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Made in us
Decrepit Dakkanaut






Springfield, VA

Does it have to be a Space Marine chapter?

I have a Sororitas Minor Order and a Guard Regiment, and also a ton of 30k stuff (traitor Cybernetica mostly)
   
Made in au
Regular Dakkanaut





 Unit1126PLL wrote:
Does it have to be a Space Marine chapter?

I have a Sororitas Minor Order and a Guard Regiment, and also a ton of 30k stuff (traitor Cybernetica mostly)

it can be any kind of homebrew if you wish to speak about it feel free to
   
Made in us
Space Marine Scout with Sniper Rifle




WNY

So, after a bit of thought, I've decided to make the Storm Lions a Raven Guard successor.* With that decided, I'll have my intro narrative and background up in the next few days.

* - subject to retcon at a later date
   
Made in au
Regular Dakkanaut





StormLion wrote:
So, after a bit of thought, I've decided to make the Storm Lions a Raven Guard successor.* With that decided, I'll have my intro narrative and background up in the next few days.

* - subject to retcon at a later date

very well then will they utilize stealth tactics like their primogenitor or will they use different tactics entirely?
   
Made in us
Krazed Killa Kan






Some of the info on my armies.

Army: Space Marine (Loyalist, non codex compliant)
Name: Void Krakens

Background: A Strike Cruiser from an unknown time (given their nearly entirely MKIII and MKIV armor it was near the heresy) got lost in the warp and reemerged a few hundred years ago. The occupants of the craft have no memory of their names, their history, or much of anything besides that they are Astartes and loyal to the Emperor of Mankind. Although their goal is true (to continue serving the Emperor) they found themselves in an Imperium that is full of suspicion, closed mindedness, and technological regression. In particular the Inquisition in the area have taken notice of this warband of unknown origin Astartes and have forced the Space Marines to stay on the move and hide in astroid belts and debris fields to elude the gaze of the Inquisition. Over the years these Space Marines have been shaped into a force that relies on ship breaching, rapid tactical deployment, raiding, and savaging. They named themselves after the Void Krakens that would lurk in asteroid fields and ambush ships. Given their lack of official support from any Forge World or Imperial logistics the Krakens have resorted to attacking pirates, scalvaging wrecks, re-purposing existing equipment, and in more desperate times attacking imperial transports for supplies. Occasionally a local planetary governor will repay their assistance with munitions but official logistical support is not possible.

One major event for the Void Krakens is the discovery of a wrecked Black Templar cruiser which appears to have suffered some sort of breach and its crew perished in warp transit or shortly after exiting the warp. The only survivor they found was a slumbering dreadnought which the Void Krakens took into their service (the dread struggles to understand where he is at times but generally seems to do ok when they point him at Xenos or Chaos threats and he instinctively goes into purge mode). The recovery of this BT cruiser allowed the Void Krakens to have a 2nd cruiser and access to more modern armor and wargear.

Eventually they where caught out by an Inquisitorial force known as "The Fiery Heart of the Emperor" which is a crusading force made up of Guard, Inq, Scions, along with both Deathwatch and Grey Knights. "Fortunately" for the Krakens the Inq force offered a parley and set out terms. Join The Fiery Heart of the Emperor to prove their loyalty to the Emperor or be purged by holy fire and bolter. Without much of a choice they reluctantly agreed to join this group of fanatics for the foreseeable future as a means of continued survival. The Fiery Heart of the Emperor believe that the dark times are coming and that they are chosen to be the Emperor's light and ultimately save mankind (even if they must die in the attempt).

Tactics: Over the years they have developed into specialists in ship boarding actions, rapid deployment via drop pods, and focus on developing/deploying mostly veteran equivalent units. They deploy mostly Sternguard and Vanguard Vets as the bulk of their 1st company along with Scouts which serve as their forward observers and pathfinders for the drop pod assault. To the Void Krakens a tactical marine is an ill prepared marine and newer recruits are better served learning ranged combat as a devastator marine or learning close combat as an assault marine. Scouts are not their new recruits but a separate path for a Void Kraken who is better skilled as intelligence gathering and infiltration operatives than direct assault soldiers. 2nd Company is where the newer blood earns their keep and generally operates as support for the 1st company and the ones who go on recruitment raids to collect potentially viable initiates.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in au
Regular Dakkanaut





 Vankraken wrote:
Some of the info on my armies.

Army: Space Marine (Loyalist, non codex compliant)
Name: Void Krakens

Background: A Strike Cruiser from an unknown time (given their nearly entirely MKIII and MKIV armor it was near the heresy) got lost in the warp and reemerged a few hundred years ago. The occupants of the craft have no memory of their names, their history, or much of anything besides that they are Astartes and loyal to the Emperor of Mankind. Although their goal is true (to continue serving the Emperor) they found themselves in an Imperium that is full of suspicion, closed mindedness, and technological regression. In particular the Inquisition in the area have taken notice of this warband of unknown origin Astartes and have forced the Space Marines to stay on the move and hide in astroid belts and debris fields to elude the gaze of the Inquisition. Over the years these Space Marines have been shaped into a force that relies on ship breaching, rapid tactical deployment, raiding, and savaging. They named themselves after the Void Krakens that would lurk in asteroid fields and ambush ships. Given their lack of official support from any Forge World or Imperial logistics the Krakens have resorted to attacking pirates, scalvaging wrecks, re-purposing existing equipment, and in more desperate times attacking imperial transports for supplies. Occasionally a local planetary governor will repay their assistance with munitions but official logistical support is not possible.

One major event for the Void Krakens is the discovery of a wrecked Black Templar cruiser which appears to have suffered some sort of breach and its crew perished in warp transit or shortly after exiting the warp. The only survivor they found was a slumbering dreadnought which the Void Krakens took into their service (the dread struggles to understand where he is at times but generally seems to do ok when they point him at Xenos or Chaos threats and he instinctively goes into purge mode). The recovery of this BT cruiser allowed the Void Krakens to have a 2nd cruiser and access to more modern armor and wargear.

Eventually they where caught out by an Inquisitorial force known as "The Fiery Heart of the Emperor" which is a crusading force made up of Guard, Inq, Scions, along with both Deathwatch and Grey Knights. "Fortunately" for the Krakens the Inq force offered a parley and set out terms. Join The Fiery Heart of the Emperor to prove their loyalty to the Emperor or be purged by holy fire and bolter. Without much of a choice they reluctantly agreed to join this group of fanatics for the foreseeable future as a means of continued survival. The Fiery Heart of the Emperor believe that the dark times are coming and that they are chosen to be the Emperor's light and ultimately save mankind (even if they must die in the attempt).

Tactics: Over the years they have developed into specialists in ship boarding actions, rapid deployment via drop pods, and focus on developing/deploying mostly veteran equivalent units. They deploy mostly Sternguard and Vanguard Vets as the bulk of their 1st company along with Scouts which serve as their forward observers and pathfinders for the drop pod assault. To the Void Krakens a tactical marine is an ill prepared marine and newer recruits are better served learning ranged combat as a devastator marine or learning close combat as an assault marine. Scouts are not their new recruits but a separate path for a Void Kraken who is better skilled as intelligence gathering and infiltration operatives than direct assault soldiers. 2nd Company is where the newer blood earns their keep and generally operates as support for the 1st company and the ones who go on recruitment raids to collect potentially viable initiates.

very interesting there great work there
   
Made in us
Space Marine Scout with Sniper Rifle




WNY

naoki the curseblood wrote:
StormLion wrote:
So, after a bit of thought, I've decided to make the Storm Lions a Raven Guard successor.* With that decided, I'll have my intro narrative and background up in the next few days.

* - subject to retcon at a later date

very well then will they utilize stealth tactics like their primogenitor or will they use different tactics entirely?


