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Made in us
Decrepit Dakkanaut






Springfield, VA

 King Amroth wrote:
The glancing was not this match nor was it even close, i regularly play 2.5k and often closer to 4k. Any time the havoc were able to do that it was a 10 man squad.
More importantly what firing lol i mean it happens ofcourse but generally only the turn they disembark before that everyone ive seen who sticks a close combat unit into a spartan just flys it as fast down the table to wherever it needs to be.
That particular match i was lucky and the praetor was less than stellar i beleive, there was also no chainfists/powerfists. What would be the point when im on the whole only 1 wound? The tyrants however get to ignore how many wounds the butchers have and the fnp. and to be honest it wouldnt have mattered if they had killed the unit although the banner helped with the ones that did to keep the butchers in combat.
The herald and command squads charge was backed up by hitting on threes even if they werent ws5 the herald lets me reroll 1s to hit and the forgelord lets me make them toughness 3 at that point im just trying to outdice them in numbers.
It was about what i expected to be honest, it could have been a loss maybe even should have been but with almost everyone except the praetor attacking at i1 and killing on a failed 4++ it makes thing a little more even.


Perhaps a bit.

The point is, if you can't stop a spartan, a unit of the enemy's choice is eating 48 AP2 attacks that reroll to hit and include tons of chainfist attacks. If your enemy wants it dead, he points the spartan at it, makes some vrooming noises, and it is dead.

So at least in my meta, you have to stop the spartan or you can count on your most important thing, whether it is an Ordinatus engine or a paticularly stubborn single tac marine, will be deleted with little to do about it.

This message was edited 1 time. Last update was at 2016/12/20 03:25:21


 
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Honestly i ignored that spartan untill it was the only thing on the field except the combat, 18 krak missiles into 1 unit 2 into another and 5 lascanons mopped up the rest of the army from the very back of my deployment zone.


Automatically Appended Next Post:
Oh i agree with you about spartans being excellent battle taxis but my meta does not lack for varied and powerful ranged support.

This message was edited 1 time. Last update was at 2016/12/20 03:27:16


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 King Amroth wrote:
Honestly i ignored that spartan untill it was the only thing on the field except the combat, 18 krak missiles into 1 unit 2 into another and 5 lascanons mopped up the rest of the army from the very back of my deployment zone.


Yeah, the players here don't care about the other stuff. You're like "yeah I killed your tac squads" And they're like "cool, I killed your Ordinatus"
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Ordinatus is a LOW?
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 King Amroth wrote:
Honestly i ignored that spartan untill it was the only thing on the field except the combat, 18 krak missiles into 1 unit 2 into another and 5 lascanons mopped up the rest of the army from the very back of my deployment zone.


Automatically Appended Next Post:
Oh i agree with you about spartans being excellent battle taxis but my meta does not lack for varied and powerful ranged support.


Mine doesn't either - I run three Ordinatus engines. But if we can't stop the spartan, I can write one off wholesale. We had better stop the Spartan.


Automatically Appended Next Post:
 King Amroth wrote:
Ordinatus is a LOW?


yes

This message was edited 1 time. Last update was at 2016/12/20 03:28:17


 
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Ahh the price of failure, i run almot all infantry pretty much all of the time. not a big fan of tanks tbh.
The only LOW ive ever used is perty, hes helped kill a spartan too actually, deepstrike with 10 tyrants and a siege breaker in to the far side of the opponents deployment zone on turn 1.



Automatically Appended Next Post:
Although mostly they just destroy vehicle squadrons or the odd superheavy tank/walker.

This message was edited 1 time. Last update was at 2016/12/20 03:32:29


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 King Amroth wrote:
Ahh the price of failure, i run almot all infantry pretty much all of the time. not a big fan of tanks tbh.
The only LOW ive ever used is perty, hes helped kill a spartan too actually, deepstrike with 10 tyrants and a siege breaker in to the far side of the opponents deployment zone on turn 1.


