G00fySmiley wrote:the issue is elder biks got quite a nerf, dire avengers are super overcosted. fire prism seems solid and so do farseers
Fireprism is rather....blah. Not as bad as the Falcon, which is terribly overcosted (and I can't figure out why)
But anyway, Fireprism. Lets stack it up against the wave serpent (because somewhat unfortunately, all the Craftworld weapons platforms need to pass the Wave Serpent test. Most fail)
Going to ignore the chin weapons, because they're exactly the same.
Dispersed firing.
Yeah... this is clearly not very good.
d6 shots and single damage.
AP is nice, S is solid, but twin starcannons on a wave serpent is less than 10 points more, and it smacks the pants off the damage output, even if you roll a 6 for # of dispersed shots.
For some reference, twin star against a landspeeder is 4*.66*.50*.83= 1.096 success, which becomes 3 wounds.
Dispersed averages 3.5 shots, and lets be generous and round up to four. Same formula, but it _doesn't_ become 3 wounds. Even if you had 6 shots every time, it would only be about 1.64. Bad.
Focused. This looks like it should be good, but... heavy d3 isn't stellar. It averages to 2
Against the same landspeeder, 2*.66*.66*1(no save)= 0.8712, which probably turns into 2 wounds, because d3 is awful. Yes, focused is worse than starcannons against a t6 3+ vehicle. Because of the wound chart, this is ALSO what focused does against a leman russ. A not particularly reliable chance to do 2 wounds.
[Starcannon vs t8, 3+, by the by: slightly behind at 0.723 (4*.66*.33*.83), but if it does wound, it does 3.
Lance. Oh dear Khaine, why?
Single shot, will wound a speeder on 2+ rather than 3+, but wounds t8 in exactly the same way as focused at S9. This is already going to go badly.
vs. speeder: 1*.66*.83*1(no save)= 0.548, average of 3.5 wounds if it works. This is way behind the starcannon (at 1.096 and 3 wounds). Seriously half the chance.
vs. Russ: 1*.66*.66*1 (still no save) = 0.4356, still 3.5 wounds if it works. This is also worse than the starcannon.
Also, twin bright lances are a wave serpent option, and a fair bit cheaper. Similar to a focused beam, but only wounds half the time vs t8. Does more wounds if it does work, however.
Falcons kind of double down on the terrible. Pulse lasers are worse than twin bright lances (lower
AP, lower average damage), but
GW seems to think they're worth 50-70 points (depending on what they think a 6 model passenger compartment is worth). They are not.
I'd honestly love to know what
GW thinks the basic eldar gravtank chassis is worth, with no transport capacity, serpent shield or other special rules. Just the basic profile, give or take the extra wound on the serpent. Because something seriously janky is going on, but because the main armament is set to zero points, it's hard to tell what it is. But the falcon and fireprism are at least 10-20% too much.
The only other craftworld grav tank worthy of consideration is the Night Spinner:
2d6 shots at S7, D2 and the possibility of
AP-4 isn't something a wave serpent can emulate. Twin missiles aren't bad, but the -1
AP on sunburst is matched by the S7 wounding most of the same targets on 3+ (and t3 on 2+). Engages a wide range of light vehicles and infantry targets very nicely. Helpful against nobs, heavy weapon teams and potentially primaris marines as well, can get lucky vs. terminators.