They are taking the chapter tactics and strat if that's what you mean.
   
Made in au
Regular Dakkanaut





StormLion wrote:
naoki the curseblood wrote:
StormLion wrote:
So, after a bit of thought, I've decided to make the Storm Lions a Raven Guard successor.* With that decided, I'll have my intro narrative and background up in the next few days.

* - subject to retcon at a later date

very well then will they utilize stealth tactics like their primogenitor or will they use different tactics entirely?


They are taking the chapter tactics and strat if that's what you mean.

what i meant was lore wise
   
Made in us
Space Marine Scout with Sniper Rifle




WNY

naoki the curseblood wrote:
StormLion wrote:
naoki the curseblood wrote:
StormLion wrote:
So, after a bit of thought, I've decided to make the Storm Lions a Raven Guard successor.* With that decided, I'll have my intro narrative and background up in the next few days.

* - subject to retcon at a later date

very well then will they utilize stealth tactics like their primogenitor or will they use different tactics entirely?


They are taking the chapter tactics and strat if that's what you mean.

what i meant was lore wise


Oh, lol. Well ambushes will be a thing, but in my head it will be more of a heavy ambush. It makes more sense with my "head narrative". My guys are taking a world of Frankish/Germanic early middle ages people and the chapter's name is Storm Lion. So think of a pride of Lions on the African plains, only with bolters. I'll have more once I write.
   
Made in gb
Fully-charged Electropriest





Somewhere.

The Chaos force I'm currently working on. Well...assembling parts for. My actual current project is a mobile Necromunda board and the gang to go on it, but once those are done...also please note, this a first draft. I'll edit it to be actually readable when I've had enough sleep, so sometime in 2053,

Warband: The Growth (Working Warband Name) Formerly the Dust Walkers Chapter
Founding: The 21st Founding (unknown Gene-Seed)
Allegiance: Nurgle.
Warcry: (Current)We bring His Blessings - (Former) All is as Dust before us.
Spoiler:


Few jobs are glorious, even in war. The Dust Walkers Chapter was assigned to a life-heavy sector full of agri-worlds. Non-vital strategically, with limited fortifications and defenses because of this...and yet feeding thousands of Imperial Guard regiments and dozens of Hive Worlds. Still, it was...odd that a Marine force would be assigned to such an area, but the Chapter was young and new. Perhaps, once it was a proven force, it would be moved to more important locations.

And for some, all that bio-mass was more vital than any Fortress world...

The Marines of the Dust Walkers were called in again and again to fight Gene Stealer Cults and small Splinter Fleets that made landfall. And they were destroyed. But Tyranids do not fight - they swarm. Every time a Tyranid force touched the ground, another piece of the planet was stripped of life to feed the insatiable hunger of the Great Devourer. Another piece of a world gone. The PDF would box the Tyranids in, and the Dust Walkers would exterminate the creatures. But it became obvious that they were not being destroyed fast enough. More and more of the creatures appeared, and when the call was sent for help the Shadow in the Warp made it impossible. A Hive Fleet approached.

With no way to defend all the worlds in the sector, non-vital worlds were evacuated of all vital resources and personnel and then reduced to ash. Not true exterminatus - life could be returned, in a hundred or so centuries - but enough to deny the Tyranids vital bio-mass. It fell to the Dust Walkers to torch each of the worlds they had protected since their founding, to leave the fire storms behind as they fled to the next position.

But by pulling resources back to a small number of vital core worlds, with the massed PDF regiments and hardware assembled, the Imperium's forces had a chance. With limited fortifications to work with the Dust Walkers had to rely on mobile strikes, with the PDF pinning those Tyranids that made Land Fall in place. The massed weaponry of the Chapter Fleet and the PDF defense boats, including a refurbished Gothic-class Cruiser, helped reduce many to ash before they could even get that far. And with the planets they had planned to feast upon ash, the Tyranids could not replenish their numbers. But then, they'd brought a lot of numbers with them...

It was touch and go, but the Imperial forces were finally starting to push back when disaster struck. The brutal fighting and poor conditions meant that the PDF forces began to come down with sicknesses - brutal, terrible sicknesses. Regiment after regiment was pulled from active combat, and whole units fed the Tyranids advance with only minimal losses for the alien race. One world fell, then another. The Dust Walkers, now a mere four hundred Marines strong, could only slow the onslaught as the Tyranid advance picked up, finally fuelled once more by the agri-worlds.

Watching the life drained from world after world, with nothing left but dust and ash, the Dust Walkers prepared for the world. They would force the Tyranids to commit the vast majority of their forces to one world, one final choke point, and set off virus bombs to wipe the world clean of life. With luck, the Tryanids would lose so much bio-mass they would be forced to withdraw.

And it worked. Marine and Tyranid alike were pinned as a howling gale of the most destructive virus' the Imperium could create surged across the planet. The Tyranids were purged in hours. But the Marines...well, the Dust Walkers discovered a truth.

You can never focus on one enemy, or another might destroy you.

The reason for the illness within the PDF regiments became clear. A cult of Nurgle was in the system and had...modified the virus bombs. The Tyranids were destroyed, utterly. Grandfather Nurgle had no use for the beast of the Great Devourer. But the Marines of the Dust Walkers? Well. They had a choice to make. In the dust and the storms the virus brought, with the energies of the Warp crackling in the air, they were shown the Truth.

Nurgle is the God of all life. Not just the virus and the plague, but all life - man and plant. He yearned for the Galaxy to overflow with life, for the coldest corners of the Galaxy to bloom. The Emperor cared only for the mighty, the powerful - the awesome might of the Primarch, the terrible fury of the Titan. But Nurgle sought to grant his blessings to all, from the tiniest Microbe to the greatest Squiggoth. In time, even the Tyranids might be useful...but for now the Great Devourer was the enemy. Stripping world after world bare, Nurgle sought to stop them, and wished to grant the Dust Walkers the gifts to do so. Not only that, but to see each of the worlds they had lost bloom again...

Only two hundred Marines returned to there Fleet, and those included the Chapter Master. And all returned..changed. Rather than the bloated, rotting forms Nurgle's servants often assumed, they instead became filled with the glorious life they had fought so hard save. Limbs turned to branches, armoured boots to trunks. Lightning claws were crackling lengths of wood harder than adamantium. And where the Marines walked, there new Blessings followed.

When the Imperium finally sent ships to investigate the area, they found no trace of the Dust Walkers. Or the PDF regiments with them. And the fleets of both were missing. Of the population, they discovered that most had been used as living planters, thousands apparently comming together to form the base of trees as tall as Titans. Even the worlds reported lost were now verdant, covered in green life. Each one was also so hostile that they have been reclassified as Death Worlds.

Rumours of strange Marines and soldiers, only partially clad in tarnished, rusted armour, occasionally reach the Inquisition. Wherever they are sighted, more plant life grows. It is believed they were responisble for the destruction of Hive Thenalax, now a single great tree miles high that resists all attempts to land. It is rumored that they destroyed the Adeptus Mechanicus research outpost on Vala III, now covered in a fungus that releases spores so virulent they grew on the Explorator unit investigating.
   
Made in au
Regular Dakkanaut





StormLion wrote:
naoki the curseblood wrote:
StormLion wrote:
naoki the curseblood wrote:
StormLion wrote:
So, after a bit of thought, I've decided to make the Storm Lions a Raven Guard successor.* With that decided, I'll have my intro narrative and background up in the next few days.

* - subject to retcon at a later date

very well then will they utilize stealth tactics like their primogenitor or will they use different tactics entirely?


They are taking the chapter tactics and strat if that's what you mean.

what i meant was lore wise


Oh, lol. Well ambushes will be a thing, but in my head it will be more of a heavy ambush. It makes more sense with my "head narrative". My guys are taking a world of Frankish/Germanic early middle ages people and the chapter's name is Storm Lion. So think of a pride of Lions on the African plains, only with bolters. I'll have more once I write.

