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If you had to roll low would you still play?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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If low results on a die would equal success, would that turn you away from WH40K?
That would be so weird that it kills the game for me.
That would be weird but I guess I could live with it.
Wayne?
Awesome!

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Made in us
Regular Dakkanaut




I personally would love it because my rolls are so terrible that I would do great.

For example, my last game I lost 6 marines to Ork shootas because I failed 6 out of the 7 3+ saves.
   
Made in us
Regular Dakkanaut






mightymconeshot wrote:
I personally would love it because my rolls are so terrible that I would do great.


I LOL'd at that

I can definitely relate.

-----
brian ® 
   
Made in us
Norn Queen






The issue for me is it starts to feel like THAC0. When you want to roll low there is a natural limit to how low you can roll before things get weird and you start factoring in negatives. When you have to roll high you can always add more.

This message was edited 1 time. Last update was at 2018/01/31 20:41:59



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Cog in the Machine




Washington, DC

Wasn't there a thing in 7th on the Gathering storm table that reversed all rolls so 6's we 1's etc?

I remember Miniwargaming playing a game with it an hilarity ensued.

#dontbeatony

3500+
(Raven Guard) 7000+
(Scions) 1500+ 
   
Made in us
Devious Space Marine dedicated to Tzeentch




I don't like any of the choices. If the designers just flipped the rolls for no apparent reason, I'd probably quit at least for awhile due to the silliness of the change. I have no problem with targeting low or high rolls or a game having an arbitrary mix, but I don't like change for the sake of change.
   
Made in ru
!!Goffik Rocker!!






There are usually only 3 dice rolls that matter. Who goes first and the 2d6 charge roll to tie up the gunline.

This message was edited 3 times. Last update was at 2018/02/02 07:33:52


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 koooaei wrote:
There are usually only 3 dice rolls that matter. Who goes first and the 2d6 charge roll to tie up the gunline.


if that was really the case no one would care about Gulliman's re-roll aura would they?

Opinions are not facts please don't confuse the two 
   
Made in ru
!!Goffik Rocker!!






yeah. It really doesn't matter that much for an assault army. You either make an unlikely charge (because you need to kill bauble wrap first) and you get a chance of winning or you don't and you don't. There's not much else you can do cause there are no tactical possibilities in the game.
   
 
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