Hello,
I'm completely new to this forum and have only just return to
40k from a long absence having been tempted back in by 8th. Before I went off the game for a few reasons, I collected
DkoK, but never actually got to use them, so I'm hoping now is my chance so my money wasnt wasted. I stumbled across this thread as I was hoping to find out more about
Dkok rules for 8th but now they have been released, Im also looking for clarification on things, as this is once again all new to me, but you guys seem to know whats what, so Im hoping you can straighten out a few things for me.
I'm really pleased with the
Dkok riders as their rules look great now, makes buying the models worth while as I was of the opinion there were some of the best looking models ever brought out with the exception of the static poses.
The Hades team has completely thrown me with dropping the engineers, I thought as a team that was the whole point, they are close combat and they appear out of the ground and rush the enemy with shotguns. I don't suppose anyone know why this changed for the worse? This is also where I need help with 8th clarifications. The rules for hades with 8th has it popping out of the ground more that 9" like the standard 8th for deepstrike, what Im trying to understand is how it works as a transport vehicle, as 8th for transports you have to deploy infantry at the beginning of the movement turn from a transport, but sub' assault has to be at the end. Does the "Separate orders" overrule this? So example game; end of movement hades pops up 9" away from enemy, when it does this do you then deploy the vets 3" around it upon its arrival? And can the vets then shoot and charge? To me its sound like you should be able to do this, but if someone can clarify I would appreciate it.
Other queries, Heavy flamer for Grenadiers is not an option? Am I correct in saying this, as I have the model, but grenadiers appear to only be able to take special weapons not heavy weapons. Also the mole launcher is not listed as a heavy weapon or a special weapon, but can only be taken by engineers. Would it not be counted as a heavy weapon in a heavy weapon list? I only say for this one as I had three to run as a
HW team, but worse case they make for a good rocket
HW team.
Other than this the rules for
Dkok are sound and I love Marshal Karis, his rules look like fun. My only other big gripe is how pricey my Quad launchers are for what they can do, when compared with Wyverns. S5 on quads to S4 on Wyverns isnt a great difference when you see they are the same points value for shot output, but Wyverns have 11W and can move 12" in comparison to 6W and no movement for the same point price. If I could ask
FW to change one big thing, my option would be to give it a -1AP to make its value worth while. Make those shots count.
Well any help with my queries about would be greatfully recieved and I look forward to talking more
Dkok, now that Ive found a forum. Lets hope the future gets better for
DK
Thanks.