I see it'll be nice to hear it
   
Made in au
Regular Dakkanaut





 Jon Garrett wrote:
The Chaos force I'm currently working on. Well...assembling parts for. My actual current project is a mobile Necromunda board and the gang to go on it, but once those are done...also please note, this a first draft. I'll edit it to be actually readable when I've had enough sleep, so sometime in 2053,

Warband: The Growth (Working Warband Name) Formerly the Dust Walkers Chapter
Founding: The 21st Founding (unknown Gene-Seed)
Allegiance: Nurgle.
Warcry: (Current)We bring His Blessings - (Former) All is as Dust before us.
Spoiler:


Few jobs are glorious, even in war. The Dust Walkers Chapter was assigned to a life-heavy sector full of agri-worlds. Non-vital strategically, with limited fortifications and defenses because of this...and yet feeding thousands of Imperial Guard regiments and dozens of Hive Worlds. Still, it was...odd that a Marine force would be assigned to such an area, but the Chapter was young and new. Perhaps, once it was a proven force, it would be moved to more important locations.

And for some, all that bio-mass was more vital than any Fortress world...

The Marines of the Dust Walkers were called in again and again to fight Gene Stealer Cults and small Splinter Fleets that made landfall. And they were destroyed. But Tyranids do not fight - they swarm. Every time a Tyranid force touched the ground, another piece of the planet was stripped of life to feed the insatiable hunger of the Great Devourer. Another piece of a world gone. The PDF would box the Tyranids in, and the Dust Walkers would exterminate the creatures. But it became obvious that they were not being destroyed fast enough. More and more of the creatures appeared, and when the call was sent for help the Shadow in the Warp made it impossible. A Hive Fleet approached.

With no way to defend all the worlds in the sector, non-vital worlds were evacuated of all vital resources and personnel and then reduced to ash. Not true exterminatus - life could be returned, in a hundred or so centuries - but enough to deny the Tyranids vital bio-mass. It fell to the Dust Walkers to torch each of the worlds they had protected since their founding, to leave the fire storms behind as they fled to the next position.

But by pulling resources back to a small number of vital core worlds, with the massed PDF regiments and hardware assembled, the Imperium's forces had a chance. With limited fortifications to work with the Dust Walkers had to rely on mobile strikes, with the PDF pinning those Tyranids that made Land Fall in place. The massed weaponry of the Chapter Fleet and the PDF defense boats, including a refurbished Gothic-class Cruiser, helped reduce many to ash before they could even get that far. And with the planets they had planned to feast upon ash, the Tyranids could not replenish their numbers. But then, they'd brought a lot of numbers with them...

It was touch and go, but the Imperial forces were finally starting to push back when disaster struck. The brutal fighting and poor conditions meant that the PDF forces began to come down with sicknesses - brutal, terrible sicknesses. Regiment after regiment was pulled from active combat, and whole units fed the Tyranids advance with only minimal losses for the alien race. One world fell, then another. The Dust Walkers, now a mere four hundred Marines strong, could only slow the onslaught as the Tyranid advance picked up, finally fuelled once more by the agri-worlds.

Watching the life drained from world after world, with nothing left but dust and ash, the Dust Walkers prepared for the world. They would force the Tyranids to commit the vast majority of their forces to one world, one final choke point, and set off virus bombs to wipe the world clean of life. With luck, the Tryanids would lose so much bio-mass they would be forced to withdraw.

And it worked. Marine and Tyranid alike were pinned as a howling gale of the most destructive virus' the Imperium could create surged across the planet. The Tyranids were purged in hours. But the Marines...well, the Dust Walkers discovered a truth.

You can never focus on one enemy, or another might destroy you.

The reason for the illness within the PDF regiments became clear. A cult of Nurgle was in the system and had...modified the virus bombs. The Tyranids were destroyed, utterly. Grandfather Nurgle had no use for the beast of the Great Devourer. But the Marines of the Dust Walkers? Well. They had a choice to make. In the dust and the storms the virus brought, with the energies of the Warp crackling in the air, they were shown the Truth.

Nurgle is the God of all life. Not just the virus and the plague, but all life - man and plant. He yearned for the Galaxy to overflow with life, for the coldest corners of the Galaxy to bloom. The Emperor cared only for the mighty, the powerful - the awesome might of the Primarch, the terrible fury of the Titan. But Nurgle sought to grant his blessings to all, from the tiniest Microbe to the greatest Squiggoth. In time, even the Tyranids might be useful...but for now the Great Devourer was the enemy. Stripping world after world bare, Nurgle sought to stop them, and wished to grant the Dust Walkers the gifts to do so. Not only that, but to see each of the worlds they had lost bloom again...

Only two hundred Marines returned to there Fleet, and those included the Chapter Master. And all returned..changed. Rather than the bloated, rotting forms Nurgle's servants often assumed, they instead became filled with the glorious life they had fought so hard save. Limbs turned to branches, armoured boots to trunks. Lightning claws were crackling lengths of wood harder than adamantium. And where the Marines walked, there new Blessings followed.

When the Imperium finally sent ships to investigate the area, they found no trace of the Dust Walkers. Or the PDF regiments with them. And the fleets of both were missing. Of the population, they discovered that most had been used as living planters, thousands apparently comming together to form the base of trees as tall as Titans. Even the worlds reported lost were now verdant, covered in green life. Each one was also so hostile that they have been reclassified as Death Worlds.

Rumours of strange Marines and soldiers, only partially clad in tarnished, rusted armour, occasionally reach the Inquisition. Wherever they are sighted, more plant life grows. It is believed they were responisble for the destruction of Hive Thenalax, now a single great tree miles high that resists all attempts to land. It is rumored that they destroyed the Adeptus Mechanicus research outpost on Vala III, now covered in a fungus that releases spores so virulent they grew on the Explorator unit investigating.

very impressive of you there
   
Made in gb
Agile Revenant Titan






I've read about the Void Krakens before i'm sure, but they're a great idea nice to see Marines actually being marines

Absolutely love your nurgle force Jon Garrett. Brilliant bit of backstory i really like the concept that nurgle is a god of life...just not necessarily yours

I've got a similar thing where a Death Guard character causes water and disgusting plantlife to grow wherever he steps, and he enjoys just walking along 'terraforming planets, one step at a time'.

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in au
Regular Dakkanaut





 Ynneadwraith wrote:
I've read about the Void Krakens before i'm sure, but they're a great idea nice to see Marines actually being marines

Absolutely love your nurgle force Jon Garrett. Brilliant bit of backstory i really like the concept that nurgle is a god of life...just not necessarily yours

I've got a similar thing where a Death Guard character causes water and disgusting plantlife to grow wherever he steps, and he enjoys just walking along 'terraforming planets, one step at a time'.

sounds like an interesting idea you have there my friend
   
Made in fr
Tough-as-Nails Ork Boy






naoki the curseblood wrote:
IronSlug wrote:
The Ghosts of Fenris :
Spoiler:

We are proud sons of Russ, hardened by dozens of battles. But we saw, helpless, our beloved legion fell in disgrace. We saw it renounces to the old ways and pactise with beasts and abominations. To the dishonnor of waging war against those who remain our brothers, we prefered exile. We won't hide in our lair anymore. Everywhere the Emperor's law is at sake, His citizens in distress, we will fight with honor and devotion. As such is the true way of the Vlka Fenrika. We are the specters of what once was. The wardens of what will be anew. We are the Ghosts of Fenris.

