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Poll
Which unit was the most overpowered in 40k before chapter approved?
Malefic Lord
Malanthrope
Aetaos'Rau'Keres
Lictors
Tactical Marines
Roboute Guilliman
Dark Reapers
Flying Hive tyrant
Celestine
Conscripts
Primaris Psyker
Shining Spears
Manticore
Genestealers
Scions

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Made in us
Decrepit Dakkanaut




 Xenomancers wrote:
So - guilliman buffing ultra marines is the most overpowered thing in the game before chapter approved...

Yeah - this community is on drugs.

He needs to be 400 points though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Steadfast Ultramarine Sergeant






I assume that tactical marines are there as a joke
   
Made in us
Tunneling Trygon





NJ

I'm very surprised that so many Tyranid things are on this list. The Malanthrope was a good force multiplier, and genestealers are a good combat unit....but game-breakingly op? Not so sure. Berserkers can do just as much damage while wearing power armor.

The flyrant was out of my list before CA and he stays out now. Lictors were about to be phased out of my list because people know how to screen. Now, they're worse than useless.

Where is Magnus? Mortarion? Obliterators? The Changeling?

Why are Shining Spears on this list?


Easy way to tell what units are crazy OP. Go look at the top 10 lists from any major GT. That's it.
   
Made in us
Decrepit Dakkanaut




 fraser1191 wrote:
I assume that tactical marines are there as a joke

Some people still think they're the best troop choice in the game. They aren't particularly sharp people, but they do exist.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Steadfast Ultramarine Sergeant






Slayer-Fan123 wrote:
 fraser1191 wrote:
I assume that tactical marines are there as a joke

Some people still think they're the best troop choice in the game. They aren't particularly sharp people, but they do exist.


Maybe in another edition lol
But no I'm a marine player and there are far better things in my codex. Maybe Guilliman PLUS tacticals sure.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Xenomancers wrote:
So - guilliman buffing ultra marines is the most overpowered thing in the game before chapter approved...

Yeah - this community is on drugs.

He needs to be 400 points though.


Okay. or. just putting this put there bear with me.

We add equally decent choices. He's an auto take because the codex needs it. Take him away and we got what? Mass S4 Ap- shots and some plas and las sprinkled in? lol

Honestly I feel sorry the community as a whole abused him, but that goes for anything really....

This message was edited 1 time. Last update was at 2017/12/06 04:51:18


 
   
Made in au
Pestilent Plague Marine with Blight Grenade





If Gulliman was changed to only allow rerolls of a 1 for hits and wounds, or only all hits - would he then be balanced?

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Decrepit Dakkanaut




 NurglesR0T wrote:
If Gulliman was changed to only allow rerolls of a 1 for hits and wounds, or only all hits - would he then be balanced?

No. He's a ridiculously expensive Lt/Captain at that point. He just needs the price adjusted accordingly.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
War Walker Pilot with Withering Fire




Guileman wasn't and isn't just good - he is the lynchpin of tournament-winning lists. Saying he's just "good" is like saying scatbikes in 7th were "okay."

IMO, it's kind of silly to see Dark Reapers on the list (seeing how CA didn't really affect them). If you run points-per-wound, they're hideously inefficient, but only good because of range and a consistent 3+ to hit (or if you take a 150-pt model to buff them).
   
Made in se
Dakka Veteran





lol wtf are Lictors even doing on this list? They were usable before CA as ONE OF SEVERAL Genestealer taxis, but compared to something like a Trygon taxi, they weren't much useful.

I will assume it's some kid trolling.
   
Made in ca
Steadfast Ultramarine Sergeant






 N.I.B. wrote:
lol wtf are Lictors even doing on this list? They were usable before CA as ONE OF SEVERAL Genestealer taxis, but compared to something like a Trygon taxi, they weren't much useful.

I will assume it's some kid trolling.


Yeah I don't understand the idea with this list. I haven't seen much complaining about Locators, but hey Tacticals are there too lmao

Also I'd like to just ask. What if Guilliman was NOT in the codex? Would marines have even come close to winning any tournaments?
   
