go for the Lambda Shuttle, which promptly fell to sustained fire. But then the dice turned cold and I was unable to touch the Defenders.
My friend then suggested that I ignore the Shuttle and brute force my way through one of his Defenders. He said that in 2 turns, I ought to chew through one of them, mathematically. So we tried that. I argued that since he keeps them in tandem, I'm never fighting a single Defender, but we tried. To reliably inflict 2 damage per turn, I needed to pour at least 8 damage into a single ship, while he averaged 6 or 7 damage per turn.
He argued that those were just fluky dice, that it was so impossible that it was almost guaranteed not to happen like that again. So we reset, and the exact same thing happened again. Automatically Appended Next Post: Needless to say, I'm going full TLT spam this Saturday.
|
This message was edited 1 time. Last update was at 2017/01/26 13:50:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/29 15:02:53
Subject: Edit: (Why I gave up) Fighting Palp Defenders.
|
 |
Fixture of Dakka
Bathing in elitist French expats fumes
|
Final entry, I promise.
So the tournament happened. They were expecting 6 people, and we were 15. I was dead set on bringing 4 TLTs, but I'd printed my Asajj-Dengar list just in case. As we were coming up the stairs, I just thought "feth it", I want to have fun.
I was paired against Palp Defenders in my second game... and bested triple Defenders at the top table. I won with an MoV of 723, never lost a ship.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 17:43:23
Subject: Edit: (Why I gave up) Fighting Palp Defenders.
|
 |
Jealous that Horus is Warmaster
Boston
|
Congrats!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/30 04:25:19
Subject: Edit: (Why I gave up) Fighting Palp Defenders.
|
 |
Proud Triarch Praetorian
|
Next topic: Fighting Asajj-Dengar
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/30 05:07:07
Subject: Edit: (Why I gave up) Fighting Palp Defenders.
|
 |
Jealous that Horus is Warmaster
Boston
|
For what it's worth, triple Defender (Vessery with swarm lead, Ryad with PTL and Delta, all with x7) seems to be the new hotness... it won the CT regionals and there were a few of them, while I was the only one running Palpatine Defenders (Commonwealth).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/30 11:23:03
Subject: Edit: (Why I gave up) Fighting Palp Defenders.
|
 |
Fixture of Dakka
Bathing in elitist French expats fumes
|
The player I fought was very skittish, he was leary of letting any damage through so he would always focus/evade or barrel roll into range 3... which obviously didn't leave him too many chances to put the hurt on me. Swarm Leader is a good idea in theory, but it implies that 1)your ships are probably going to take return fire and 2)you remove one of their defensive layers. In my particular case it didn't matter much, however, because I would always shoot first, so I had stripped his tokens by then.
I'll say this against Scum. Zuckuss may be a tad overpowered for a single point crew.
|
|
|
 |
 |
|