A bunch of renegade wolves (although they'd dispise being called wolves) disgruntled and disgusted by what have become their chapter (especially by wulfens and thunderwolf cavalry).
Stubborn as only wolves can be, after their last outbreak they had no other choice than to flee (but they'd say it was their decision. Wolves...).
They see themselves as the only true Space Wolves and are persuaded that when the Russ returns, he will recognize them as such. If they survive this long.
They are not willing to figth their former brothers, but prefer to avoid them and do their own things, mainly trying to protect the imperium people.
Other than that they are as their brothers : arrogant, vainglorious but rather nice with the lowly. With some more gloom as they know they are most likely to be doomed.

fascinating excellent work there my friend

Well thank you. I'm playing with the idea to build an army with this theme. Essentially, it's about playing wolves without all the things that I don't like. Old school wolves. But I guess it would be on a very hard mode to play them without wulfen or thunderwolves.

Some other idea that I have :

"Of course, Chaplain, I have no doubt that you are well more versed in the Creed than me and obviously a much more able defender of the Imperium.
Yet, please tell me. Who bettrayed our Lord Emperor ? Who put the whole galaxy at war with itself ? Who burned thousands of His worlds, slautered billions of His humble citizen ?
And finally, who dared raise hands on His sacred person ?
Was it the eldar ? The orks maybe ? No, it was no xenos. For as I recall, it was no others than our Lord's own sons."

Lord Inquisitor Ossenio Marenci

Some inquisitor of the ordo xeno, the feeble old guy kind that use it to appear harmless. In a Just as planned manner and not badass fighter at all.
Along his carrer, he gets to have a pretty good idea of what happened during the heresy.
Ends up leading a personal vendetta against the Astartes whom he held responsible for the state of decay of the imperium.
Apart the heresy itself, he sees them as the formidable weapons they are but feels like they have gotten dangerously out of control (when they are not simply falling to chaos)
and think of them as flayed in a whole.
   
Made in au
Regular Dakkanaut





IronSlug wrote:
naoki the curseblood wrote:
IronSlug wrote:
The Ghosts of Fenris :
Spoiler:

We are proud sons of Russ, hardened by dozens of battles. But we saw, helpless, our beloved legion fell in disgrace. We saw it renounces to the old ways and pactise with beasts and abominations. To the dishonnor of waging war against those who remain our brothers, we prefered exile. We won't hide in our lair anymore. Everywhere the Emperor's law is at sake, His citizens in distress, we will fight with honor and devotion. As such is the true way of the Vlka Fenrika. We are the specters of what once was. The wardens of what will be anew. We are the Ghosts of Fenris.

A bunch of renegade wolves (although they'd dispise being called wolves) disgruntled and disgusted by what have become their chapter (especially by wulfens and thunderwolf cavalry).
Stubborn as only wolves can be, after their last outbreak they had no other choice than to flee (but they'd say it was their decision. Wolves...).
They see themselves as the only true Space Wolves and are persuaded that when the Russ returns, he will recognize them as such. If they survive this long.
They are not willing to figth their former brothers, but prefer to avoid them and do their own things, mainly trying to protect the imperium people.
Other than that they are as their brothers : arrogant, vainglorious but rather nice with the lowly. With some more gloom as they know they are most likely to be doomed.

fascinating excellent work there my friend

Well thank you. I'm playing with the idea to build an army with this theme. Essentially, it's about playing wolves without all the things that I don't like. Old school wolves. But I guess it would be on a very hard mode to play them without wulfen or thunderwolves.

Some other idea that I have :

"Of course, Chaplain, I have no doubt that you are well more versed in the Creed than me and obviously a much more able defender of the Imperium.
Yet, please tell me. Who bettrayed our Lord Emperor ? Who put the whole galaxy at war with itself ? Who burned thousands of His worlds, slautered billions of His humble citizen ?
And finally, who dared raise hands on His sacred person ?
Was it the eldar ? The orks maybe ? No, it was no xenos. For as I recall, it was no others than our Lord's own sons."

Lord Inquisitor Ossenio Marenci

Some inquisitor of the ordo xeno, the feeble old guy kind that use it to appear harmless. In a Just as planned manner and not badass fighter at all.
Along his carrer, he gets to have a pretty good idea of what happened during the heresy.
Ends up leading a personal vendetta against the Astartes whom he held responsible for the state of decay of the imperium.
Apart the heresy itself, he sees them as the formidable weapons they are but feels like they have gotten dangerously out of control (when they are not simply falling to chaos)
and think of them as flayed in a whole.
interesting i'll be glad to see more
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I will do my IG regiment and Sororitas Order tomorrow most likely. I'm so excited to put the stuff out there...
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

I have one big main one and another I have been tinkering with since the construction of my humanoid Knight Titan.

91st Experimental

Home Planet: Schrott (Vault world)

Commanders: Commander Martin Andrews (Ground Forces), Lord Commissar Mary Burke (Commands Tempestus and other Special Forces, maintains disapline), Archmagoes Desat [pronounced, Dee- Sat], (Overall commander of the 91st, she also commands the Forgehammer Ark Mechanicus and its support fleet)


The planet of Schrott ruled by the Mechanicus, it is an arid planet covered in refuse of war and orange dirt. piles of scraped weapons, armor and machines litter the surface, along with the husks of fallen spacecraft. But this is not the reason it is known as a Vault world. Buried deep into the very crust of the planet is a continent spanning Vault, its exact dimensions and depth have yet to be discovered and the records of its contents have long since been lost to time.
The Vault main doors are so large, they can have a pair of Imperator Class titans stride out side-by-side with room for a battalions worth of Baneblades between them.

Expeditions into the Vault have uncovered Experiments, Devices, Weapons, Prototype Machines and more that have been sequestered away for one reason or many. Weapons such as a Leman Russ mounted quantum singularity device that emits collapsing singularities to annihilate targets, Quad legged Battle Tanks, Hover Tanks, Prototype Knight Titans, and more. Now, ArchMagoes DeSat has taken it upon herself to test these weapons in combat in the name of the Omnissiah as well as recovering similar weapons from across the galaxy to test their worth.

The 91st Experimental travels the galaxy, searching for weapons and collecting them (often by force). Returning to Schrott on a semi regular basis to take in anything else that has been recovered from the Vault.



So far, some insane weapons have been uncovered and sent into battle, including a full fledged Ordinatus Majoris armed with a massive Sonic Disruptor, collasal War Zeppelin capable of leveling an entire city, and more.





I don't have an army for it, besides a single KNight I built for the 91st, but its an Idea I want to work on.

Planet: Leytis 5 (Knight World)

The planet of Leytis 5 is ruled over by the Knights collectively known as The Order of Iron. The knight suits they command are of a different design, being completely humanoid as opposed to hunched over design most knights have. Beyond that they are mechanically the same, armed with the same weapons and so on. They take the appearance of giant armor clad warriors and protect their planet from their floating fortress named by the citizens as the "Castle in the Heavens". The floating fortress is thought to date back to the Dark Age of Technology, being a city sized citadel armed with thick walls, banks of void shields, cannons, missiles and more.

The knights defended the planet from raiders, small Ork attacks, Eldar pirates and more. The feral Orks took to breeding Squiggoths on a regular basis which the Knight hunted to hone their skills and take the skulls of the great beasts as trophies.
Only recently, a massive WAAGH went through the system stopping at Leytis 5. Waaagh SmashKlaw employed large numbers of big walkers such as Deffdreads, Stompas, and the like.
The Knights deployed in full force, defending the people of the planet everywhere they could, causing massive Ork casualties and enraging Warboss SmashKlaw to no end. In a fit of rage, SmashKlaw ordered the largest city on the planet Steelgrad, be crushed with Roks from orbit.
Engar the Unbreakable, the leader of the Order of Iron, brought the Castle above Steelgrad in an effort to protect it. The Castle took the full force of the Rok barrage, saving the city but the Castle took severe damage causing it to crash land on the highest mountainpeak nearby. Its lift engines damaged beyond repair and the knowledge to reproduce them lost to the ages.