Made in us
Fixture of Dakka





It may have been flukes, but non-Gilly lists have come close to winning tournies.

Not that I refute your central point (that SM isn't at OP levels without Big G).
   
Made in us
Ultramarine Terminator with Assault Cannon






Hmmm... Seems I'm in the minority in that I think RG isn't bad. I've not played against Lictors yet to know how how good/bad they are.

Where's the general option for everything Forge World? I want to up vote that option. /trolling

This message was edited 1 time. Last update was at 2017/12/06 18:05:52


 
   
Made in ie
Battleship Captain





Guilliman is OP because he dictates the composition and style of play the army uses. He might not be winning tournaments but when an army has one model that overshadows every other option then there is an issue.

Claiming a model isn't OP because it doesn't win tournaments is a fallacy.


 
   
Made in us
Ultramarine Terminator with Assault Cannon






I can agree that auto-include units are no good, but only when those units are auto-include because they're under costed.

IMO RG is auto-include because he's that good and has really good synergy with other units, not because he's under costed.

It's one thing to increase a units points cost for balance based on logic; it's another matter entirely to increase its points cost based on feelings - this is really just a desire to make the unit cost prohibitive.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

But he is very undercosted.
   
Made in us
Clousseau





East Bay, Ca, US

But there needs to be quid pro quo balancing after Guilliman, Razorback, and Storm Raven nerfs.

Grey Knights can't use Primaris, which saw the most buffs.

Chapter Approved effectively nerfed Grey Knights, which were already bottom tier.

Can someone justify that? A nerf to Grey Knights?

And also, i don't have chapter approved yet, i'm surprised they nerfed the Hive Tyrant. How'd they do it?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Damsel of the Lady




 Xenomancers wrote:
So - guilliman buffing ultra marines is the most overpowered thing in the game before chapter approved...

Yeah - this community is on drugs.


I agree he wasn't the worst problem by far. Malefic Lords were much worse.


Automatically Appended Next Post:
 oni wrote:
I can agree that auto-include units are no good, but only when those units are auto-include because they're under costed.

IMO RG is auto-include because he's that good and has really good synergy with other units, not because he's under costed.

It's one thing to increase a units points cost for balance based on logic; it's another matter entirely to increase its points cost based on feelings - this is really just a desire to make the unit cost prohibitive.


Also, I just want to echo this.

This message was edited 1 time. Last update was at 2017/12/06 20:03:25


 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 oni wrote:
I've not played against Lictors yet to know how how good/bad they are.

and you probably won't anytime soon because they're actually kinda bad. They're in the poll as a joke option because they got nerfed in the FAQ, despite being one of the poorer units in the tyranid codex to begin with.
See the OPs other thread if you care to know more: https://www.dakkadakka.com/dakkaforum/posts/list/745943.page
   
Made in us
Dakka Veteran




HuskyWarhammer wrote:
Guileman wasn't and isn't just good - he is the lynchpin of tournament-winning lists. Saying he's just "good" is like saying scatbikes in 7th were "okay."

IMO, it's kind of silly to see Dark Reapers on the list (seeing how CA didn't really affect them). If you run points-per-wound, they're hideously inefficient, but only good because of range and a consistent 3+ to hit (or if you take a 150-pt model to buff them).


Since October there has not been a SM winning list at any major tournament. Not one in the top 15 of the last two GTs (atlanta and SoCal open).

Points per wound math on the reapers puts them at - 30.38 PPW vs typical t7 3+ vehicle after they move vs. 39.09 PPW for the most efficient SM option (las cannon devistator, a quad las predator comes in at 48.86 PPW) It gets even crazier if they are shooting at something with a -1 and they move. This is all without SfD which on a 9 man reaper squad increases their cost by 50% but their shooting by 100% which reduces their PPW even further to 24.4. Nope, not op at all...Only 60% better than A FRICKIN TANK that does 138.6 vs t4 3+ 1wound models vs a respecitable 46.6 (with a 17.6 for the exarch) and they get craft world traits and awesome strategems...

Those numbers look OP to me but probably not to someone who is used to fielding 12-15 ppw shining spears...

