No, I didn't miss that. I almost mentioned it, then decided it was beside the point. My point was aimed in a more general direction than how a particular character currently interacts with various classes of weapon. The wound stat has basically been broken into two categories for characters. You've got a linear progression up to a certain point, then suddenly having a higher stat value is bad, and the value of the stat drops way down until you add a whole bunch more to it. The system is needlessly messy. I'm just saying it would be tidier if they used something else to divide these categories.
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