The Orks launched an attack an Steelgrad from the north as the Castle fell. When the dust settled, the gate of the Castle opened and the Knights marched down the mountain, into the Orks flank. The Orks turned to fight the Knights and the slaughter began. Both sides could not win, but the battle of attrition began to turn against the Order of Iron. The Knights were pushed up the mountain to the walls of the Castle in the Heavens. It was there that Warboss SmashKlaw himself appeared upon his personal Gargant. A Knight Lancer lept from the walls of the Castle and drove his lance into the head of the gargant, skewering the Warboss in the process. In the gargants death throes, the machine toppled over and began to roll down the mountain path, crushing the Ork forces as it went under its immense bulk, the Knight clinging to the Gargant the entire way. At the bottom the Gargants fuel, ammo and reactor blew in a terrific explosion that could be seen from space. The brave Knight was no more and only his Lance, still buried in the head of the Gargant and his shield. A massive tower shield, half a meter of solid adamantite and ceramite, laced with energy dispersal systems. The crest upon the shield burned away in the blast.

The Orks fled and were slaughtered by the PDF and the Imperial Guard forces that had landed just before the battle, but had arrived too late to save the Order of Iron.

the PDF ascended the mountain, finding Knights slain everywhere, surrounded by piles of Ork machines and coated in thick layers of gore. At reaching the Castle's gates, it heaved open and the PDf slowly went inside, none of them having seen the Castle up close, no matter seeing the inside of it, only hearing legends and myths.

The halls of the Castle were gigantic, scaled up to allow the Knights to walk through the halls as if they were normal sized individuals, not warriors sealed inside giant mechanical machines. the only occupants left were a handful of servants, injured in the fighting. Many of them dead. The Great Hall was the most incredible sight. A massive banquet hall with huge thrones of gold, silver and steel lining the walls. Within each throne sat the slumped form of a Knight Titan of a different pattern. This was the inner circle of the Order of Iron. The greatest warriors of the Order of their respective pattern and fighting style.

At the head of the hall was Engar the Unbreakable, barly clinging to life within his Titan, the claw of a Stompa sticking out of the cockpit torso of the titan.

That's as far as I got with the Knight idea. Another version has the 91st Experimental run across the planet and find the knights in the castle.

THe idea just being a series of each of the Knight versions in a more human shape (head on top, and such) like my Knight Gallent, Lionhardt, armed with a giant hammer. I just thought it was cool. I wanted to start building the Knight then I moved and have no time to build

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in au
Regular Dakkanaut





 Unit1126PLL wrote:
I will do my IG regiment and Sororitas Order tomorrow most likely. I'm so excited to put the stuff out there...

very well then i'll be eager to see it
   
Made in au
Regular Dakkanaut





 Engine of War wrote:
I have one big main one and another I have been tinkering with since the construction of my humanoid Knight Titan.

91st Experimental

Home Planet: Schrott (Vault world)

Commanders: Commander Martin Andrews (Ground Forces), Lord Commissar Mary Burke (Commands Tempestus and other Special Forces, maintains disapline), Archmagoes Desat [pronounced, Dee- Sat], (Overall commander of the 91st, she also commands the Forgehammer Ark Mechanicus and its support fleet)


The planet of Schrott ruled by the Mechanicus, it is an arid planet covered in refuse of war and orange dirt. piles of scraped weapons, armor and machines litter the surface, along with the husks of fallen spacecraft. But this is not the reason it is known as a Vault world. Buried deep into the very crust of the planet is a continent spanning Vault, its exact dimensions and depth have yet to be discovered and the records of its contents have long since been lost to time.
The Vault main doors are so large, they can have a pair of Imperator Class titans stride out side-by-side with room for a battalions worth of Baneblades between them.

Expeditions into the Vault have uncovered Experiments, Devices, Weapons, Prototype Machines and more that have been sequestered away for one reason or many. Weapons such as a Leman Russ mounted quantum singularity device that emits collapsing singularities to annihilate targets, Quad legged Battle Tanks, Hover Tanks, Prototype Knight Titans, and more. Now, ArchMagoes DeSat has taken it upon herself to test these weapons in combat in the name of the Omnissiah as well as recovering similar weapons from across the galaxy to test their worth.

The 91st Experimental travels the galaxy, searching for weapons and collecting them (often by force). Returning to Schrott on a semi regular basis to take in anything else that has been recovered from the Vault.



So far, some insane weapons have been uncovered and sent into battle, including a full fledged Ordinatus Majoris armed with a massive Sonic Disruptor, collasal War Zeppelin capable of leveling an entire city, and more.





I don't have an army for it, besides a single KNight I built for the 91st, but its an Idea I want to work on.

Planet: Leytis 5 (Knight World)

The planet of Leytis 5 is ruled over by the Knights collectively known as The Order of Iron. The knight suits they command are of a different design, being completely humanoid as opposed to hunched over design most knights have. Beyond that they are mechanically the same, armed with the same weapons and so on. They take the appearance of giant armor clad warriors and protect their planet from their floating fortress named by the citizens as the "Castle in the Heavens". The floating fortress is thought to date back to the Dark Age of Technology, being a city sized citadel armed with thick walls, banks of void shields, cannons, missiles and more.

The knights defended the planet from raiders, small Ork attacks, Eldar pirates and more. The feral Orks took to breeding Squiggoths on a regular basis which the Knight hunted to hone their skills and take the skulls of the great beasts as trophies.
Only recently, a massive WAAGH went through the system stopping at Leytis 5. Waaagh SmashKlaw employed large numbers of big walkers such as Deffdreads, Stompas, and the like.
The Knights deployed in full force, defending the people of the planet everywhere they could, causing massive Ork casualties and enraging Warboss SmashKlaw to no end. In a fit of rage, SmashKlaw ordered the largest city on the planet Steelgrad, be crushed with Roks from orbit.
Engar the Unbreakable, the leader of the Order of Iron, brought the Castle above Steelgrad in an effort to protect it. The Castle took the full force of the Rok barrage, saving the city but the Castle took severe damage causing it to crash land on the highest mountainpeak nearby. Its lift engines damaged beyond repair and the knowledge to reproduce them lost to the ages.

The Orks launched an attack an Steelgrad from the north as the Castle fell. When the dust settled, the gate of the Castle opened and the Knights marched down the mountain, into the Orks flank. The Orks turned to fight the Knights and the slaughter began. Both sides could not win, but the battle of attrition began to turn against the Order of Iron. The Knights were pushed up the mountain to the walls of the Castle in the Heavens. It was there that Warboss SmashKlaw himself appeared upon his personal Gargant. A Knight Lancer lept from the walls of the Castle and drove his lance into the head of the gargant, skewering the Warboss in the process. In the gargants death throes, the machine toppled over and began to roll down the mountain path, crushing the Ork forces as it went under its immense bulk, the Knight clinging to the Gargant the entire way. At the bottom the Gargants fuel, ammo and reactor blew in a terrific explosion that could be seen from space. The brave Knight was no more and only his Lance, still buried in the head of the Gargant and his shield. A massive tower shield, half a meter of solid adamantite and ceramite, laced with energy dispersal systems. The crest upon the shield burned away in the blast.

The Orks fled and were slaughtered by the PDF and the Imperial Guard forces that had landed just before the battle, but had arrived too late to save the Order of Iron.

the PDF ascended the mountain, finding Knights slain everywhere, surrounded by piles of Ork machines and coated in thick layers of gore. At reaching the Castle's gates, it heaved open and the PDf slowly went inside, none of them having seen the Castle up close, no matter seeing the inside of it, only hearing legends and myths.