Yeah, if you can get around the flare shields krak missiles are okay I guess. XD And Ordinatus Engines are fantastic; most of the time we can immobilize or kill the Spartan. But now and again the dice gods are evil and it gets to us.

This message was edited 1 time. Last update was at 2016/12/20 03:33:08


 
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

To be honest just give tank hunter to everything you can or make sure your sorted with sunder and you can have specific units like my las havocs whos job it is just to kill the spartans.
Ive had trouble when a friend ran 2 but we also drew the deployment where your on the 4 foot sides of a 6x4 lol


Automatically Appended Next Post:
I dont know the solar auxilia list as well as i would like, we have one in our meta but im pretty sure i havent played it. I love my imperial militia though.

This message was edited 1 time. Last update was at 2016/12/20 03:36:12


 
   
Made in us
Moustache-twirling Princeps





PDX

I do love hearing how easy Spartans are to kill, given they are notoriously tough and considered one of the go-to transports in 30k. Normally people allocate a Kraken Lighting to their list just to kill them, because they are such a terror if they get what they are transporting where it needs to go.

10 Lascannons against a Flare Shield Spartan is maybe a glance or two. Tops. Not exactly a scary prospect to the Spartan player. Unless you nab a side shot, but that is on them for deploying foolishly (or unlucky).

The CMLs can't even hurt it from the front because they are S7 thanks to the Flare Shield. So, your whole list would struggle immensely to stop even just one Spartan that, when it delivers something like Red Butchers, is going to ruin your whole day.

On top of that, a single squadron of Quad Launchers with Phosphex - a very common sight in 30k now - will eat up that Iron Havocs unit. Tanks are pretty darn important in 30k, as a buffer between your dudes and the nasty is coming their way.

And Solar Auxilia would probably give you fits, because it is rocking loads of moderate cost armor with Flare Shields and Demolisher cannons and Lascannons. Trying to stop three or four Dracosans won't be fun. You are glancing them on 6's with CMLs and you got to hope those Lascannons can take them out quickly, but with 5HP, it won't be easy. And you can easily squeeze in four of those suckers and a super-heavy into 2500pt. Easily! SA strike me as a very underrated faction.

   
Made in us
Regular Dakkanaut




Not sure if this has been mentioned, but null deploy is not allowed by the Age of Darkness victory conditions.
   
Made in us
Moustache-twirling Princeps





PDX

HandofMars wrote:
Not sure if this has been mentioned, but null deploy is not allowed by the Age of Darkness victory conditions.


Talking about this:
"If at the end of the Game Turn, unless specified by the mission, a side has no models on the table, their opponent has won."


Because that says Game Turn. As Perty allows all units to roll for Reserves on turn 1, he should wind up with at least a few units on the table, meaning that unless the opponent wipes him out 100% before the end of that game turn (unlikely), they won't auto-lose.

However, it does not at all prohibit Null Deployment as a tactic. It just punishes people who reserve everything and don't have anything come in until Game Turn 2.

   
Made in ca
Longtime Dakkanaut





Canada

I noticed the way that the Logos' rules are written that they give Perturabos attacks Tankhunter, but do not actually give him the Tankhunter USR, so RAW he does not pass it on to his squad.

Still not a big issue. I was also re-noodling this list with all Terminators, bc deepstriking terminators all over the board from T1 also seems like a decent strategy.

Anyone have tips on that playstyle? Thinking MSU might be decent, it's a huge PPM difference between a 5 and 10 man unit of terminators.

I was thinking a mix of Cataphractii kitted for shooting (Reaper cannon, combis, combination of Pfists and single LCs) and then Tartaros kitted for CC (pairs of LCs, etc).

If I went that direction should I bother with the Terminator Command Squad or just take more termi-troops?

 
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Yea unfortunatly he cant pass it on my best bet would be a siege breaker joining him and a tyrant squad if you go in that direction. The command squads only real benefit to perty is ws5. The banner makes them fearless but so does perty.
Ive got one that i run with a legion herald however and they do quite well, not termie armour however.
   
 
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