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Freddy Kruger wrote: I've found through testing that anything strength 7-8 that deals 2 damage to be the ideal QS vehicle smasher.
For most Imperial armies, that's plasma and autocannon spam.
But, bizarrely, lots of Necron players I know are talking of dumping their ghost Arks for Doomsday Arks for the dakka, as they are relying on the new RP to keep squads alive...
I'm not surprised. Doomsday Arks are pretty dangerous, now that they don't have to worry about scatter. Being a tough and versatile anti-armor choice helps as well.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
I fired two bright Lance's into a necron ghost ark for five turns and only done 7 damage to it. That's a tank buster gun it should have destroyed it in two to three turns.
That sounds like bad luck. I don't have the Xenos book yet, so i can't math-hammer the odds for you, but i would wager what happened was unlikely.
Just because you roll bad doesn't mean you had a bad strategy.
For ex; If you bring psykers you want to cast powers. If you lose a psyker to a perils, and he blows up killing a ton of units, that sucks, but it doesn't mean you misplayed anything. But, it probably means you lost the game.
It's not bad luck, it's bad strategy.
D6 damage weapons are not the right tool for popping Quantum Shielded vehicles.
7 wounds off is actually statistically exactly what you'd expect to get from firing two bright lances into a QS vehicle for 5 turns. Two bright lances, hitting on a 3+ would average about 1.39 wounds per turn because of QS. You want to fire 1 and 2 dmg weapons at QS vehicles, not D6dmg weapons.
yeah QS is a PITA to deal with as you basicly need to your your useal anti tank stragety. for space Marines I'm thinkin the new Hellblaster squad might be the optimum
Opinions are not facts please don't confuse the two
Freddy Kruger wrote: I've found through testing that anything strength 7-8 that deals 2 damage to be the ideal QS vehicle smasher.
For most Imperial armies, that's plasma and autocannon spam.
But, bizarrely, lots of Necron players I know are talking of dumping their ghost Arks for Doomsday Arks for the dakka, as they are relying on the new RP to keep squads alive...
Which is smart; the new RP will keep a squad alive for a long time. I would definitely invest in at least 1 Cryptek though to position between two warrior blobs, for the 4+ RP.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
I was about to suggest the good old reliable shuriken cannon. Starcannons can work - they really sting if they get through - but QS gives essentially a 5+ equivalent against that. Scatter lasers get around the QS, but the armor save depletes their utility a lot, and there's really only one good scatter laser platform anymore.
You could assault QS vehicles with Wraithblades or Wraithlords too, I suppose. Wraithguard with D-scythes could also work, though their short range is a problem.
Inmunity to Exterminatus, dies to sticks and rocks.
Even the Death Star shall fail to annihilate them >.<
OTOH, they're a bit like diamonds. They last forever, are surprisingly resistant to high-damage events, but can be chipped away into nothing.
Automatically Appended Next Post:
jade_angel wrote: I was about to suggest the good old reliable shuriken cannon. Starcannons can work - they really sting if they get through - but QS gives essentially a 5+ equivalent against that. Scatter lasers get around the QS, but the armor save depletes their utility a lot, and there's really only one good scatter laser platform anymore.
You could assault QS vehicles with Wraithblades or Wraithlords too, I suppose. Wraithguard with D-scythes could also work, though their short range is a problem.
Wraithscythes in a Wave Serpent
This message was edited 2 times. Last update was at 2017/06/22 21:22:35
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Wow. Lots to think about and still feeling like eldar haven't changed. Discussion points to the best eldar army being scatter laser based cheap 36" s6. Star cannons are expensive bringing my star cannon lord to 191 pts. I guess being a guardian player with no bikes or dark reapers I'll be checking up a lot losses still. Maybe I can find a method that makes them work that's out side of the min max box.
PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.
vaurapung wrote: Wow. Lots to think about and still feeling like eldar haven't changed. Discussion points to the best eldar army being scatter laser based cheap 36" s6. Star cannons are expensive bringing my star cannon lord to 191 pts. I guess being a guardian player with no bikes or dark reapers I'll be checking up a lot losses still. Maybe I can find a method that makes them work that's out side of the min max box.
Not necessarily. Due to the changes in the way vehicles and Battle Focus work along with new weapon rules means that Shuriken Cannons are better than Scatter Lasers in most cases.
Starcannons are expensive because they are very efficient weapons. Whether it's worth the cost is up to you and depends on the platform.
Warlocks will be great at keeping foot squads alive, and you still have access to the most relsilient generic transport in the game with the Wave Serpent.
Eldar are not OP, but they still have all the tools to be powerful in the new edition.
From a competitive standpoint the 7th ed codex was rendered FUBAR by scatterbikes and Strength D. The rest of the hate for the codex was mostly from Chaos and DE players who were butt hurt that GW did such an awful job with their codeces whereas Eldar received a codex in which even the weakest choices were viable.
As a purist Biel Tan player of 20 years who doesn't field Wraithguard or Wrathknights, the 7th ed codex was like a wet dream because it had the best rules for Aspects since 2nd edition. I'm still of an old school mindset that Aspect Warriors represent the 'truest' form of the Eldar way before the Studio decided to bring in its 'Eldar Guard' army of late 2nd which was then reinforced by Gav Thorpe's dreadful 3rd ed codex.
There was nothing particularly cheesy about Aspects in the 7th ed codex (OK, the Aspect Shrine was premium Gorgonzola in all fairness) and 8th seems like a massive step backwards for units which were hardly OP to begin with. But then most of my army is metal/finecast so I realise I'm hardly a priority and I realise that I won't gather much sympathy from those who spent the last couple of years being tabled by cheldar. I fear that my army will be lucky to survive the next codex.
fresus wrote: Hemlocks are pretty boss against necron's QS. Shuricannon spam seems decent, against many things actually.
You know what's hilarious? Even without the "rending on 6's" thingy on shuricats, 20 unupgraded Guardians are point-for-point more efficient against Predator tanks than a Fire Prism (assuming they can get close).