The halls of the Castle were gigantic, scaled up to allow the Knights to walk through the halls as if they were normal sized individuals, not warriors sealed inside giant mechanical machines. the only occupants left were a handful of servants, injured in the fighting. Many of them dead. The Great Hall was the most incredible sight. A massive banquet hall with huge thrones of gold, silver and steel lining the walls. Within each throne sat the slumped form of a Knight Titan of a different pattern. This was the inner circle of the Order of Iron. The greatest warriors of the Order of their respective pattern and fighting style.

At the head of the hall was Engar the Unbreakable, barly clinging to life within his Titan, the claw of a Stompa sticking out of the cockpit torso of the titan.

That's as far as I got with the Knight idea. Another version has the 91st Experimental run across the planet and find the knights in the castle.

THe idea just being a series of each of the Knight versions in a more human shape (head on top, and such) like my Knight Gallent, Lionhardt, armed with a giant hammer. I just thought it was cool. I wanted to start building the Knight then I moved and have no time to build

fantastic work there mate i'd love to see more
   
Made in us
Space Marine Scout with Sniper Rifle




WNY

Chapter Name: Storm Lions

Warcry: fear the thunderous roar

Chapter Master: Great Lord Leonidas Magnus Martel, Chapter Master of the Storm Lions, Regent of Marcomer (Known as the Black Lion) - veteran of the Indomitus Crusade and former captain in the unnumbered sons. He is known for his quiet demeanor and shrewd tactics. He keeps his dark hair closely cropped to his head and rarely laughs (hence his nickname).

Chapter World: Marcomer - feudal world of varying climates. Dominated by nine great tribes.

Founding Chapter: Raven Guard

Founding: Ultima Founding

Colors: Grey and Blue

Symbol: Roaring Lion Head

Background: Founded by Lord Commander of the Imperium Roboute Guilliman as an all Primaris successor chapter to the Raven Guard, the Storm Lions have adapted the stealth tactics of their founders to a more shock-assault strategy. Most specifically, stalking their prey before unleashing overwhelming force at a weak point in the enemy line, while, at the same time, striking for unsuspecting directions. Since their founding, the Battle-Brothers of the Storm Lions, have ingratiated themselves well into the culture of Marcomer.

At the recommendation of the Primarch, Martel added elements of the Marcomerite culture into the newly founded chapter. As a result, the first nine companies are all based on one of the local tribes and their commanders hold the title of Lord instead of Captain. The tenth company, meanwhile, is composed of a combination of lesser tribes and recruits. Martel commands the 1st Company, the Scarlet Paladins of Aeranore, himself and has assumed the title of Great Lord. Finally, the Librarius is known as the Council of Huntseers and Librarians are known as Huntseers. The name itself is taken from the shaman of the tribes who would assist and advise the Lord of the tribe in both matters of civics and war.

Appearance: Storm Lion Marines armor is a dark grey with blue trim. On the left shoulder pad the Chapter’s Roaring Lion Head can be seen in gold. Company markings, consisting of a heraldic color pattern, are worn on the left knee pad. Additionally, some tribes/companies further modify their armor with tribal patterns of local significance.

This message was edited 1 time. Last update was at 2017/08/14 20:27:46


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Some of you might know about my Scion unit, the 85th Recon Battalion, nicknamed the Reforged by some.

Some facts about the 85th Recon

- The airborne element uses the name of their commander as their nickname, followed by Fist, and in light of the recent merging with the other 85th, they decided to stick with Riley's Fist, as a way to honor the fact the he was the last to lead the independant airborne unit.

- The Battalion in general tends to grab potential recruits wherever they can, with little matter of who they are, as such, you can find Schola trained Stormtroopers side by side with ex-Krieg grenadiers fighting alongside survivors of depleted Guard regiments whose skill at surviving impressed the brass of the 85th. These recruits are always taken with the full autorization of their commanders, however, as such, a good number of Scions from the unit are listed as dead by their ex units. That's where the nickname comes from, as the new recruits are Reforged as Stormtroopers, then sent to either the recon element or the airborne assault element should they fail the recon training.

- Since they tend to grab Guardsmen and other Scions from all over the Imperium, they end up with a large pool men and women with experience fighting and living in all sort of terrain, allowing them to operate in almost any environment.

- The unit totals about 2500 men and women, this allows Gallus Tauron (the Tempestor Prime) to spread his squads all over a planet, supporting the various Imperial units deployed over there. When a concentration of force is needed, the airborne element is deployed, using Valkyries and Vendettas, while Vultures provide air support.

- The recon element is trained from the Sable Schola, whereas the airborne one come from Harakoni's Schola

- Since they acquire so many new recruits in unconvential ways, there is very little uniformity in terms of patterns for their weapons and armor and since camouflage is such an important part of reconnaissance, they do not really have official colors.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






The Jotunn Fenryka - Space Wolves Primaris Successor chapter.

Spoiler:

Wolf Priest Roth Bleakskull grinned - he was a proud warrior of the Space Wolves but his true calling lay in research and his new post gave him absolute freedom to chase the mysteries of the Space Wolves geneseed and its ties to the population of Fenris just like his idol the Wyrmblade. Even the Slayer had given a nod of approval upon hearing Bleakskull's plans.
As well he should, change was needed if the Space Wolves intended to sever their chains of fate from the almost extinct Fenrisian population.

The new chapter bore fresh geneseeds that had no connection nor exposure to anything Fenrisian, hopefully this meant they had no dependency on the Fenrisian bloodlines and population for stability - although in his discussions with the great ancestor Bjorn Bleakskull had developed some misgivings, Bjorn the Fell-Handed had described the original Terran Space Wolves in a poor light, employing phrases like "bullies" and "undisciplined" still, proper leadership goes a long way and of course I'm the best man for that job, getting information out of the Ancient Dreadnought was always a chore, first one had to wait while Bjorn recited his tales of Russ and the Allfather, then convince the ancient to speak of himself, a surprising experience for the venerable grouch and sidetrack him subtly to get his story in the right direction.
From what he'd experienced with them thus far the Primaris Marines had more in common with an Ultramarine Terminator Veteran than a Space Wolves Bloodclaw, Bleakskull cringed internally at the thought of being spiritual leader to such a group of dullards spirits...maybe, possibly that was their lacking, never having exposure to strong Fenrisian Spirits could well be the reason for these boring warriors' cheery dispositions.

Roth wondered for the umpteenth time if he wasn't inheriting a group of Guiliman's Sons who were just in need of a haircut - something about them just wasn't Fenrisian. He also wondered if the hierarchy of the secretive Dark Angels had similar misgivings about the newcomers from Mars.

Ironically Bleakskull's new wards also bore another token from Fenris in their name - the Jotunn Fenryka Frost Giants of Fenris. Bleakskull chuckled at the name, these giant marines had never come into contact with their frozen "Home" planet.

Still, it could have been worse - at least they hadn't been named in a wolf theme, there is power in a name and a reason the Wolf Brothers were ill-fated.

Bleakskull spat on the floor to ward off bad luck and raised an eyebrow behind his wolf-skull mask as some of the Primaris Marines cringed away from the unhygienic gesture.
Definitely not enough Fenrisian Spirit in these bodies.


Trying to decide between failure and degeneration into a Wulfen/Primaris army or success/fall and a Primaris/Tzeentch army.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Regular Dakkanaut





StormLion wrote:
Chapter Name: Storm Lions

Warcry: fear the thunderous roar

Chapter Master: Great Lord Leonidas Magnus Martel, Chapter Master of the Storm Lions, Regent of Marcomer (Known as the Black Lion) - veteran of the Indomitus Crusade and former captain in the unnumbered sons. He is known for his quiet demeanor and shrewd tactics. He keeps his dark hair closely cropped to his head and rarely laughs (hence his nickname).

