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What should the cutoff for not being able to target a character be?
10 (leave it as is from the core 8e book)
9
8
7
6
5
Other (including lower than 5, please explain)

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Made in us
Decrepit Dakkanaut




Except giving Calgar 14 wounds make him ridiculous vs ANY 1 Damage weapon. You kinda missed that, didn't you?

Honestly the rule really does work as intended outside the one specific fringe case of our favorite Primarch. I say give him 14 wounds and Magnus like 4 more. Problem solved.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

No, I didn't miss that.
I almost mentioned it, then decided it was beside the point.

My point was aimed in a more general direction than how a particular character currently interacts with various classes of weapon.


The wound stat has basically been broken into two categories for characters.
You've got a linear progression up to a certain point, then suddenly having a higher stat value is bad, and the value of the stat drops way down until you add a whole bunch more to it. The system is needlessly messy.
I'm just saying it would be tidier if they used something else to divide these categories.

This message was edited 5 times. Last update was at 2017/08/20 08:49:22


 
   
 
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