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Made in nz
Unshakeable Grey Knight Land Raider Pilot




craftworld_uk wrote:
Caederes wrote:

What you and others seem to be missing in this thread is that the Scorpion can Deep Strike thanks to a Stratagem, meaning trying to take another Super Heavy against it likely won't work because, chances are, you can't alpha strike it and it will get the first shot with its' titan-killing weapons.


There's not much you can do about that - the deep strike strategem is a problem against all Asuryani units now. If you know there's a deep striking Scorpion incoming you could keep valuable units in cover/castled up for your first turn. The model is some 10 inches long, so needs a big space to deploy.

Failing that, hope it rolls poorly on its alpha strike and be consoled in the fact it won't have an invulnerable save next turn because it didn't move.


Are there any other armies which currently have an equivalent 'interceptor' type strategem, aside from the gimped Space Marine one?
   
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Fresh-Faced New User




 Fafnir wrote:
Blightstar wrote:
 ph34r wrote:
 Fafnir wrote:
5 Manticores sitting outside of LoS can take off about 15 wounds in one turn. There's really not a whole lot that the Scorpion can really do to respond to that.

EDIT: Scratch that, forgot about the -1. That's only about 10 wounds per turn. Although if you go Catachan, you could probably get a bit more bang for your buck.
Hmm, that's an interesting idea. However in my force I prefer to take Battery artillery weapons rather than the vehicle versions, and for whatever reason Forgeworld's awesome rules writing does not permit PLATFORM based manticores to shoot indirectly.

But they are allowed to fire all 4 of their missiles in same shooting phase so there is that.


Except for that rule for their missiles that explicitly says that they may only fire one missile per turn.


Yeah, the FW manticore batteries don't have that rule.
   
Made in us
Decrepit Dakkanaut




 Arachnofiend wrote:
Ecdain wrote:
Maybe in wrong but I didn't think super heavies got legion/craftworld traits. So how is it -1 to hit?

Only spehss muhreens have any sort of restriction on what gets your trait. For every other faction as long as you have the appropriate <> tag it's fair game, therefore Alaitoc Scorpions, Catachan Baneblades, etc etc.

Which is super lame to be honest. Yeah the Ultramarines one would be god like, but would the rest really hurt much? Will anyone care if my Predator ignored cover?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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A garden grove on Citadel Station

Tanniith wrote:
 Fafnir wrote:
Blightstar wrote:
 ph34r wrote:
 Fafnir wrote:
5 Manticores sitting outside of LoS can take off about 15 wounds in one turn. There's really not a whole lot that the Scorpion can really do to respond to that.

EDIT: Scratch that, forgot about the -1. That's only about 10 wounds per turn. Although if you go Catachan, you could probably get a bit more bang for your buck.
Hmm, that's an interesting idea. However in my force I prefer to take Battery artillery weapons rather than the vehicle versions, and for whatever reason Forgeworld's awesome rules writing does not permit PLATFORM based manticores to shoot indirectly.

But they are allowed to fire all 4 of their missiles in same shooting phase so there is that.


Except for that rule for their missiles that explicitly says that they may only fire one missile per turn.


Yeah, the FW manticore batteries don't have that rule.
Huh, interesting. I had forgot about that.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
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craftworld_uk wrote:
Caederes wrote:

What you and others seem to be missing in this thread is that the Scorpion can Deep Strike thanks to a Stratagem, meaning trying to take another Super Heavy against it likely won't work because, chances are, you can't alpha strike it and it will get the first shot with its' titan-killing weapons.


There's not much you can do about that - the deep strike strategem is a problem against all Asuryani units now. If you know there's a deep striking Scorpion incoming you could keep valuable units in cover/castled up for your first turn. The model is some 10 inches long, so needs a big space to deploy.

Failing that, hope it rolls poorly on its alpha strike and be consoled in the fact it won't have an invulnerable save next turn because it didn't move.

Tallarn can keep a superheavy off the field with their stratagem. Play chicken with your big tanks until it's turn 4 and they're both removed from play!
   
Made in gb
Ship's Officer



London

Actually a sneaky tallarn shadowsword might work. It costs a lot less than the scorpion, so if both are off board the Tallarn player ought to have the advantage.

