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Made in gb
Longtime Dakkanaut





Outer Space, Apparently

Melissia wrote:Meanwhile, Orks build ramshackle buildings everywhere, and Eldar either hide their webway gates or fortify around them during times of war depending on the craftworld in question.


Out of interest, where can I find information saying that Orks have set up FOBS in the past that are capable of supporting and rallying their infantry and vehicles?

Large scale Tellyportas delivered by Roks are all that I'm aware of in regular lore.

War Kitten wrote:I may have missed it, but have we gotten a potential release date for this yet?


Nope, still just 2017.

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Consigned to the Grim Darkness





USA

 General Annoyance wrote:
Out of interest, where can I find information saying that Orks have set up FOBS in the past that are capable of supporting and rallying their infantry and vehicles?
Orks don't have anything standardized enough to call a "forward operating base" to begin with. However, their Meks go anywhere the green tide goes, and they work on the vehicles and build more as the horde grows, even as the horde continues moving. That necessitates the ability to set up quick bases for the purpose, usually set up by grots and mekboyz.

The closest I can think of off the top of my head is Deff Skwadron, which showed an Ork frontline camp where a fighta-bomma squadron and some bike squads were based (the titular Deff Skwadron).

This message was edited 2 times. Last update was at 2017/02/20 19:51:31


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

I can see a Big Mek or a bunch of Meks setting up their workshop close to the frontlines to keep as close to the fighting as possible. Thank you for clarifying.

It makes base building (for the Orks at least) potentially plausible, although I still think the mechanic is very aged and worn out.

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
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USA

The game mechanic can be done right. See: Supreme Commander as an example of this. But the thing is, it needs to be a key part of the gameplay, and not just thrown in because tradition demands it (like in DoW1).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

Point taken on Supreme Commander.

From the very little information that has been divulged on DOW3's base building, it doesn't look like they've done anything to breathe new life into it. I still think they should have gone down the Ground Control route, which would be far more lore friendly as well as a breath of fresh air mechanically.

Hell, even making DOW like Wargame would be better; a Wargame mechanic styled 40k RTS would make a proper apocalypse scale 40k game possible.

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Executing Exarch




Either of those options would work.

But I'm glad they're shifting away from the DoW2 model. I don't like the way that game handled things.



Automatically Appended Next Post:
Eumerin wrote:

Taldeer threatens rebellion in the video. While we don't know the circumstances, that's an unusual move for an Eldar.


Correction. While the prophecy at the beginning of the video is supposed to be from Taldeer, the official website claims that Macha is the one leading the Eldar in the video.

Makes sense given that the last time we saw Taldeer was as a soulstone in the Eldar DoW2: Retribution campaign. I suppose it's possible that she still makes an appearance of sorts in DoW3's story, assuming that the Eldar were able to recover her soulstone during the Retribution campaign.

This message was edited 1 time. Last update was at 2017/02/21 04:59:07


 
   
Made in us
Beautiful and Deadly Keeper of Secrets







Makes sense given that the last time we saw Taldeer was as a soulstone in the Eldar DoW2: Retribution campaign. I suppose it's possible that she still makes an appearance of sorts in DoW3's story, assuming that the Eldar were able to recover her soulstone during the Retribution campaign.


She's in the Wraithknight with Rohnan.

But yes it seems several things were picked from Retributions canon, Taldeers soulstone was recovered, Gabriel survived.. I wonder if Da Kaptain got his fancy cap.
   
Made in us
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USA




Game info on the "pay more" editions:



Limited Edition: 5 bucks over retail (65 USD)

-- Premium Disc Book
-- Official game soundtrack with 18 epic tracks composed by Paul-Leonard Morgan
-- Lenticular Art Card which rotates between the 3 race masks (5.7” x 6.7”)

Collector's Edition: 70 bucks(!!!) over retail (130 USD)

-- All of the previous, plus:
-- Gabriel Angelos’s iconic “Godsplitter Daemon Hammer” replica (14.2” x 4.2”)
-- 3 cloth faction banners mounted on wooden poles with custom artwork and slogans (25” x 15.2”)
-- “Master of War” bonus digital content pack with exclusive skins; Solaria’s “Dark Queen”, Taldeer’s “Ghost Seer” and the Morkanauts “Big Kustom” sets.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

"Gabriel Angelos's iconic Godsplitter Daemon Hammer"

Did Ubisoft make this game?

I'm a Blood Ravens nut and I wouldn't call that "iconic".

Looks pretty standard for a preorder other than that.

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Consigned to the Grim Darkness





USA

Personally I think only of Gorgutz as iconic as far as DoW goes.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

I'd definitely argue for Angelos to be an iconic character, possibly in the 40k universe at large too.