Guilliman is OP because he dictates the composition and style of play the army uses. He might not be winning tournaments but when an army has one model that overshadows every other option then there is an issue.

Claiming a model isn't OP because it doesn't win tournaments is a fallacy.


A model may be imbalanced if it is an auto include but this game is not a solo-player game. Unit strength has to be determined when compared to competition. Gulliman is not over-powered as a melee beat-stick most of his utility comes from buffing other units. If he can't buff those other units to a level where they are competitive then how exactly is he OP?

I do agree that Guilliman is a terrible model and bad for the game in general just not that he is OP. If he were to get a re-work or yet another point buff SM as an entire codex would need a re-balance to have any chance to be competitive.

Take a look at tournament results on one of the many sites that you can get them on. If a codex isn't consistently winning it is hard to call it OP because it is not over powering anything. I'm not sure where the space marine salt is coming from but it is not backed up by any competitive results.

SM were OP when they were the only game in town with a codex (and even after GK and AdMech) but starting with the IG codex they have been on the way down and now you don't even see them in top 10s. Meanwhile CSM has had a resurgence even in armies without morty+magnus because cultists, oblits+changeling and demon soup are all very powerful.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I voted Malefic Lords. They were OP before because they were so easily spammed and could dish out mortal wounds like there was no tomorrow. The possibility of having one "hulk out" was too remote to worry about and really shouldn't be a factor in whether or not they were good. Now that CA has dropped and more than doubled their point cost, I doubt we'll ever see another Malefic Lord in a tournament again, except perhaps in an actual Renegades & Heretics list, and even there they won't be that good.

Bobby G should have gone up to 400 points, but at least he got some kind of increase. I do disagree that Marines are helpless without him; I've got a friend who has made some decent lists without him in them. Of course, he also allies in Celestine, so there's that, and she didn't really get nerfed if you were already taking her girlfriends.

As for including Tactical Marines and Lictors in a list of OP units, yeah the author of the poll is just kidding I'm sure. I haven't seen a Tactical Marine in a local tournament around here in a while. And I don't think I've ever seen Lictors; I have no idea what they even look like.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ie
Battleship Captain





bananathug wrote:
HuskyWarhammer wrote:
Guileman wasn't and isn't just good - he is the lynchpin of tournament-winning lists. Saying he's just "good" is like saying scatbikes in 7th were "okay."

IMO, it's kind of silly to see Dark Reapers on the list (seeing how CA didn't really affect them). If you run points-per-wound, they're hideously inefficient, but only good because of range and a consistent 3+ to hit (or if you take a 150-pt model to buff them).


Since October there has not been a SM winning list at any major tournament. Not one in the top 15 of the last two GTs (atlanta and SoCal open).

Points per wound math on the reapers puts them at - 30.38 PPW vs typical t7 3+ vehicle after they move vs. 39.09 PPW for the most efficient SM option (las cannon devistator, a quad las predator comes in at 48.86 PPW) It gets even crazier if they are shooting at something with a -1 and they move. This is all without SfD which on a 9 man reaper squad increases their cost by 50% but their shooting by 100% which reduces their PPW even further to 24.4. Nope, not op at all...Only 60% better than A FRICKIN TANK that does 138.6 vs t4 3+ 1wound models vs a respecitable 46.6 (with a 17.6 for the exarch) and they get craft world traits and awesome strategems...

Those numbers look OP to me but probably not to someone who is used to fielding 12-15 ppw shining spears...

Guilliman is OP because he dictates the composition and style of play the army uses. He might not be winning tournaments but when an army has one model that overshadows every other option then there is an issue.

Claiming a model isn't OP because it doesn't win tournaments is a fallacy.


A model may be imbalanced if it is an auto include but this game is not a solo-player game. Unit strength has to be determined when compared to competition. Gulliman is not over-powered as a melee beat-stick most of his utility comes from buffing other units. If he can't buff those other units to a level where they are competitive then how exactly is he OP?

I do agree that Guilliman is a terrible model and bad for the game in general just not that he is OP. If he were to get a re-work or yet another point buff SM as an entire codex would need a re-balance to have any chance to be competitive.

