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Made in us
Longtime Dakkanaut




Northridge, CA

There's an unusually high number of salty chaos players slash players who clearly haven't played chaos in 8th in this thread.

WE don't need reroll to charges or +1S, they need either their pre-game move back or some kind of blood tithe mechanic or an additional movement added to charges or the movement stat. Hell I could also see them giving us Deny the Witch as a Legion Tactic. Since everyone seems to get only one relic we're going to get Axe of Blind Fury easily since it is so iconic. For a Stratagem, I can totally see "auto-pass charge roll" or "one charge die is a 6" or even some kind of crushing impact when charging. We need SOMETHING so we don't have to take psyckers for Warptime.
   
Made in us
Abel





Washington State

Black Legion: "We're Too Kewl for Skool": Cost: 1 CP Play at the beginning of the movement phase; Any unit that doesn't move, advance, or charge gains +1 LD and +1 Save. Models in close combat cannot gain this bonus. "Oh no! The Black Legion is striking a pose again!"

Khorne: "MOAR BLOOD FOR THE BLOOD GAWD!1!!11!" Cost: 2 CP Play after any Khorne unit destroys (removes the last model from) an enemy unit at the end of the Fight Phase: Place an appropriately modeled bloody skull on the table in the exact spot where the last enemy model was removed. For the rest of the game, any Khorne model that is within 6" of the Skull Statue must end it's movement, cannot shoot, and cannot charge for one turn as they drink the blood of their enemies from the skull. This Skull remains on the table for the rest of the game, and in games that use objectives, counts as an extra objective. "Oh look! They are drinking Harry's blood from his skull..."

Thousand Sons: "We are Just Ghosts in a Shell...": Cost: 1 CP Play anytime one of the Thousand Sons characters is removed as a casualty: Mark the spot with a token. During the Morale Phase, if a unit within 6" of the token flees due to a failed morale test, replace the token with the character that was slain earlier in the turn. If no Thousand Sons are within 6" of the token or none fail a Morale test, remove the token from the table at the end of the turn. "They're existence depends on the emptiness of their armor..."

Alpha Legion: "We'll Take That": Cost: 2 CP: Play immediately after your opponent plays a Stratagem: The Alpha Legion player gains that stratagem for the round. If the game uses victory points, the Alpha Legion player loses a victory point for every unused Command Point they have. "Some armies just ain't satisfied with what they got..."

Nurgle: "Dear God-Emperor! What is That SMELL??!?!": Cost: 2 CP Play at the beginning of the Fight Phase: Choose one of your units eligible to fight. That unit cannot fight this turn, and enemy models are -1 to hit them. During the Morale phase, that unit must take a Morale test even if it didn't lose any models. For every model the Nurgle unit loses, the enemy player must also lose a model from the unit that was fighting the Nurgle unit. "We charged them, but the smell....! God Emperor preserve us! You have never smelled something so vile. Bob just died after trying to hit one of them..."

Slannesh: "NSFTFLGS": Cost: 1 CP Play at the beginning of your turn. If your opponent is less then 18 years old, you cannot use this Stratagem. If you are playing in a public place, such as a Friendly Local Game Store, you cannot use this Stratagem. If you are married, you cannot use this Stratagem. If you have a significant other, you cannot use this stratagem. Basically, you can only use this Stratagem when you are playing with yourself. "I kinda liked it! I Thought it would have lasted a bit longer, but..."

Tzentch: "The Chaos Gods Must be Crazy!": Cost: 1 CP. Play at the beginning of your turn. Roll a d6. 1-5: Nothing happens. 6: Something happens. No one knows what. But something happens. Roll another d6: 1-5: Nope. Nothing happens. 6: Something happened, Roll another d6: 1-5: Ah, nope. Must have been a mistake. Nothing happened. 6: Roll another d6: 1-5: Wow, I thought something happened, but... nope. 6: OK, something did happen. Roll a d6: 1-5: Really? Nothing? 6: Did you just see that? Roll a d6: 1-5 This is just getting ridiculous. 6: I FEEL THE POWAH OF CHAOS! Roll a d6...




Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Longtime Dakkanaut




Northridge, CA

I know you were being silly but how the World Eaters one activates could work. Stratagem, use after destroying a unit completely. Creates a shrine of blood within 6 inches of the destroyed unit with either a profile or as just a terrain piece. Khorne Deamons may be summoned in within 6 inches of the shrine and ignore the "must be more than 9 inches away" rule. This could create a pretty strong snowball effect but is also not overpowered and limited by the summoning mechanic and the activation cost of completely destroying a unit. It encourages multiple units charging while also encouraging the World Eaters lore of fighting with Deamons. The only problem is it gives the enemy a turn to run the hell away from the area before it starts flooding with Deamons. Still, not a bad idea.

Also we all know how much World Eaters love making their shrines. Angron literally lost the war on Armageddon because he stopped to make shrines to Khorne on the planet. That must have been really awkward for Khorne.

Angron: "LOOK KHORNE I MADE YOU A FOUNTAIN!"
Khorne: "Yeah OK cool but the Space Wolves and Grey Knights are coming maybe you shoul-"
Angron: "IT SHOOTS BLOOD TO THE MUSIC TOO! CRAAAAWLING IIINNN MMMYY SKKIIINN!"
Khorne: "That boy 'aint right."

This message was edited 1 time. Last update was at 2017/07/21 16:06:20


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

I honestly hope for something better then just a reroll charge for World eaters.

We allready can do that with the Icons, so its kinda redundant.

I rather have a "Advance+assault" or a " Fall back+Assault" thing.

While the "2D6" extra move" was nice in 7th, it was a thing that you used only one time at the start, the rest of the game your WE army would act like anyone else, while other Legions would use their traits for all the duration of the game,so i hope its not something like this again.

   
Made in us
Longtime Dakkanaut




 andysonic1 wrote:
There's an unusually high number of salty chaos players slash players who clearly haven't played chaos in 8th in this thread.


Well... chaos still is towards the bottom. The gaps got closer, but we also have a lot of mediocrity, and some units are still just worse versions of normal SM stuff. So I get some of the salt. But mostly those seem to be carry overs from last edition, so I'm hoping the full codex remedies that.
   
Made in us
Terrifying Doombull




Jack Spratt wrote:
Hi,

Ok, so I assume that there will be something like Chaos Legion tactics. Something similar to the loyal dogs of the corpse emperor. I also assume that we will have new models for our Chaos Marines.... we better. But that is a different story.

For now, lets try and guess what Legions will have "Legions tactics", what those benefits will be, and who will have a Codex all to them selves...

Just to kill the time - lets go


The whatever chapters will get mark rules in place of proper tactics (which is probably better than doubling down and getting tactics and marks)
Iron Warriors will get stuck with the Imperial Fists bolter drill cover save elimination and building rerolls
Night lords will get the ravenguard tactics, so alpha legion will get stuck with the white scar's. Or, the opposite, because GW
Word bearers... too whiny for tactics. So naturally, they might get the crazy rerolls like salamanders, but called 'Will of the Dark Gods.'
Black legion... something similar to ultras. +1 leadership plus random thing that isn't associated with the legion at all..

But by and large I expect they'll do the lazy thing and do a mirror set up, and so the Templar and Iron Hands reflecting the index versions of the khorne and nurgle marks at least a bit. That they're somewhat fitting is something of a bonus.

This message was edited 5 times. Last update was at 2017/07/22 23:58:36


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




I'm honestly trying to figure out what black legion would be. Last edition they ended up with the worst tactic by far, this time I'm afraid they'll just get an upgraded death to the emperor thing.
   
Made in au
Regular Dakkanaut





I'm really hopeing the codex gives us better options for troop choices. I loved the 7th ed AL rules that allowed them to take chosen as a troop choice. Fingers crossed for some kind of infiltrate rule too.
   
Made in us
Longtime Dakkanaut




fishwaffle2232 wrote:
I'm really hopeing the codex gives us better options for troop choices. I loved the 7th ed AL rules that allowed them to take chosen as a troop choice. Fingers crossed for some kind of infiltrate rule too.


It'd be nice and there is some precedent with the cult legions. However, the new detachments were supposed to make that unneeded, and it wasn't part of the index, so who knows.