That's still not real video game iconic - iconic is characters like Mario, Master Chief, the Doom Marine etc. Gabriel doesn't even come close to that, let alone his damn hammer (which even I probably wouldn't be able to tell apart from another ornate Thunder Hammer)

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Was hoping for something more interesting for the special editions, oh well, can't win 'em all. I'll pre-order the regular edition at the end of the month, do want to tool around with them Knights.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

Not going to preorder, for all the reasons that have accumulated over the years on why you shouldn't preorder videogames.

The only time I might be swayed to buy a game before it is released is if I can get access to a Beta/early version of the game, much like how Wildlands gave out Beta keys to people about a month before the release.

Mind you, Ubisoft cocked that up too, since I couldn't even log into Uplay to activate my Beta key. Thanks guys

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Daemonic Dreadnought





Eye of Terror

The characters / units all seem too athletic to me.

I understand the fluff behind the Wraithknight and why it might be doing Townsend-style power slides, but leaping Terminators and Warbosses with shooty anchor arms is too far divorced from one of the stylistic mainstays of the world of 40k: hyperbolic mass.

Bolters are huge. Dakkaguns are huge. Armor is tank-like. Assault squads strap jets to their backs that barely carry them over half the field. Tanks are gigantic. The things that do fly are mostly aero-adynamic. Heavy weapons are things that should be mounted onto a trailer, not something that walks on two legs.

The models presented in the game so far should be far too heavy to be leaping, bouncing and scampering about like a hyperactive March Hare. Such dynamics would not ruin a game for me but would certainly take some adjustment to accept. I could see myself never learning the special abilities of some units because they offend my knowledge of canon.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 General Annoyance wrote:
Not going to preorder, for all the reasons that have accumulated over the years on why you shouldn't preorder videogames.
I'm not big on pre-ordering, but if there's a discount involved, I'll gladly take it. It's 25% off for Dawn of War III and I know for certain that I want to play the game, if not for the Knights, then for completion sake. I also pre-ordered Wildlands after partaking in the open beta, though again, at a discount: about 33% off for on gold edition.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Well. I can now say for certain that I'm going to get this game, deep striking Knights is just so cool!

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
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The Dog-house

 War Kitten wrote:
Well. I can now say for certain that I'm going to get this game, deep striking Knights is just so cool!


The acrobatic Primarch Gabriel Angelos was a close second I take it?

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

You know it. I'm a sucker for acrobatic primarchs TS

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

I don't like some things - most notably gabe's ninja flip and gorgutz spinning his klaw-on-a-chain in a circle like a cartoon character.

But on the whole, I think the unit models and animations are quite good. I especially like the ork walkers and their animations.

Overall, I think it looks like a good blend of DOW1 & 2 - the larger armies of the former but the hero units of the latter.

I don't pre-order games, and this is no exception, but I'm going to keep a ear to the ground about reviews in the coming month. And unless this gets just abysmal reviews, I'll be getting this probably release day.

Does anyone know if they're still doing the 3-way campaign mode? I remember hearing that the campaign was going to take turns playing as each race, rather than having 3 campaigns for each, or a map like, say, dark crusade.

If so, I didn't think that sounded like a good or workable idea, but I'm not sure if they abandoned it.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Longtime Dakkanaut





I am going to pre order all three only open the basic one tho of course.

I am so happy they brought back base building and units that can move. The c3pos where very upsetting before like in dow2 those poor burgers greatest weakness was a strong breeze get knocked over and they helpless. Unless they have the canes of the emperor to help them.

Soooo looking forward to this first game I bought since Warcraft 3 for the computer..... Well I guess warhammer fantasy off steam or what ever the name is.

Wait did soul storm come out before or after Warcraft 3?

This message was edited 1 time. Last update was at 2017/03/06 20:49:02


I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in us
Longtime Dakkanaut





USA

OgreChubbs wrote:
Wait did soul storm come out before or after Warcraft 3?


Soulstorm came out a bit after Warcraft 3 did.


As for DoW3, it looks...Okay, I guess. The dev's seemed less concerned with making a game that adhered to the various rules set by it's predecessors and more interested in creating their own version of the game. There are certainly some pretty silly things (Gorgutz's spinning fist attack, ugh) more at home in a different style of game, but I think that's only a minor issue.

I'll pick it up after I read some Steam reviews, or it goes on sale. Sadly, I'm not as hyped about this one as I was for the other two.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in ca
Longtime Dakkanaut





 Frankenberry wrote:
OgreChubbs wrote:
Wait did soul storm come out before or after Warcraft 3?


