Martel732 wrote:Only grav cannons can reroll. Grav guns and cataphron weapons can't reroll. But SHW are pretty niche.
Yeah, sometimes you DO need to wipe someone in one turn. Wulfen, for example.
GW overdid it with grav, but they overdid it with
MCs like
DK and Riptide first. 2+ armor shouldn't exist on
MCs, and if it does, it should be VERY expensive, not easily spammable. 2+ armor layered on T6 is brutal to deal with without grav. If
BA didn't have grav access, I would just pack it up vs
DKs, because I'd have no chance at all.
Can we please also point out the number of ways you can realistically fit quality grav dice into a list? centurion devastators are the unit. Subtract those, and you have to do some wonky, very expensive hijinks to get meaningful grav into a list. Grav without the
amp sucks - the range is piss poor, and it suddenly becomes a joke against anything with a 4+ save.
And a 24" range on your centurions means you have 15 grav dice (and 9 boltgun dice) to kill a dangerous unit before it (a) wipes you in assault or (b) jump shoot jumps itself to safety.
Grav is strong, but it has to be. Outside of grav, what weakness do
MCs have? Any nerf at all to grav is a huge buff to
MCs.
Now, if you want to make the toughness cap for any living creature 6, and adding a 2+ save (from 3+, no
MC can have 2+ save anymore without grav) costing 500 points, then yeah, nerf the pants off grav.