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![[Post New]](/s/i/i.gif) 2017/05/21 04:37:54
Subject: Ye olde game of guess the weapon profile
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Heroic Senior Officer
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Earthshakers are going to be STR 9 battle cannons, with whatever barrage gives out. As for Wyvern, I dunno keeping them as is with twin linked would be insane, I think.
Now to offer a profile of my own, featuring my favorite infantry weapon
Hotshot lasgun STR 3 AP-3 dmg 1 with 18'' range, basically, you give up strength and range for reliable armor penetration. Knowing GW it will most likely be AP-2, but I really feel like it should get more AP, as every other stats are bad.
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![[Post New]](/s/i/i.gif) 2017/05/22 12:49:14
Subject: Ye olde game of guess the weapon profile
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Stalwart Veteran Guard Sergeant
Wales
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I would comment on Necron weaponry, but since virtually all of them have some kind of special rule, I think I'll pass and comment on some Astra Militarum weapons instead.
Shotgun - Range 18" Assault D3, Damage 1 AP 0 (scatter shot)
Shotgun - Range 18" Assault 2, Damage 1 AP 0 (Slug Shot)
(Space marine shotguns will have the same stats, but both shot types will have strength 4, as fluff wise their shotguns are much bigger)
Heavy Stubber - Range 36" Heavy 3, Damage 1 AP 0
Inferno Cannon - Range 8" Heavy 2D6 (roll both dice, pick the highest) Damage 1 AP-2
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374th Mechanized 195pts |
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![[Post New]](/s/i/i.gif) 2017/05/23 01:08:30
Subject: Ye olde game of guess the weapon profile
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Flashy Flashgitz
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Plasma pistol S7, AP-3, pistol, gets hot (take saves on 1's to hit)
Plasma gun S7, AP-3, rapid fire, gets hot (take saves on 1's to hit)
Plasma cannon S7, AP-3, heavy d6, gets hot (take saves on 1's to hit)
Grav pistol S*, AP*, D1, pistol, grav (wound on armour save, no save allowed)
Grav gun, S*, AP*, D1, salvo 2/3, grav (wound on armour save, no save allowed)
Grav cannon, , S*, AP*, D1, heavy 5, grav (wound on armour save, no save allowed)
Krak missile S8, AP-2, D d6
Hellhound flamethrower range 20", S6, AP-1, D1 (d6 hits, ignore cover)
Wyvern twinlinked mortar S4, AP-, heavy d6, D1- (heavy 2d6 against units of 10 or more, re-roll failed wounds, ignore cover, does not need LoS)
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This message was edited 1 time. Last update was at 2017/05/23 01:16:13
With love from Denmark
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![[Post New]](/s/i/i.gif) 2017/05/23 02:31:17
Subject: Re:Ye olde game of guess the weapon profile
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Rough Rider with Boomstick
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While 8d6 (ie a straight translation of "a small blast is d6, and twin-linked doubles number of shots) would be pretty insane, bumping the Wyvern all the way down to 1d6 (so, a single mortar on wheels) would be a bit too much of a nerf.
Maybe they'll just drop the twin-link and make it 4d6?
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![[Post New]](/s/i/i.gif) 2017/05/23 02:52:38
Subject: Ye olde game of guess the weapon profile
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Heroic Senior Officer
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d6 is for large blasts. I am expecting d3's.
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![[Post New]](/s/i/i.gif) 2017/05/23 02:59:55
Subject: Ye olde game of guess the weapon profile
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Liche Priest Hierophant
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No it isn't as Frag Grenades are also D6. The Thermal Cannon was Large Blast and is now D3 (or D6 if the defending uint has 5+ models). Ignore the old blast sizes as they don't apply. Which is why I expect Frag Missiles will be Rng 48" | Heavy D6 | S 4 | AP 0 | D 1 I could see Wyvern Frag Mortars being something like this if they aren't Heavy 8D6: Heavy 4D6 | S4 | AP 0 | D1 | May target units out of Line of Sight with -1 to To Hit Rolls. Add +1 to all To Hit rolls made against units with 5 or more models.