Soulstorm came out a bit after Warcraft 3 did.


As for DoW3, it looks...Okay, I guess. The dev's seemed less concerned with making a game that adhered to the various rules set by it's predecessors and more interested in creating their own version of the game. There are certainly some pretty silly things (Gorgutz's spinning fist attack, ugh) more at home in a different style of game, but I think that's only a minor issue.

I'll pick it up after I read some Steam reviews, or it goes on sale. Sadly, I'm not as hyped about this one as I was for the other two.


Really not feeling gorguts?

I love the feel they give the ork in Dow games, I think it is the best part and GW should de-evolve them some like they use to be. They where tech heavy but badly advanced. Now GW make them a gakky space marine army of green guys who suck at everything and copy the space marines best they can.

Old ork where so much better why does their tech work because they think it can, their stuff is crappy as hell but it works lol. Like in Dow where you had the ability for the storm boys to launch, then one of their back packs freaked out and rammed him into the spot you clicked. The Dow franchise made orks for me big time. The warboss obsessed with hats, gorguts being slippy but Killy, the armoured nobs dyeing when they get a speed boost ext. they where their own race of tech not a space marine copy that forgot how to shoot and melee.

I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in gb
Longtime Dakkanaut




 Kap'n Krump wrote:

Does anyone know if they're still doing the 3-way campaign mode? I remember hearing that the campaign was going to take turns playing as each race, rather than having 3 campaigns for each, or a map like, say, dark crusade.

If so, I didn't think that sounded like a good or workable idea, but I'm not sure if they abandoned it.

No idea but it's not bad a way of doing it. Total Annihilation Kingdoms had it that way. Starcraft and Warcraft III had the storyline split between each faction's campaign (so each one continued where another left off). It's a great way of telling the story from multiple perspectives and it means people know which version is canon.
   
Made in us
Consigned to the Grim Darkness





USA

You realize that TA:K was a bomb that utterly destroyed Cavedog, and was panned by critics and fans alike, right? Prooobably not a good example to use. Not that I'm disagreeing with you that this is a method that can be used for storytelling, but...

This message was edited 1 time. Last update was at 2017/03/07 13:35:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut




 Melissia wrote:
You realize that TA:K was a bomb that utterly destroyed Cavedog, and was panned by critics and fans alike, right? Prooobably not a good example to use. Not that I'm disagreeing with you that this is a method that can be used for storytelling, but...

It wasn't a bad game. It just didn't live up to Total Annihilation. I didn't read that many negative reviews. Seemed to regarded as average to quite good.
   
Made in us
Longtime Dakkanaut





USA

SomeRandomEvilGuy wrote:
 Melissia wrote:
You realize that TA:K was a bomb that utterly destroyed Cavedog, and was panned by critics and fans alike, right? Prooobably not a good example to use. Not that I'm disagreeing with you that this is a method that can be used for storytelling, but...

It wasn't a bad game. It just didn't live up to Total Annihilation. I didn't read that many negative reviews. Seemed to regarded as average to quite good.


Additionally the game had to compete with other giants of the time; Starcraft, Warcraft, Command and Conquer and a slew of others. Just because it lost the war doesn't mean that it was a bad game, just outdone by its competition.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Beautiful and Deadly Keeper of Secrets








I love that Orks can use excess Scrap to make Vehicles and Kans (Not mentioned, they start at about 50-75% but can be repaired up)
   
Made in us
Consigned to the Grim Darkness





USA

http://store.steampowered.com/app/285190/#

Steam pre-order is ready:

Available: April 27
This game will unlock in approximately 7 weeks
Pre-Purchase Warhammer® 40,000™: Dawn of War® III: $59.99



Better images of the skins are shown in the page itself.

This message was edited 1 time. Last update was at 2017/03/07 17:22:03


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA




Environment spotlight.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

I'm more than a little surprised by the negative reactions so far to the multiplayer, basically everyone's yelling 'it's a MOBA'.

And, in fairness ,the multiplayer mode is very MOBA-looking. But it's still a RTS, and you fight over objective points, gain requisition, build your base and army, try to take the enemy's listening posts, just like old DOW1. Just with a new map, which frankly, I think has promise. You can't be zerg rushed, for example, and you have to actually build an army and push the enemy's back.

I did learn that the morale system is gone, which is quite a disappointment.

But on the whole, I think there's a lot of fun to be had, if the core gameplay is good. And I'm not so worried about the one multiplayer mode, more can be added or modded without much trouble, I suspect.

"Hope is the first step on the road to disappointment." Words to live by. 
   
 
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