Chapter World: Marcomer - feudal world of varying climates. Dominated by nine great tribes.

Founding Chapter: Raven Guard

Founding: Ultima Founding

Colors: Grey and Blue

Symbol: Roaring Lion Head

Background: Founded by Lord Commander of the Imperium Roboute Guilliman as an all Primaris successor chapter to the Raven Guard, the Storm Lions have adapted the stealth tactics of their founders to a more shock-assault strategy. Most specifically, stalking their prey before unleashing overwhelming force at a weak point in the enemy line, while, at the same time, striking for unsuspecting directions. Since their founding, the Battle-Brothers of the Storm Lions, have ingratiated themselves well into the culture of Marcomer.

At the recommendation of the Primarch, Martel added elements of the Marcomerite culture into the newly founded chapter. As a result, the first nine companies are all based on one of the local tribes and their commanders hold the title of Lord instead of Captain. The tenth company, meanwhile, is composed of a combination of lesser tribes and recruits. Martel commands the 1st Company, the Scarlet Paladins of Aeranore, himself and has assumed the title of Great Lord. Finally, the Librarius is known as the Council of Huntseers and Librarians are known as Huntseers. The name itself is taken from the shaman of the tribes who would assist and advise the Lord of the tribe in both matters of civics and war.

Appearance: Storm Lion Marines armor is a dark grey with blue trim. On the left shoulder pad the Chapter’s Roaring Lion Head can be seen in gold. Company markings, consisting of a heraldic color pattern, are worn on the left knee pad. Additionally, some tribes/companies further modify their armor with tribal patterns of local significance.

nice work there



Automatically Appended Next Post:
 Bobthehero wrote:
Some of you might know about my Scion unit, the 85th Recon Battalion, nicknamed the Reforged by some.

Some facts about the 85th Recon

- The airborne element uses the name of their commander as their nickname, followed by Fist, and in light of the recent merging with the other 85th, they decided to stick with Riley's Fist, as a way to honor the fact the he was the last to lead the independant airborne unit.

- The Battalion in general tends to grab potential recruits wherever they can, with little matter of who they are, as such, you can find Schola trained Stormtroopers side by side with ex-Krieg grenadiers fighting alongside survivors of depleted Guard regiments whose skill at surviving impressed the brass of the 85th. These recruits are always taken with the full autorization of their commanders, however, as such, a good number of Scions from the unit are listed as dead by their ex units. That's where the nickname comes from, as the new recruits are Reforged as Stormtroopers, then sent to either the recon element or the airborne assault element should they fail the recon training.

- Since they tend to grab Guardsmen and other Scions from all over the Imperium, they end up with a large pool men and women with experience fighting and living in all sort of terrain, allowing them to operate in almost any environment.

- The unit totals about 2500 men and women, this allows Gallus Tauron (the Tempestor Prime) to spread his squads all over a planet, supporting the various Imperial units deployed over there. When a concentration of force is needed, the airborne element is deployed, using Valkyries and Vendettas, while Vultures provide air support.

- The recon element is trained from the Sable Schola, whereas the airborne one come from Harakoni's Schola

- Since they acquire so many new recruits in unconvential ways, there is very little uniformity in terms of patterns for their weapons and armor and since camouflage is such an important part of reconnaissance, they do not really have official colors.

very interesting there


Automatically Appended Next Post:
 Dakka Wolf wrote:
The Jotunn Fenryka - Space Wolves Primaris Successor chapter.

Spoiler:

Wolf Priest Roth Bleakskull grinned - he was a proud warrior of the Space Wolves but his true calling lay in research and his new post gave him absolute freedom to chase the mysteries of the Space Wolves geneseed and its ties to the population of Fenris just like his idol the Wyrmblade. Even the Slayer had given a nod of approval upon hearing Bleakskull's plans.
As well he should, change was needed if the Space Wolves intended to sever their chains of fate from the almost extinct Fenrisian population.

The new chapter bore fresh geneseeds that had no connection nor exposure to anything Fenrisian, hopefully this meant they had no dependency on the Fenrisian bloodlines and population for stability - although in his discussions with the great ancestor Bjorn Bleakskull had developed some misgivings, Bjorn the Fell-Handed had described the original Terran Space Wolves in a poor light, employing phrases like "bullies" and "undisciplined" still, proper leadership goes a long way and of course I'm the best man for that job, getting information out of the Ancient Dreadnought was always a chore, first one had to wait while Bjorn recited his tales of Russ and the Allfather, then convince the ancient to speak of himself, a surprising experience for the venerable grouch and sidetrack him subtly to get his story in the right direction.
From what he'd experienced with them thus far the Primaris Marines had more in common with an Ultramarine Terminator Veteran than a Space Wolves Bloodclaw, Bleakskull cringed internally at the thought of being spiritual leader to such a group of dullards spirits...maybe, possibly that was their lacking, never having exposure to strong Fenrisian Spirits could well be the reason for these boring warriors' cheery dispositions.

Roth wondered for the umpteenth time if he wasn't inheriting a group of Guiliman's Sons who were just in need of a haircut - something about them just wasn't Fenrisian. He also wondered if the hierarchy of the secretive Dark Angels had similar misgivings about the newcomers from Mars.

Ironically Bleakskull's new wards also bore another token from Fenris in their name - the Jotunn Fenryka Frost Giants of Fenris. Bleakskull chuckled at the name, these giant marines had never come into contact with their frozen "Home" planet.

Still, it could have been worse - at least they hadn't been named in a wolf theme, there is power in a name and a reason the Wolf Brothers were ill-fated.

Bleakskull spat on the floor to ward off bad luck and raised an eyebrow behind his wolf-skull mask as some of the Primaris Marines cringed away from the unhygienic gesture.
Definitely not enough Fenrisian Spirit in these bodies.


Trying to decide between failure and degeneration into a Wulfen/Primaris army or success/fall and a Primaris/Tzeentch army.

great work there mate

This message was edited 2 times. Last update was at 2017/08/15 07:36:04


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I'm thinking they succeed as a successor chapter but fall to Slaanesh as a chapter of excess.

Can you imagine a mockery of Santa Claws' sleigh drawn by female miniatures - one for each of Freki and Geri's crushing claws and teeth attacks, some kind of blast stick or electrical weapons.
An alcoholic driver.
The same shooting profile but representing a drunk managing to miss with a Flamer rather than an experienced and skillful sober guy shooting with Bolters.
Just need to re-think Grimnar's Axe, something that is so excessive even a drunk can get similar results to Grimnar with his axe.

I'm going to make an army that's barely welcome in the Game Shop.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Regular Dakkanaut





 Dakka Wolf wrote:
I'm thinking they succeed as a successor chapter but fall to Slaanesh as a chapter of excess.

Can you imagine a mockery of Santa Claws' sleigh drawn by female miniatures - one for each of Freki and Geri's crushing claws and teeth attacks, some kind of blast stick or electrical weapons.
An alcoholic driver.
The same shooting profile but representing a drunk managing to miss with a Flamer rather than an experienced and skillful sober guy shooting with Bolters.
Just need to re-think Grimnar's Axe, something that is so excessive even a drunk can get similar results to Grimnar with his axe.

I'm going to make an army that's barely welcome in the Game Shop.

Wow thinking about this cracks me up creative idea though
   
Made in us
Decrepit Dakkanaut






Springfield, VA

++DATA REQUEST ACCEPTED: CLEARANCE LEVEL MAGENTA++
++ACCESSING...+++
++RECORDS UNSEALED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION++

Thought for the day: "Blindness to reality is a virtue; to truly perceive the Emperor's glory, we must first be blinded by His lustre."

