Marmatag wrote:I stopped reading at "Gate sucks," wow. Ally in marines. bring Tigurius, Grav-cents /w 3xTWBoltguns, gate all over the map with your invisible, 18 rending twin linked shots and 15 grav dice with rerollable wounds, wrapped in a package of 2+ saves with 2 wounds.
and then you scatter 12 inches onto an enemy and you lose a turn with your death star, or god forbid get deleted. Sure with gate you can't be locked down in
CC, but also keep in mind it's easy to counter deep strike in general if your opponent is smart and deploys in such a way that you jumping forward will result in a mishap. Also, you're ignoring the fact that cent star is shooty. Grey knights aren't. You need to get close enough to your opponent where you can charge the proceeding turn, or you'll be kited for days. This is why gate sucks, it's got the same problem as deep strike for grey knights. If your a cent star you can jump 2 feet away from your opponent and be fine, but with knights you have to go in close and dangerous.