Take a look at tournament results on one of the many sites that you can get them on. If a codex isn't consistently winning it is hard to call it OP because it is not over powering anything. I'm not sure where the space marine salt is coming from but it is not backed up by any competitive results.

SM were OP when they were the only game in town with a codex (and even after GK and AdMech) but starting with the IG codex they have been on the way down and now you don't even see them in top 10s. Meanwhile CSM has had a resurgence even in armies without morty+magnus because cultists, oblits+changeling and demon soup are all very powerful.


I stuck "Warhammer 40000 tournament winning lists" into google (because I don't follow tournament results) and it spat back this page at me:

http://bloodofkittens.com/8th-edition-top-army-list-compendium/

It has Ultramarines (listed specifically seperate from normal SMs I might add) listed as tied 3rd alongside Ynarri and Daemons for top 3 tournament placements. So they clearly aren't doing as badly as people seem to think. Claiming that they're not OP because they aren't winning tournaments is kind of dumb since by that metric ANY army that isn't constantly winning tournaments must not be OP. But we know a bad army can have a single broken list. AdMech are in kind of a "just okay" spot normally but the Cawl+Bots list is very nasty for example. Not to mention it doesn't account for quirks like bad dice and such that may have changed the game.

This message was edited 1 time. Last update was at 2017/12/07 12:05:54


 
   
Made in it
Waaagh! Ork Warboss




Italy

 Sim-Life wrote:


It has Ultramarines (listed specifically seperate from normal SMs I might add) listed as tied 3rd alongside Ynarri and Daemons for top 3 tournament placements. So they clearly aren't doing as badly as people seem to think.



The problem with many SM players is that they consider their army or codex "bad" because 3-4 factions are better than them.

An army that is doing bad means that 15+ factions, each one with more than a single tournament built, are clearly better IMHO. That's not the case of course.
   
Made in se
Dakka Veteran





Haha, 59 vote on Lictors, that's some successful trolling! Let's get the Maleceptor in here too!
   
Made in us
Dakka Veteran




 Sim-Life wrote:
bananathug wrote:
HuskyWarhammer wrote:
Guileman wasn't and isn't just good - he is the lynchpin of tournament-winning lists. Saying he's just "good" is like saying scatbikes in 7th were "okay."

IMO, it's kind of silly to see Dark Reapers on the list (seeing how CA didn't really affect them). If you run points-per-wound, they're hideously inefficient, but only good because of range and a consistent 3+ to hit (or if you take a 150-pt model to buff them).


Since October there has not been a SM winning list at any major tournament. Not one in the top 15 of the last two GTs (atlanta and SoCal open).

Points per wound math on the reapers puts them at - 30.38 PPW vs typical t7 3+ vehicle after they move vs. 39.09 PPW for the most efficient SM option (las cannon devistator, a quad las predator comes in at 48.86 PPW) It gets even crazier if they are shooting at something with a -1 and they move. This is all without SfD which on a 9 man reaper squad increases their cost by 50% but their shooting by 100% which reduces their PPW even further to 24.4. Nope, not op at all...Only 60% better than A FRICKIN TANK that does 138.6 vs t4 3+ 1wound models vs a respecitable 46.6 (with a 17.6 for the exarch) and they get craft world traits and awesome strategems...

Those numbers look OP to me but probably not to someone who is used to fielding 12-15 ppw shining spears...

Guilliman is OP because he dictates the composition and style of play the army uses. He might not be winning tournaments but when an army has one model that overshadows every other option then there is an issue.

Claiming a model isn't OP because it doesn't win tournaments is a fallacy.


A model may be imbalanced if it is an auto include but this game is not a solo-player game. Unit strength has to be determined when compared to competition. Gulliman is not over-powered as a melee beat-stick most of his utility comes from buffing other units. If he can't buff those other units to a level where they are competitive then how exactly is he OP?

I do agree that Guilliman is a terrible model and bad for the game in general just not that he is OP. If he were to get a re-work or yet another point buff SM as an entire codex would need a re-balance to have any chance to be competitive.