++RECORD TITLED: ORDER OF THE LUMINOUS BEACON++
++RECORD BEGINS NOW++

ADEPTUS and NAME: Adepta Sororitas Order Militant Minoris of the Luminous Beacon

HOMEWORLD: Provosa; Class III inhabited planet. Tithe Level: Exempt [Shrine World] Notable Features: Ocean world with scattered islands; unusually REDACTED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION; CLEARANCE LEVEL VERMILION birth rates

LEADERSHIP: Canoness-Archimandrite Anita Leotine

NOTABLE PERSONNEL: Sister Meridia Lynaris, Oracle of the Emperor and Blessed of His Will, Living Saint

COMMENTS: The Order of the Luminous Beacon is notoriously conservative, unwilling to ally with what they view as "less-faithful" members of the Imperial Cult except in times of dire need. Limited cooperation with the Adeptus Mechanicus means the Order generally relies on foot-troops and has few vehicles; what foundries it owns by itself totally given over to the production of the necessary standard equipment of the Battle-Sisters, including the Godwyn-pattern Boltgun and powered armour. Generally suspicious of the rest of the Imperium, the Order will not hesitate to declare someone a target and a heretic, even while the Inquisition is still drawing its own conclusions. Such fanaticism is welcome, of course, in His sight, and once an organization or individual does manage to earn the trust of the Order's leadership, they will die to the last woman to defend them. Currently, the bulk of the Order is unable to join in the Indomitus Crusade, and is instead seeking to rally a self-styled 'Pilgrim's Crusade' of militia and other hangers-on to strike out offensively against Xenos and Traitor forces in the area around the Anchyche system, where Provosa lies, alongside the manufactorum world of Concordia and the Forge-Complex of Titanomache. The feuding between Titanomache and Provosa, mentioned before, means that the burgeoning Pilgrim's Crusade is ill-equipped, but the sisters of the Order believe that sufficient faith will overcome such foes as REDACTED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION; CLEARANCE LEVEL VERMILION in the local area.

Furthermore, ++ACCESS RESTRICTED: CLEARANCE LEVEL VERMILION++

++RECORD ENDS++

This message was edited 2 times. Last update was at 2017/08/15 15:23:15


 
   
Made in au
Regular Dakkanaut





 Unit1126PLL wrote:
++DATA REQUEST ACCEPTED: CLEARANCE LEVEL MAGENTA++
++ACCESSING...+++
++RECORDS UNSEALED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION++

Thought for the day: "Blindness to reality is a virtue; to truly perceive the Emperor's glory, we must first be blinded by His lustre."

++RECORD TITLED: ORDER OF THE LUMINOUS BEACON++
++RECORD BEGINS NOW++

ADEPTUS and NAME: Adepta Sororitas Order Militant Minoris of the Luminous Beacon

HOMEWORLD: Provosa; Class III inhabited planet. Tithe Level: Exempt [Shrine World] Notable Features: Ocean world with scattered islands; unusually REDACTED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION; CLEARANCE LEVEL VERMILION birth rates

LEADERSHIP: Canoness-Archimandrite Anita Leotine

NOTABLE PERSONNEL: Sister Meridia Lynaris, Oracle of the Emperor and Blessed of His Will, Living Saint

COMMENTS: The Order of the Luminous Beacon is notoriously conservative, unwilling to ally with what they view as "less-faithful" members of the Imperial Cult except in times of dire need. Limited cooperation with the Adeptus Mechanicus means the Order generally relies on foot-troops and has few vehicles; what foundries it owns by itself totally given over to the production of the necessary standard equipment of the Battle-Sisters, including the Godwyn-pattern Boltgun and powered armour. Generally suspicious of the rest of the Imperium, the Order will not hesitate to declare someone a target and a heretic, even while the Inquisition is still drawing its own conclusions. Such fanaticism is welcome, of course, in His sight, and once an organization or individual does manage to earn the trust of the Order's leadership, they will die to the last woman to defend them. Currently, the bulk of the Order is unable to join in the Indomitus Crusade, and is instead seeking to rally a self-styled 'Pilgrim's Crusade' of militia and other hangers-on to strike out offensively against Xenos and Traitor forces in the area around the Anchyche system, where Provosa lies, alongside the manufactorum world of Concordia and the Forge-Complex of Titanomache. The feuding between Titanomache and Provosa, mentioned before, means that the burgeoning Pilgrim's Crusade is ill-equipped, but the sisters of the Order believe that sufficient faith will overcome such foes as REDACTED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION; CLEARANCE LEVEL VERMILION in the local area.

Furthermore, ++ACCESS RESTRICTED: CLEARANCE LEVEL VERMILION++

++RECORD ENDS++

very interesting clearly they've seen horrors that most would go mad looking upon them

This message was edited 1 time. Last update was at 2017/08/15 15:46:53


 
   
Made in us
Space Marine Scout with Sniper Rifle




WNY

nvm, need to fix format

This message was edited 1 time. Last update was at 2017/08/15 16:49:40


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

naoki the curseblood wrote:
 Unit1126PLL wrote:
++DATA REQUEST ACCEPTED: CLEARANCE LEVEL MAGENTA++
++ACCESSING...+++
++RECORDS UNSEALED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION++

Thought for the day: "Blindness to reality is a virtue; to truly perceive the Emperor's glory, we must first be blinded by His lustre."

++RECORD TITLED: ORDER OF THE LUMINOUS BEACON++
++RECORD BEGINS NOW++

ADEPTUS and NAME: Adepta Sororitas Order Militant Minoris of the Luminous Beacon

HOMEWORLD: Provosa; Class III inhabited planet. Tithe Level: Exempt [Shrine World] Notable Features: Ocean world with scattered islands; unusually REDACTED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION; CLEARANCE LEVEL VERMILION birth rates

LEADERSHIP: Canoness-Archimandrite Anita Leotine

NOTABLE PERSONNEL: Sister Meridia Lynaris, Oracle of the Emperor and Blessed of His Will, Living Saint

COMMENTS: The Order of the Luminous Beacon is notoriously conservative, unwilling to ally with what they view as "less-faithful" members of the Imperial Cult except in times of dire need. Limited cooperation with the Adeptus Mechanicus means the Order generally relies on foot-troops and has few vehicles; what foundries it owns by itself totally given over to the production of the necessary standard equipment of the Battle-Sisters, including the Godwyn-pattern Boltgun and powered armour. Generally suspicious of the rest of the Imperium, the Order will not hesitate to declare someone a target and a heretic, even while the Inquisition is still drawing its own conclusions. Such fanaticism is welcome, of course, in His sight, and once an organization or individual does manage to earn the trust of the Order's leadership, they will die to the last woman to defend them. Currently, the bulk of the Order is unable to join in the Indomitus Crusade, and is instead seeking to rally a self-styled 'Pilgrim's Crusade' of militia and other hangers-on to strike out offensively against Xenos and Traitor forces in the area around the Anchyche system, where Provosa lies, alongside the manufactorum world of Concordia and the Forge-Complex of Titanomache. The feuding between Titanomache and Provosa, mentioned before, means that the burgeoning Pilgrim's Crusade is ill-equipped, but the sisters of the Order believe that sufficient faith will overcome such foes as REDACTED BY ORDER OF HIS IMPERIAL MAJESTY'S MOST HOLY INQUISITION; CLEARANCE LEVEL VERMILION in the local area.

Furthermore, ++ACCESS RESTRICTED: CLEARANCE LEVEL VERMILION++

++RECORD ENDS++

very interesting clearly they've seen horrors that most would go mad looking upon them


"Even now, as the darkness crawls across the galaxy and the stench of terror drifts on a bitter wind, the people pray for strength and guidance. What they should pray for, however, is the mercy of a swift death, for I have seen what the darkness hides." - Canoness-Prelate Catherine Endellion
   
 
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