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This message was edited 2 times. Last update was at 2017/05/23 03:05:04
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![[Post New]](/s/i/i.gif) 2017/05/23 03:00:24
Subject: Ye olde game of guess the weapon profile
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Heroic Senior Officer
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Uh, fancy, we'll see then.
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![[Post New]](/s/i/i.gif) 2017/05/23 04:23:06
Subject: Ye olde game of guess the weapon profile
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Longtime Dakkanaut
Ute nation
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There is a very good reason they downgraded the thermal cannon to a d3 for groups less than 5, so you wouldn't one shot heavy vehicles with it. 3.5 * 2/3 * 2/3 * 1 * 3.5 = 5.44 damage against a leman russ at greater than half range or about 7 damage at less than half. That's average, the upper limit to the range is much higher, and there is a not insignificant chance of it just vaporizing a 12 wound toughness 8 3+ armor save vehicle 2/3 * 2/3 * 2/3 * 1 * 1/8 = 11% chance to one shot a leman russ at greater than half distance, not often enough to rely on but often enough to have seen it happen a few times. 2/3 * 2/3 * 2/3 * 1 * 27/64 = 37.5% chance to one shot a leman russ inside melta range. Frequent enough to be a viable risk, and in the once every game or two category of frequency. This is actually a bit better than it's chance to one shot a leman russ in 7th ed at a D3 hits it's a 1/3 * 2/3 * 2/3 * 1 * 27/64 = 18.8% chance in melta range to one shot a tough vehicle and 5.5% chance outside of melta range. As for the frag change, it's a similar math thing, Frag 2 * 2/3 * 1/2 * 1/3 = 22% of shots gets a kill against MeQ Krak 2/3 *5/6 *2/3 = 37% of shots gets a kill against MeQ Frag d6 hits 3.5 * 2/3 * 1/2 * 1/3 = 39% of shots get a kill This makes frag the best choice for any infantry short of terminators and krak better against vehicles. Otherwise you'd never use frag. which is to say these are exceptions, rather than what we can expect the majority of the time. It also shows they put some thoughts into this rather than just converting straight across.
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This message was edited 1 time. Last update was at 2017/05/23 04:25:05
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2017/05/23 05:27:25
Subject: Ye olde game of guess the weapon profile
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Liche Priest Hierophant
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I mean, it's a bit much to say they're exceptions when we don't even know if a rule exists.
Especially given that 2/3 of the blasts weapons we know don't follow the preconceived notion that "Small = D3, Large = D6, and so on).
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![[Post New]](/s/i/i.gif) 2017/05/24 06:39:16
Subject: Ye olde game of guess the weapon profile
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Flashy Flashgitz
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Krak missiles increase in value against targets with 2+ wounds or Disgustingly Resilient or similar.
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With love from Denmark
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![[Post New]](/s/i/i.gif) 2017/05/25 13:26:04
Subject: Ye olde game of guess the weapon profile
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Longtime Dakkanaut
Moscow, Russia
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I suspect all blasts will be 1d6.
Large blasts will be +1d6 if the target unit has 10+ models in it.
This seems simplest and most logical.
Automatically Appended Next Post: never mind, the thermal cannon invalidates my theory
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This message was edited 1 time. Last update was at 2017/05/25 13:27:40
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![[Post New]](/s/i/i.gif) 2017/05/30 18:43:11
Subject: Ye olde game of guess the weapon profile
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Flashy Flashgitz
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Tyranids
Bioplasma R12, Ass d6, S7, AP-3, D1
Bioplasmic cannon R24, Ass6, S7, AP-3, D1
Rupture cannon R48, Ass2, S10, AP-1, d6
Heavy venom cannon R36, Ass d6, S9, AP-1, d6
Venom canon R36, Ass d6, S6, AP-1, D1
Stranglethorn cannon R36, Ass d6, S6, AP0, D1
Barbed strangler R36, Ass d6, S4, AP0, D1
Deathspitter R18, Ass3, S5, AP0, D1
Devourer R18, Ass3, S4, AP0, D1
Devourer w brainleech R18, Ass6, S6, AP0, D1
Impaler cannon. R24, Ass2, S8, AP-1. Ignore cover and LoS
Shockcannon R18, Ass d6, S5, AP0, D1. Cause 1 MW on vehicles
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With love from Denmark
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