Mmmpi wrote:Not reading up on my opponent's army means he can surprise me with things from his publicly available codex.
Which is my biggest complaint about
GW releases so freakin' many books. They may be "available" but I am not made of money (nor do I download content). I have essentially been priced out of "knowing all the rules of the game", meaning I willingly accept that I may go into a game with an opponent that can "string a trap" on me at any time.
This is why I always ask "what does your army do" at the beginning of every game. If my opponent is cool, we can have that conversation and make for a good game. If not, that I am likely not playing them again.
To add to the topic at hand:
Eldar Hemlock Flyers can take a Psychic power that gives a -1 to saving throws called Jinx. Any saving throw, even invulnerable.
Hemlocks also come with 2D3 shots that autohit at S12,
AP -4, Damage 2.
As they are Flyers, they can move to be close to an
HQ, cast Jinx and kill all but the most resilient of Characters in a single good volley
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