But I still think the best approach is not to play into the Scorpion's hands. It's really good at nuking a single unit each turn. The worst thing to bring against a titan killer is a titan. It will kill you - obviously!

So instead, bring a bunch of anti-tank spread around the batlefield. If it kills a 150-200 point unit and then you kill it, then all is well. The thing you must not do is give it a 4-500 point (or more) unit that has all of your anti-tank firepower. The scorpion will shoot it dead and leave you defenseless.

This message was edited 1 time. Last update was at 2017/11/06 13:11:36


 
   
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PDX

Mandragola wrote:
Actually a sneaky tallarn shadowsword might work. It costs a lot less than the scorpion, so if both are off board the Tallarn player ought to have the advantage.

But I still think the best approach is not to play into the Scorpion's hands. It's really good at nuking a single unit each turn. The worst thing to bring against a titan killer is a titan. It will kill you - obviously!

So instead, bring a bunch of anti-tank spread around the batlefield. If it kills a 150-200 point unit and then you kill it, then all is well. The thing you must not do is give it a 5-500 point (or more) unit that has all of your anti-tank firepower. The scorpion will shoot it dead and leave you defenseless.


Solid plan right here. Load up on Lascannon teams and use orders to help them hit. Easy peasy and no risk of losing a 500+ pt model.

   
Made in us
Regular Dakkanaut




Just be thankful he didn't field 3 Alaitoc Hemlocks instead.
   
Made in us
Shadowy Grot Kommittee Memba






 Arachnofiend wrote:
Ecdain wrote:
Maybe in wrong but I didn't think super heavies got legion/craftworld traits. So how is it -1 to hit?

Only spehss muhreens have any sort of restriction on what gets your trait. For every other faction as long as you have the appropriate <> tag it's fair game, therefore Alaitoc Scorpions, Catachan Baneblades, etc etc.


Guard Baneblades only get it if they're in certain detachments. Superheavy Auxiliary is excluded, for instance.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
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the_scotsman wrote:
 Arachnofiend wrote:
Ecdain wrote:
Maybe in wrong but I didn't think super heavies got legion/craftworld traits. So how is it -1 to hit?

Only spehss muhreens have any sort of restriction on what gets your trait. For every other faction as long as you have the appropriate <> tag it's fair game, therefore Alaitoc Scorpions, Catachan Baneblades, etc etc.


Guard Baneblades only get it if they're in certain detachments. Superheavy Auxiliary is excluded, for instance.

So you form a supreme command detachment with the 3 primaris psykers you were gonna take anyways because cheap psykers are OP.
   
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State of Jefferson

Necron Gauss Pylon seems to be a pretty good rock to the scorpion scissors.


Automatically Appended Next Post:
+1 to hit flier. Hits on 2+.
MacroD6 shots
D6+3 damage.
Str 16
AP -4
Deep strike. ..
So yeah.... thatll do

This message was edited 3 times. Last update was at 2017/11/10 07:43:52


 
   
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 doktor_g wrote:
Necron Gauss Pylon seems to be a pretty good rock to the scorpion scissors.


Automatically Appended Next Post:
+1 to hit flier. Hits on 2+.
MacroD6 shots
D6+3 damage.
Str 16
AP -4
Deep strike. ..
So yeah.... thatll do


Yep thatll do it alright, that gun is nasty, but only if you get first turn and the Eldar Player is dumb enough to deploy on the field as well.

If you try and deep strike that thing, the Twin Pulsars of the Scorpion say hello with Forewarned...
   
Made in nl
Longtime Dakkanaut




Don't try to kill it. Ignore it and get a comfortable lead in VP's.
   
Made in us
Longtime Dakkanaut





The -1 to hit doesn't apply if your inside 12". If your AM it's pretty easy to drop scions, special weapons, or elysians with meltas to kill it.
   
Made in us
Daemonic Dreadnought






Add +1 to hit with a spotlight saber.
Add a 2nd +1 to hit with overlapping fields of fire.

Infantry lascannons still hit 3/4 times with orders, or 8/9 times if they have a saber spotlight

Tank Commanders hit 35/36 times with a +2 -1

Cadians with spotlights can easily overcome a -1 to hit.

This message was edited 1 time. Last update was at 2017/11/12 23:30:40


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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Searchlight only works for 1 friendly infantry unit.
   
 
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