Take a look at tournament results on one of the many sites that you can get them on. If a codex isn't consistently winning it is hard to call it OP because it is not over powering anything. I'm not sure where the space marine salt is coming from but it is not backed up by any competitive results.

SM were OP when they were the only game in town with a codex (and even after GK and AdMech) but starting with the IG codex they have been on the way down and now you don't even see them in top 10s. Meanwhile CSM has had a resurgence even in armies without morty+magnus because cultists, oblits+changeling and demon soup are all very powerful.


I stuck "Warhammer 40000 tournament winning lists" into google (because I don't follow tournament results) and it spat back this page at me:

http://bloodofkittens.com/8th-edition-top-army-list-compendium/

It has Ultramarines (listed specifically seperate from normal SMs I might add) listed as tied 3rd alongside Ynarri and Daemons for top 3 tournament placements. So they clearly aren't doing as badly as people seem to think. Claiming that they're not OP because they aren't winning tournaments is kind of dumb since by that metric ANY army that isn't constantly winning tournaments must not be OP. But we know a bad army can have a single broken list. AdMech are in kind of a "just okay" spot normally but the Cawl+Bots list is very nasty for example. Not to mention it doesn't account for quirks like bad dice and such that may have changed the game.


Let me bold the part that it seems like you missed:

SM were OP when they were the only game in town with a codex (and even after GK and AdMech) but starting with the IG codex they have been on the way down and now you don't even see them in top 10s. Meanwhile CSM has had a resurgence even in armies without morty+magnus because cultists, oblits+changeling and demon soup are all very powerful.

Those 13 wins are from before the craftworld codex dropped (most from even before the AM codex dropped). SM with codex was OP vs every other index army. As other codexes have come out SM has gone from top to bottom tier (along with GK and AdMech which were never top tier because of Index guard/codex SM). Among those armies at the bottom tier SM was the only one with a significant NERF to an already struggling COMPETITIVE build (CSM got malific lords nerfed but they were not really struggling, will be curious to see what comes of them, death guard are in a bit of a weird place as Morty keeps them around top tables but you really don't see too many of their other units and rarely see mono DG)

I agree that a bad army can have one good list (see most index armies now, greentide, commander spam...) but I think that is how you tease out what the imbalanced units are (those that are better than those in the same index). But then you have to compare those imbalanced units vs. other lists with their imbalanced units to see what is really OP. Best way to do that would be looking at the results from many tournaments where hundreds of people are throwing thousands of dice which hopefully can give you a view of the power of the units vs. luck of the dice.

The way to definitely not do it is to get curb-stomped by some guy at your local FLGS and point to his list and say XXX is overpowered which is what I feel a lot of people are doing with the nerf rowboat chants.

I'd love to end up being wrong but from what I can see from the DATA available SM were already trending down in competitiveness and seem to have been pushed even further down that direction by the recent CA changes just as more and more codexes are being released that are significantly more competitive than the SM one.

   
Made in us
Regular Dakkanaut




Lol, somebody pin this as an example of why GW should never pay attention to internet threads.
   
Made in ca
Steadfast Ultramarine Sergeant






How much were malific lords anyway? Seeing as how the votes for them is almost doubled over Guilliman
   
Made in gb
Sinewy Scourge




They used to be 30 points I think and are now 80. Someone who plays em can correct me if I'm wrong.
   
Made in us
Stubborn Prosecutor





This vote should really have been restarted after CA dropped. It's really shifted the meta and I think some people will answer differently now.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


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Made in us
Devestating Grey Knight Dreadknight







I actually said Celestine because she could be literally put into any army and do a good job. Her points cost was faaaaar to low for the amount of hurt she put out and her army wide buffs and durability were insane value. Her high movement meant that she could effectively engage any unit on the board in a couple turns.

She was the most OP thing to me because she literally worked in ANY army.

But if you built an entire army around one unit, I would say Malefic and Rob. G. were the most busted.

And Rob G. is still busted.

This message was edited 2 times. Last update was at 2017/12/08 16:41:38


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
 
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