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Made in ie
Battleship Captain





On the topic of Sisters being limited I agree. However they make a great base for bringing in allies.

Often I'll play 1500pts of Sisters and then 500pts of AdMech, Guard or Grey Knight just to shake things up a bit.


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

There are pretty neat and fluffy solutions to the Sisters "limitation" problem though. They're allies to the Ordo Hereticus in the fluff and have always been able to take allies almost since their inception due to this, so they're one of the only armies where it's actually fluffy and cool to have a dedicated support force (such as an Inquisitor and some Storm Troopers) helping them out.

As for other limitations: the only issue i've run into with my 2000 point foot-sisters brigade detachment is long ranged anti-tank. With the Exorcist being nerfed so heavily in antitank power, we simply lack the ability to engage armour outside of our preferred short-range band. But it's a weakness that can be compensated for with good play (e.g. melta dominions in MM Immolators, or whathaveyou).
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Unit1126PLL wrote:
GW won't drop us; we're in the lore, have seen one plastic model release (Celestine) that doesn't really fit with any other army (maybe she'd be in an Imperial Agents book if sisters were squatted?), and are still featured in pictures on the GW website and in White Dwarf, etc.


I'd argue that Imperial Guard armies get more out of Celestine's buffs and utility than Sisters armies do.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Fafnir wrote:
Unit1126PLL wrote:
GW won't drop us; we're in the lore, have seen one plastic model release (Celestine) that doesn't really fit with any other army (maybe she'd be in an Imperial Agents book if sisters were squatted?), and are still featured in pictures on the GW website and in White Dwarf, etc.


I'd argue that Imperial Guard armies get more out of Celestine's buffs and utility than Sisters armies do.


Does a 6+ invuln save ((that breaks regimental doctrines and stratagems) really mean more than a free use of the army-wide special rule and +1 to the Adepta Sororitas invuln save (to a 5+ in most cases) without breaking anything?
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Why are you limiting yourself to one detachment? Throw Celestine in with your assassins and whatever other auxiliaries you care to take.

A 6++ on a 3-5 point model is worth more than a 5++ on a 10 point model, especially when that 6++ is going to be seeing use a lot sooner.

This message was edited 2 times. Last update was at 2017/11/06 20:58:36


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Fafnir wrote:
Why are you limiting yourself to one detachment? Throw Celestine in with your assassins and whatever other auxiliaries you care to take.

A 6+ on a 3-5 point model is worth more than a 5+ on a 10 point model.


SoB are 9PPM, and the 11PPM ones get a re-roll of their Shields of Faith, making +1 to SoF really awesome with Seraphim.

And yeah, you could put her in another detachment - and use up one of your 3 detachment limits. If you're already bringing her plus auxiliaries, though, I'd say that's more Imperial Soup and not Imperial Guard.

To which I say yes, yes Celestine does help Imperial Soup armies more than Adepta Sororitas armies, because Imperial Soup armies can be stronger in the first place.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The second half is also utility. Celestine's mobility and ability to get stuck in with enemy units while doing decent damage in CC is one of the few roles that IG doesn't have covered on their own.

Her ability to keep an IG gunline out of focus is pretty great, and IG gets more mileage out of that by virtue of just having better assets to protect for it.

Regardless of how you choose to name it, a primarily IG army is going to get more mileage. Take a squad of Seraphim with her to act as a sponge for the extra act of faith, the rest of the Sisters army can sit on the shelf.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Fafnir wrote:
The second half is also utility. Celestine's mobility and ability to get stuck in with enemy units while doing decent damage in CC is one of the few roles that IG doesn't have covered on their own.

Her ability to keep an IG gunline out of focus is pretty great, and IG gets more mileage out of that by virtue of just having better assets to protect for it.

Regardless of how you choose to name it, a primarily IG army is going to get more mileage. Take a squad of Seraphim with her to act as a sponge for the extra act of faith, the rest of the Sisters army can sit on the shelf.


Sororitas doesn't have the first one either - they don't have a CC unit that isn't Celestine.

Yes, IG are better than Sisters, but Celestine doesn't "fit" with them. Her special rules don't (one of them kinda helps out a little, out of 7 special rules she has), her model doesn't (it's definitely a Sororitas model) and her fluff doesn't.

Heck even her wargear (and that of her Gemini) is more Sororitas or Space Marine than it is Imperial Guard.

This message was edited 1 time. Last update was at 2017/11/06 21:07:45


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

...Only one of her special rules buffs sisters as well (I mean, sure you could say two with her Saintly Blessings, but there's no situation where you'd ever want to give it to someone other than herself), and it's the same one that gives IG their 6++.

Realistically speaking, the only friendly units that will keep up with her are a Seraphim body guard, but since Acts of Faith scale worse with every additional Sisters unit you have anyway, there's really no point in adding more after them.

And in the fluff, she's spent more time lately moonlighting with an Imperial Soup than she has with her girlies. So make of that argument what you will.

This message was edited 2 times. Last update was at 2017/11/06 22:13:15


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Fafnir wrote:
...Only one of her special rules buffs sisters as well (I mean, sure you could say two with her Saintly Blessings, but there's no situation where you'd ever want to give it to someone other than herself), and it's the same one that gives IG their 6++.

Realistically speaking, the only friendly units that will keep up with her are a Seraphim body guard, but since Acts of Faith scale worse with every additional Sisters unit you have anyway, there's really no point in adding more after them.

And in the fluff, she's spent more time lately moonlighting with an Imperial Soup than she has with her girlies. So make of that argument what you will.


Well, she has the 2 Army Special Rules sisters get (Acts of Faith and Shield of Faith), and the Special Rules that buff sisters: Saintly Blessings and Beacon of Faith. So 4/7 are either Sisters rules or Sisters buffs.
   
Made in us
Consigned to the Grim Darkness





USA

It's actually more accurate to say she has one singular ability that helps guard, but even then it doesn't help guard MUCH to be honest-- and the reason it doesn't help Guard much is range. Her main utility is being a beatstick that works well with seraphim; three of her abilities buff her close combat survivability and damage output, 1 buffs acts of faith, and 1 buffs guard or sisters units within 6" of her, which won't be very many units given that she's a jump pack unit and neither of those armies have jump pack assault units to travel with her. She is our only close combat expert.

"Guard units within 6 inches gain a 6++ save" isn't that useful when Celestine is charging off to stab people with her shiny sword.

This message was edited 2 times. Last update was at 2017/11/07 03:06:20


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