I'm just curious what the actual chapter tactic for alpha legion will be. Infiltrate is more a stratagem, none of the CTs from normal space marines really fit.



   
Made in ca
Commander of the Mysterious 2nd Legion





if I was going to make a guess chaos will get a stratigium that allows them to infiltrate a unit of chosen.

Opinions are not facts please don't confuse the two 
   
Made in au
Regular Dakkanaut





BrianDavion wrote:
if I was going to make a guess chaos will get a stratigium that allows them to infiltrate a unit of chosen.


Well I hope so, seeing as how fallen lost the ability to infiltrate, AL may be the only hope I have of running a fluffy fallen list.
   
Made in ca
Commander of the Mysterious 2nd Legion





fishwaffle2232 wrote:
BrianDavion wrote:
if I was going to make a guess chaos will get a stratigium that allows them to infiltrate a unit of chosen.


Well I hope so, seeing as how fallen lost the ability to infiltrate, AL may be the only hope I have of running a fluffy fallen list.


I think you misread what I said. I'm saying this could be a heretic astartes stratgium, not the Alpha Legion one

Opinions are not facts please don't confuse the two 
   
Made in us
Loyal Necron Lychguard





I want a stratagem you can use to intentionally perils. You'd be surprised how many times the best result I could get in a psychic test would be the Aspiring Sorcerer blowing himself up and taking a bunch of enemy units with him.
   
Made in ca
Commander of the Mysterious 2nd Legion





Arachnofiend wrote:
I want a stratagem you can use to intentionally perils. You'd be surprised how many times the best result I could get in a psychic test would be the Aspiring Sorcerer blowing himself up and taking a bunch of enemy units with him.


.... I'd be kinda ok with that

Opinions are not facts please don't confuse the two 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

My guess on Legion Tactics:
Black Legion: Probably something like reroll 1's to hit or maybe to wound vs. <Imperium> units, or against <Adeptus Astartes> units. Also, Chosen are Troops.
World Eaters: +1 Attack and +1 Strength on the turn they charge, but not on the turn they get charged to distinguish them from Khorne Daemons units. They already get rerolls to charges from their Icon of Wrath. Berzerkers are Troops (already have this).
Death Guard: Disgustingly Resilient. We've already seen it on all of the Death Guard units in the Index. Otherwise, maybe -1 to hit from long distances from clouds of flies buzzing around them. Plague Marines are Troops (already have this).
Thousand Sons: +1 to Psychic Tests, plus whatever they've already got going on in the Index. Maybe add 1 to the damage of their Smites.
Emperor's Children: Combat Drugs with a variety of effects, or maybe some kind of table that gives better and better effects as the game goes on. Noise Marines are Troops (already have this).
Word Bearers: +2 to the result when attempting to summon Daemons, units with Daemonic (like Warp Talons, Possessed, etc.) get some kind of buff. Possessed are Troops.
Night Lords: -1 to enemy Leadership when within 1" of them (-2 for Raptors, Warp Talons, or any Characters). No Marks may be taken, and Raptors are Troops.
Alpha Legion: Chaos Cultists gain +1 Leadership and some kind of Infiltrate rule, and perhaps all characters get the Warlord Trait instead of just one. You also write down which character is your Warlord in secret and reveal it if that character is killed.
Iron Warriors: Reroll 1's To Wound when targeting enemy vehicles or buildings. Stratagem to allow them to ignore the penalty for moving and shooting heavy weapons. Havocs are Troops.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 ZergSmasher wrote:
My guess on Legion Tactics:
Black Legion: Probably something like reroll 1's to hit or maybe to wound vs. <Imperium> units, or against <Adeptus Astartes> units. Also, Chosen are Troops.
.


seems unlikely as CTs it seems they wanna avoid being too specific that way

Opinions are not facts please don't confuse the two 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Arachnofiend wrote:
I want a stratagem you can use to intentionally perils. You'd be surprised how many times the best result I could get in a psychic test would be the Aspiring Sorcerer blowing himself up and taking a bunch of enemy units with him.
I want suicide cultists.

And I want them now.

Screaming luniatics praising the dark gods before detonating on top of the enemy.

...wait. Getting a little real here...
   
 
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