Crimson Devil wrote:
MechaEmperor7000 wrote:
You're thinking of the 4th edition space marine codex there bud. The 3rd one didn't even differentiate between chapters.
White Dwarf ran a series called Index Astartes that were later put into a book series under the same name. Each Legion/Chapter was given special rules in those articles.Which actually was the second set of rules for the
WS. The first was a back of the napkins list the rules designers wrote for Paul Sawyer for a
WD Battle Report. All of which took place during 3rd edition.
Heard of that series, never owned it so I didn't know. From what I got online tho they weren't ever official rules (at least they didn't appear in the Chapter Approved for those years), just casual ones.
Most of the changes you mentioned were implemented in 4th edition. If you took the set of traits for Iron Hands in 4th ed, you get Scion of Mars (turning the Techmarine into a Captain-level
HQ choice instead of Elites and lets single-wound models take Terminator armor) and Heed the Wisdom of the Ancients (dreads in elite and
hs). They got this at the expense of their
FA choices, which restricted their use of Landspeeders and Bikes. White Scars had Be Swift as the Wind (Bike Troops if at 5 models strong, and they got Expert Rider/Skilled Rider at a modest point increase) and Trust Your Battle Brothers (everyone had true grit and an extra
CCW). In exchange they had Flesh over Steel, which restricted the use of tanks and Land Raiders, although you could switch it out for the "no Dreadnoughts" restriction with no problem.